VN Some teaser artworks

Jul 24, 2017
37
32
The last year i was making an nsfw game, now i am full time, so i put this WIPS

Is an hybrid between an realtime and vn thats why i choose an realtime engine, i write the story is kind of cliché BUT is done with common sense to be average possible (Not a house full of easy woman with big ass)
I am making the game i wish to play
There will be animations, videos an some realtime interaction(just in H-Scenes)

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I love the Palmer, ICstor and Adeptus Steve works they are my heros
 
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LaymanBot

Newbie
Game Developer
Oct 3, 2019
46
51
I saw you prototypes from last year. You are getting impressively close to something rendered in DAZ.

This opens so many possibilities...
 

Hrk19

Member
Jan 24, 2020
424
398
Wow! This is really good.
you definitely should also make a tutorial video too so others can also do this, this would shave a whole lot of rendering time for the game here.
we could finally get honey select levels amount of content per update with daz models with this
 

Lewdpanda95

Newbie
Sep 9, 2018
36
18
Very nice renders dude,
I have a few questions if you don't mind.
1) Is the long wavy side-parted hair Groom? If yes, did it come from Daz?
2) Did you pose the characters yourself? I see you use Control rig. