4.30 star(s) 54 Votes

kronoblast

Newbie
Nov 18, 2017
77
140
I will say, it is fairly easy to just cheat your way to having the gallery. Using cheat engine you can set your damage to 500 and one shot every enemy and set your gold to 1mil and buy the sex potions. In one run you can get every basic enemy. You'd only miss some bosses or secrets.The gameplay is fun, and I did one legit run, but I couldn't be bothered to do more so I just did the cheat engine method.
I mean I could'nt figure how one would set their damage to 500. but cheat engine def made some thing easier. i'm working on a pointer list rn but idk if it will stay across versions.
 

Martinstan

Newbie
Mar 27, 2018
64
88
I mean I could'nt figure how one would set their damage to 500. but cheat engine def made some thing easier. i'm working on a pointer list rn but idk if it will stay across versions.
Once you get an upgrade you can do it. I think you mouse over the stat and it should tell you what the current damage is. I think its like 10. Then upgrade the stat and search for the new number. Should be 2 addresses.
 
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imdisappointing

New Member
Jul 3, 2020
7
5
I don't know if it's a bug, intentional, or an oversight, but using a potion to have sex with an enemy does not add the scene to the demonomicon. Which makes getting slave scenes in the second section very difficult without risking a failed run.
 
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Bbruv

Newbie
Mar 25, 2024
51
27
I don't know if it's a bug, intentional, or an oversight, but using a potion to have sex with an enemy does not add the scene to the demonomicon. Which makes getting slave scenes in the second section very difficult without risking a failed run.
I was wondering about that too
 

RobotTrap04

New Member
Sep 10, 2019
8
7
Can anyone confirm if the huntress outfit is working with the Aim stat? I bought it and set it all to +aim but in game it showed 50 and it felt like 50% compared to a run where I manually maxed the stat. The stats I reduced were showing correctly in game as I had lower armor and mind.
 
Apr 5, 2018
2
1
Pretty sure I found a bug. On floor two there's a bomb thing that I guess you're supposed to kill? I knocked it to the back of the zones and ignored it, and then when the map popped up I was stuck because the map wouldn't let me set a destination. Not sure if I'll play more, it's kind of frustrating trying to figure out what I'm supposed to do.
 
Dec 26, 2019
124
76
I've just started playing and I already love this Goofy-ahh game xD
It's basically a comedy rpg with sex-scenes sprinkled around, and honestly, it's Peak.
God bless the Devs, and I will be watching this game's career with great interest B^)
 
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BudgetBaller

Newbie
Jul 8, 2017
24
19
been grinding this out but it's honestly really tedious to get the scenes in this game. It's fun, and the scenes are great, but it just takes so damn long per run. If anyone can give an updated save I'll name my first born after you
 

BudgetBaller

Newbie
Jul 8, 2017
24
19
So how do you unlock the outfit shop?
You have to rescue the girl who's strapped down getting fucked on the first map. You can tell if she spawns when there's a speech bubble with an exclamation point in between to stops on the map. She give's you a gold needle and then the costume shop appears at the hub. Afterwards, you can rescue her additional times on new runs for a gold reward (To save you a possible failed attempt, don't attack her. she appears on the battlefield but don't target her, target the floating enemy to save her.)
 

Goatman129

Newbie
Oct 18, 2019
98
118
anyone got a save? i cant bother anymore i already played for like 8 hours and i just want the full gallery lol. i cant even figure out how to get stuff for the new outfits. good game though. fun, sexy, smooth and very funny, music is great aswell. only wish there were actual cumshot animations.
 

Mello8888

Newbie
Jan 27, 2020
90
24
"AND 3 SECRET SURPRISES THAT WE PUT LOTS OF WORK INTO! (I'll never tell)"

It's a bit early but did anyone find those?
 

mortic90

Newbie
Dec 31, 2017
73
79
"AND 3 SECRET SURPRISES THAT WE PUT LOTS OF WORK INTO! (I'll never tell)"

It's a bit early but did anyone find those?
I don't think I found any unless some were secrets, but I think, they would be harder to find.
The anthills have larvae in them, though maybe I should let all pass and then something happens (I let a couple pass and nothing did, but maybe with more?).
I would think there is a secret in fishing, unless it's the cursed rod, which makes the fisher dance.
Those are the only things I can think of that wouldn't be obvious, but they are less hidden, than the outfit shop.
Looks like I need to do lot more runs.
 

Tenty

Newbie
Dec 29, 2018
17
86
Love to see this game getting some updates! Its one of the most unique games on here, both in artstyle and gameplay. I would like to give some feedback on the gameplay Trongle :

The Good:
- Love the Mercenary system! It gives the player a way to compensate for weaknesses and add some damage on the field.
- I see that some enemy HP has been nerfed and more upgrades drop. A much needed change.

The Problems:
1. The major problem imo is that the field gets flooded by enemies too quickly as the heroines lack the DPS to clear the field. This eliminates the main way the player has to influence the battle - Moving the enemies.

The second area in particular is very frustrating because of it. Two blue bugs near each other surrounded by enemies? GG. A charged up green bug but an enemy in front of him prevents movement? Get fucked.

A few ideas come to mind:
-Make the enemies stronger, but fewer. This would leave enough tiles to use the movement mechanic to keep them out of their danger zones.
-Make the enemies MUCH weaker, but keep the current swarm. Seriously, 2 - 3 enemies with an average of 30 HP spawning every turn? With some of them being able to stop/reduce Damage and counter you if you attack them? Then add a mechanic where killed enemies spawn a 20 HP mushroom that can attack you from everywhere and its a desaster.
-Make movement able to prevent reinforcements. If an enemy blocks the path for a reinforcing unit, it cant enter for one turn. This can only work once, next turn the enemy will bypass the blocking unit, or push it like it works now.


2. An enemy sexing a heroine is too unpredictable and there us a lack of counterplay. This is made worse by the flood of enemies illustrated in point 1.

The current system encourages you to clear enemies as fast as you can, not spread damage around. But you have no control over who fucks your heroine, so often she gets captured by one of the full HP enemies. Then since many enemies prioritize attacking heroines in their zones, losing the heroine means a desastrous lack of DPS to focus the guy holding her.

If the knight gets sexed by the 40 HP mushroom guy in her zone? GG. Ninja gets fucked by the 40 HP guy in her zone? GG. Or even better the blue Bug, since these guys need to be moved first then attacked to circumvent their buff.

There needs to be a counterplay for this. Right now it's neither rewarding, nor fun.

A few ideas come to mind:
- Let the mercenaries carry over from zone 1 to zone 2. This will add much needed DPS in the second stage.
-Make it so that the sexing enemy is considered vulnerable and takes full/more damage from the other heroines. This is honestly the most logical and straightforward solution.
-Solving the issues in point 1. will alleviate this problem too, since less but stronger enemies makes working around the mechanic easier and helps predict who will fuck the heroine next. Alternatively, all around weaker enemies will solve this too.
-Make the sexed heroine be able to attack her captor. This is an interesting choice, since it will actually make being sexed a reward and buff the sex power skills. It could be a strategy to actively lower the sex resist of the heroine so she gets fucked more often & gets the sex buff again and again. Would fit the point of the game too, encouraging the player to actively seek out getting fucked by enemies.

3. The claw game is too slow. Please it KILLS ME.

4. I would love more progress between the runs that helps future runs. Not only horizontal progression, but vertical.

Side quests where you unlock additional items the heroines can bring at the start?

Skill trees for the heroines where you can specialize/improve them? Or different equipment? Imagine throwing axes for the Archer that deals 15 damage consistently, but no chance at double damage. Or a spear for the knight that deals more damage but only knocks back one.

