1 hp mod for version v1.157Can you make one for new version?
+ open all gallery images for monster if monster has been captured
replace dll in Game_Data/Managed dir
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1 hp mod for version v1.157Can you make one for new version?
thats what most eroge lack, an actual battlefuck systemI just hope the "fun" gets added to this game eventually. A lot of games with good art never get around to it fsr. Take princess and conquest for example. I feel like you can probably ignore that step if you make the sex more integral to the game.
You’re correct. I’ve made sex animations, but they aren’t in the game yet. They’ll be attached to a mechanic I’ll add some time after level two’s completion.No animations in the gallery? Or am I dumb?
You sir, are a hero.1 hp mod for version v1.157
+ open all gallery images for monster if monster has been captured
Hey brother,Hey, bro, that is indeed too easy.
to be clear I don’t mind that you are making an easy mode, I just want to defend my balance choices a little bit. I’m not mad, I just want to vomit some game design theory onto the floor. Mod the game to your heart’s content, I love you.
Barf:
Part of the reason the enemy hp values are the way they are is to get the player thinking about snowballing (the process by which if a player doesn’t take care of something earlier, it gets more and more difficult later). Archer is the only character with the ability to kill (certain) enemies (warg and archer) with a single basic attack making one of her specialties being preventing snowballing. If an enemy like the warg can now be murdered instantly as long as he’s in any heroine’s zone, it negates the penalty and diminishes archer’s role in the team.
Wizards have so much HP for the same reason. You might feel like it’s safe to let a wizard escape from archer’s gaze, and the wizards are relatively harmless alone, but it’s all an evil trap set by me, your arch nemesis Trongle, trickster god of evil game design.
you might think, why make Snowballing a feature? That sounds awful and evil!
But I like when some fun in games comes from having things spiral out of control but through some determination and wit you pull yourself out of it and wind up back on top.
anyway, carry on, and please let me know if you get any feedback on the easy mode.
When I test the game I never use codes or edit any values. I go through the game exactly like the player does.Hey brother,
I just gave your game a rather unsavoury review and than started through the comments because I didn't want the comments to effect my thoughts on the game itself. But after seeing a few posts like the one I'm Quoting, I got to ask, whens the last time you sat down and tried beating your game from start to finish, and more over timed yourself? Not using and dev tools, not jumping in for a quick test or making sure something functioning, but actually playing it. If I was going to guess it looks like you have this idea in your head but might be missing the mark a bit on how you see it from a dev stand point and how others end up playing it.
I pointed it out in my review but having no way of slowly but steadily progressing the MC's is whats going to cause people to re balance the mobs. These mobs on the first level should be rough at the start and after max 2 hours of playing should be getting one shot'ed, with proper progression you would expect in a rouge-like. If you're trying to make up for a content drought issue that your trying to overcome by leaving everything at the same "you just opened the game difficulty" than that's going to feel pretty rough over your whole dev period. But if you are just going for an RNG hell, with try to maintain the "snowball" then best of luck.
Also if anything in the review resonates with you and there is a progression aspect added later down the line feel free to msg me I'll be more than happy to re-reveiw it! Best of luck boss, congratz on how far you hve made it!
where do i put this?1 hp mod for version v1.157
+ open all gallery images for monster if monster has been captured
if the dev know the answer is even better, add anal btwLoL never mind
There already is! (Imps, tentacles… more to come)if the dev know the answer is even better, add anal btw
Bro all you are saying is just skill issue.Hey brother,
I just gave your game a rather unsavoury review and than started through the comments because I didn't want the comments to effect my thoughts on the game itself. But after seeing a few posts like the one I'm Quoting, I got to ask, whens the last time you sat down and tried beating your game from start to finish, and more over timed yourself? Not using and dev tools, not jumping in for a quick test or making sure something functioning, but actually playing it. If I was going to guess it looks like you have this idea in your head but might be missing the mark a bit on how you see it from a dev stand point and how others end up playing it.
I pointed it out in my review but having no way of slowly but steadily progressing the MC's is whats going to cause people to re balance the mobs. These mobs on the first level should be rough at the start and after max 2 hours of playing should be getting one shot'ed, with proper progression you would expect in a rouge-like. If you're trying to make up for a content drought issue that your trying to overcome by leaving everything at the same "you just opened the game difficulty" than that's going to feel pretty rough over your whole dev period. But if you are just going for an RNG hell, with try to maintain the "snowball" then best of luck.
Also if anything in the review resonates with you and there is a progression aspect added later down the line feel free to msg me I'll be more than happy to re-reveiw it! Best of luck boss, congratz on how far you hve made it!
Think it is more in-line with something like slay the spire, more things are unlocked, but it doesn't get directly easier outside of some unlocks being particularly strong.Hey brother,
I just gave your game a rather unsavoury review and than started through the comments because I didn't want the comments to effect my thoughts on the game itself. But after seeing a few posts like the one I'm Quoting, I got to ask, whens the last time you sat down and tried beating your game from start to finish, and more over timed yourself? Not using and dev tools, not jumping in for a quick test or making sure something functioning, but actually playing it. If I was going to guess it looks like you have this idea in your head but might be missing the mark a bit on how you see it from a dev stand point and how others end up playing it.
I pointed it out in my review but having no way of slowly but steadily progressing the MC's is whats going to cause people to re balance the mobs. These mobs on the first level should be rough at the start and after max 2 hours of playing should be getting one shot'ed, with proper progression you would expect in a rouge-like. If you're trying to make up for a content drought issue that your trying to overcome by leaving everything at the same "you just opened the game difficulty" than that's going to feel pretty rough over your whole dev period. But if you are just going for an RNG hell, with try to maintain the "snowball" then best of luck.
Also if anything in the review resonates with you and there is a progression aspect added later down the line feel free to msg me I'll be more than happy to re-reveiw it! Best of luck boss, congratz on how far you hve made it!
From what I can tell, Trongle and Cardinal are making a game with sex as a mechanic and bonus, not porn with a lackluster "game" attached to it. It's a little different than most releases you'll see on here, which is why I kinda got attached to it. It is a really hard game, but I thought your review was kind of unfair because roguelikes don't really even need progression to be a roguelike. The progression is supposed to come through the gameplay. But even beyond that, this game, even unfinished, DOES have progression and something to work towards outside of your individual runs.Hey brother,
I just gave your game a rather unsavoury review and than started through the comments because I didn't want the comments to effect my thoughts on the game itself. But after seeing a few posts like the one I'm Quoting, I got to ask, whens the last time you sat down and tried beating your game from start to finish, and more over timed yourself? Not using and dev tools, not jumping in for a quick test or making sure something functioning, but actually playing it. If I was going to guess it looks like you have this idea in your head but might be missing the mark a bit on how you see it from a dev stand point and how others end up playing it.
I pointed it out in my review but having no way of slowly but steadily progressing the MC's is whats going to cause people to re balance the mobs. These mobs on the first level should be rough at the start and after max 2 hours of playing should be getting one shot'ed, with proper progression you would expect in a rouge-like. If you're trying to make up for a content drought issue that your trying to overcome by leaving everything at the same "you just opened the game difficulty" than that's going to feel pretty rough over your whole dev period. But if you are just going for an RNG hell, with try to maintain the "snowball" then best of luck.
Also if anything in the review resonates with you and there is a progression aspect added later down the line feel free to msg me I'll be more than happy to re-reveiw it! Best of luck boss, congratz on how far you hve made it!