I'm not sure why but its way too laggy. The main menu runs at only 5 FPS (before I even select the MC, just the blue screen with flowing blobs and subscribe to my patreon buttons produces 5FPS). Game itself runs at 15 FPS. Usually such things happen to me only in Unreal Engine games with shitty optimizations. I turned off everything that could be turned off in Graphics settings (tbh, not much), zero impact. Does the Unity have some sort of config file I can mess around with adding various options to check what makes the renderer flip out? Unreal Engine has GameUserSettings.ini with a long list of stuff you can configure, common for every game.
I'm not sure why but its way too laggy. The main menu runs at only 5 FPS (before I even select the MC, just the blue screen with flowing blobs and subscribe to my patreon buttons produces 5FPS). Game itself runs at 15 FPS. Usually such things happen to me only in Unreal Engine games with shitty optimizations. I turned off everything that could be turned off in Graphics settings (tbh, not much), zero impact. Does the Unity have some sort of config file I can mess around with adding various options to check what makes the renderer flip out? Unreal Engine has GameUserSettings.ini with a long list of stuff you can configure, common for every game.
I already deleted Sombionic, I did some digging and came to the conclusion I cannot fix it. I didnt know about that quake-style console but I did find a Player.log and its pretty long. Most of it is just statistics of what I did. A bunch of warning messages about missing attributes or something. But 90% of the log is memory allocation failures in memory statistics (I have 32GB RAM and 12 GB VRAM, so it shouldnt be happening):
Notice how for each X buckets there are 10-100X failed tries to allocate memory, which means its probably trying and failing to allocate memory not just on scene loads but every frame. And also, this log is just from the few seconds since start still before menu, there shouldnt have been any scene transitions at that point.
Quick googling yields this
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and the manual provided implies there's nothing simpe like editing a config file can be done affect it, the choice of the allocator and block size is completely in developers hands. If I had the project's source on hand I could perhaps figure out more, or if I really wanted to play it and was a super duper disassembling debugging profiling guru (I'm not) I guess it could also be theoretically possible but it'd be a HUGE hassle for little gain.
The first one stops the mini games during animations, the second stops the control mini game (that an enemy can invoke to take control over the scene). In the new build there is a bit of explanation the first time you start the animation scene. I should make a tooltip showup when you hover over them.
The first one stops the mini games during animations, the second stops the control mini game (that an enemy can invoke to take control over the scene). In the new build there is a bit of explanation the first time you start the animation scene. I should make a tooltip showup when you hover over them.
You gotta do something with the pick-ups. Trying to collect something mid-combat initiates the sex mini-game if any fuckable monster is near.
Either change the key for initiating sex or make it so you have to aim at the monster first.
You gotta do something with the pick-ups. Trying to collect something mid-combat initiates the sex mini-game if any fuckable monster is near.
Either change the key for initiating sex or make it so you have to aim at the monster first.
I will check again, but its based on priority and if you hover over an item it has higher priority than a sex scene so it must pick it instead of starting a scene. When I wake up I will see if something with the priority got messed up. Thanks for the report
I will check again, but its based on priority and if you hover over an item it has higher priority than a sex scene so it must pick it instead of starting a scene. When I wake up I will see if something with the priority got messed up. Thanks for the report
The Interact option is only coming up if you're hovering the tiny crosshair over it directly. Moving a couple of pixels to the side doesn't let you interact with any item (levers or pick ups) at all. And it's quite easy to miss the tiny syringe or bottle pick ups in the middle of combat.
Maybe making the hitbox for pick ups larger would solve this too.
Does pregnancy not progress just in the lab? She gets pregnant but just kind of stays pregnant. I waited a very long time, I have no idea how long it's supposed to last.
how to equip/change clothes again?
I got to the heart on the first part of the campaign an i couldn't get clothes back on and in the main menu can se the easter egg costume nor get the full lab set back on
how to equip/change clothes again?
I got to the heart on the first part of the campaign an i couldn't get clothes back on and in the main menu can se the easter egg costume nor get the full lab set back on
Does pregnancy not progress just in the lab? She gets pregnant but just kind of stays pregnant. I waited a very long time, I have no idea how long it's supposed to last.
I will test it's not really designed for the lab, but you can press "K" or "ESC > Kinks" to monitor the progress. The reason it may not show the creatures in the lab might be, because it's missing UI on purpose. You can play the BossWar or Campaign to spawn the creatures though. Pregnancy progress is consistent between all game modes.
EDIT: If you got her pregnant in the lab mode, there is no "saving" there, so the pregnancy won't get saved and transferred. I may need to think of something for that case specifically, but now I'm not sure how it's going to be a good way to do it.
I don't understand how to even start playing this game, in a very literal sense. I boot it up and it just says work in progress and the only 3 things I can click are a steam wishlist, patreon, and subscribestar. There's nothing here to continue to the game, this is pretty skuffed.
I don't understand how to even start playing this game, in a very literal sense. I boot it up and it just says work in progress and the only 3 things I can click are a steam wishlist, patreon, and subscribestar. There's nothing here to continue to the game, this is pretty skuffed.
It appears that you are not showing the entire screen. You should be seeing a line at the bottom of the screen that says 'Press Space to continue'. Try pressing the spae bar and see what happens.