The Mercenary system is great, why not have a way to unlock to take one with you at the start of your run?

This would be no doubt a lot of work and more of a goal after the main areas, but I think it would encourage replayability and add a sense of progress.


All in all I would say the major flaw is that the game has a lot of "You lose, get fucked" moments with no counterplay. I remember that the devs major design idea was that the game should be difficult and getting to the end should be a rare occurrence, but the way it is right now is a wrong approach IMHO. Why not just program it to randomly crash 9/10 times during a run with such a mindset?

There needs to be a counter to this.

-Dark Souls difficulty: The balancing could be adjusted in a way that most of the time a loss is caused by bad play and the player learns with each attempt.

-Hades difficulty: Vertical progress is implemented and each run makes the heroines stronger, improving stats, giving abilities/items they get at the start, mercenaries...

Imo vertical progression is the most sensible one. It fits the theme of the game and would make each run satisfying even if you get fucked by RNG.
If the dev sticks to the current design, I predict it will suffer from the following:
1. A lot of content past floor 2 will be rarely seen, since most people will get inevitably defeated by then.
2. Immense player frustration due to lack of skill/decision impact, defeat feels unfair and victory feels like dumb luck.
3. Gameplay actively discourages seeing sex scenes -> Gameplay is in conflict with the purpose of the game.
-This leads to most people cheating/just using the gallery, or just dropping the game outright.

Seriously, I want to underline how important point 1 is. If you plan to design a game that you lose 9/10 times, that means players will see floor one many times more than the other floors. At the same time, the first floor has limited content and more importantly is the most boring one! So trongle, if you stick to your plans, you either have to fit 90% of the content in the first 2 foors, or change how you approach it. There must be a way to reliably reach to the end, either by skill, or unlocks.
 
Last edited:

Kunt

Member
May 6, 2018
119
109
I've just started playing and I already love this Goofy-ahh game xD
It's basically a comedy rpg with sex-scenes sprinkled around, and honestly, it's Peak.
God bless the Devs, and I will be watching this game's career with great interest B^)
>bro is commenting in a website of pirates who play hentai and porn games
>writes ass as ahh
Social media has damaged this generation beyond comprehension, lol

Edit: this is just in plain old fun, not an attack btw
 
Last edited:

Kunt

Member
May 6, 2018
119
109
Love to see this game getting some updates! Its one of the most unique games on here, both in artstyle and gameplay. I would like to give some feedback on the gameplay Trongle :

The Good:
- Love the Mercenary system! It gives the player a way to compensate for weaknesses and add some damage on the field.
- I see that some enemy HP has been nerfed and more upgrades drop. A much needed change.

The Problems:
1. The major problem imo is that the field gets flooded by enemies too quickly as the heroines lack the DPS to clear the field. This eliminates the main way the player has to influence the battle - Moving the enemies.

The second area in particular is very frustrating because of it. Two blue bugs near each other surrounded by enemies? GG. A charged up green bug but an enemy in front of him prevents movement? Get fucked.

A few ideas come to mind:
-Make the enemies stronger, but fewer. This would leave enough tiles to use the movement mechanic to keep them out of their danger zones.
-Make the enemies MUCH weaker, but keep the current swarm. Seriously, 2 - 3 enemies with an average of 30 HP spawning every turn? With some of them being able to stop/reduce Damage and counter you if you attack them? Then add a mechanic where killed enemies spawn a 20 HP mushroom that can attack you from everywhere and its a desaster.
-Make movement able to prevent reinforcements. If an enemy blocks the path for a reinforcing unit, it cant enter for one turn. This can only work once, next turn the enemy will bypass the blocking unit, or push it like it works now.


2. An enemy sexing a heroine is too unpredictable and there us a lack of counterplay. This is made worse by the flood of enemies illustrated in point 1.

The current system encourages you to clear enemies as fast as you can, not spread damage around. But you have no control over who fucks your heroine, so often she gets captured by one of the full HP enemies. Then since many enemies prioritize attacking heroines in their zones, losing the heroine means a desastrous lack of DPS to focus the guy holding her.

If the knight gets sexed by the 40 HP mushroom guy in her zone? GG. Ninja gets fucked by the 40 HP guy in her zone? GG. Or even better the blue Bug, since these guys need to be moved first then attacked to circumvent their buff.

There needs to be a counterplay for this. Right now it's neither rewarding, nor fun.

A few ideas come to mind:
- Let the mercenaries carry over from zone 1 to zone 2. This will add much needed DPS in the second stage.
-Make it so that the sexing enemy is considered vulnerable and takes full/more damage from the other heroines. This is honestly the most logical and straightforward solution.
-Solving the issues in point 1. will alleviate this problem too, since less but stronger enemies makes working around the mechanic easier and helps predict who will fuck the heroine next. Alternatively, all around weaker enemies will solve this too.
-Make the sexed heroine be able to attack her captor. This is an interesting choice, since it will actually make being sexed a reward and buff the sex power skills. It could be a strategy to actively lower the sex resist of the heroine so she gets fucked more often & gets the sex buff again and again. Would fit the point of the game too, encouraging the player to actively seek out getting fucked by enemies.

3. The claw game is too slow. Please it KILLS ME.

4. I would love more progress between the runs that helps future runs. Not only horizontal progression, but vertical.

Side quests where you unlock additional items the heroines can bring at the start?

Skill trees for the heroines where you can specialize/improve them? Or different equipment? Imagine throwing axes for the Archer that deals 15 damage consistently, but no chance at double damage. Or a spear for the knight that deals more damage but only knocks back one.

The Mercenary system is great, why not have a way to unlock to take one with you at the start of your run?

This would be no doubt a lot of work and more of a goal after the main areas, but I think it would encourage replayability and add a sense of progress.


All in all I would say the major flaw is that the game has a lot of "You lose, get fucked" moments with no counterplay. I remember that the devs major design idea was that the game should be difficult and getting to the end should be a rare occurrence, but the way it is right now is a wrong approach IMHO. Why not just program it to randomly crash 9/10 times during a run with such a mindset?

There needs to be a counter to this.

-Dark Souls difficulty: The balancing could be adjusted in a way that most of the time a loss is caused by bad play and the player learns with each attempt.

-Hades difficulty: Vertical progress is implemented and each run makes the heroines stronger, improving stats, giving abilities/items they get at the start, mercenaries...

Imo vertical progression is the most sensible one. It fits the theme of the game and would make each run satisfying even if you get fucked by RNG.
If the dev sticks to the current design, I predict it will suffer from the following:
1. A lot of content past floor 2 will be rarely seen, since most people will get inevitably defeated by then.
2. Immense player frustration due to lack of skill/decision impact, defeat feels unfair and victory feels like dumb luck.
3. Gameplay actively discourages seeing sex scenes -> Gameplay is in conflict with the purpose of the game.
-This leads to most people cheating/just using the gallery, or just dropping the game outright.

Seriously, I want to underline how important point 1 is. If you plan to design a game that you lose 9/10 times, that means players will see floor one many times more than the other floors. At the same time, the first floor has limited content and more importantly is the most boring one! So trongle, if you stick to your plans, you either have to fit 90% of the content in the first 2 foors, or change how you approach it. There must be a way to reliably reach to the end, either by skill, or unlocks.
I gotta say, does the game become easier when you unlocked the dress shop? cause as it is, its hard AF, lol
I literally just permastart the game till I get power sweep for the swordwoman. Or if you only get support habilities with ninja at the start, restart.
You NEED to have good DPS. And you simply dont for the most part.

Also, capturing enemies with nets its a cool idea, but you cant afford that shit in lvl 2 at all.

What are your strategies guys? I'd like to know
 
4.30 star(s) 54 Votes