After your feedback, I have added
Points of interests during all quests in the lvl.1 - they serve as a compass (see on the right)
View attachment 3740976
good work.
fly camera - currently working on it, yes it's something that can be done quick, but when there are also 20 such things and I need to prioritize.
story - I'm not a writer and not using AI to come up with the story, what I have so far (no in-game, but in docs) is in my opinion a decent story in a game similar to Doom where the writing won't matter much. I don't have a writer to save on development costs and will keep it like that for now.
thank god we aren't constrained to a few select views anymore.
you don't have to be a writer to write, but the issue is the story doesn't fit the type of game you're making. it feels tone-deaf.
also, while you may not believe it, the story of the original Doom games does matter to a lot of the people i know in the Doom community. a lot of them feel as though the new games aren't nearly as good as the originals simply because of the narrative disconnect between the originals and the new. the originals had you playing as presumably the last human and space marine alive in a research base 140 million miles away from home. the new games have you playing as a violent take on Jesus.
so for you to say that Doom's story doesn't matter as much is a little dismissive of the narrative the originals had, because at the end of the day, Doom's story is bleak.
" also, what is the point of "charming" enemies? "
- healing yourself
- damaging the enemy
- stealing their organs (now in the works)
- having seggs
the problem is, you can stay in this state forever. most players would assume that to do damage or to heal, you'd let the animation/minigame play out in it's entirety, but it currently lasts for infinity. plus, the minigame itself is... very poorly designed. a rhythm minigame where you spend the points you earn on other sex positions???? i don't know, the entire thing feels very jank in both concept and execution. very unintuitive.
a game i recommend taking a look at for it's sex-integrated gameplay is
Seal of Lutellaria and
Setalia the Demon Realm, both by uzuraZanac. the way you heal in these games is, when your semen/lust meter is at max (gained through combat), the character can have sex with defeated enemies (or in the case of Setalia, your faerie allies) and gain back 4 to 8 hearts of health. the system works flawlessly and is one i highly suggest other dev's take note of.
on the organ part; why make organs come from sex? to me, that makes no sense unless during the sex scenes you can quite literally rip and tear your enemies apart. it's just not very intuitive. i suggest making organs apart of either A: some other kind of action where you gib the enemy (a la Cruelty Squad's 'Power in Misery' cannibalism mechanic) or B: just make them drop from killing the enemy in general. either way, making them drop from sex is a very strange idea in general.
" this is not a porn game. this is a regular ass unity game with porn slapped into it. that's why it's been posted on this site. "
my goal was to make a game that has porn in it, not slap a bunch of sex scenes and try to come up with game mechanics around them.
many porn games, even the good ones, start with the latter. coming up with game mechanics around the pornographic elements of your game has more flexibility in terms of your creative thinking. for example, say i start making a porn game. what do i think the pornographic scenes in the game should give you in order to incentivize the player to engage with them? well, i'd make them give stat bonuses, a type of currency that can be spent on whatever (like being able to give semen to a trader/merchant type character for them to give you weaponry, stat bonuses, cosmetics, etc.), or what have you.
start from the porn, build your porn game around them. don't make a porn game by making the game first, or else you'll have to redesign your entire game to be built around the pornographic elements because you weren't thinking of them first or alongside the main gameplay mechanics.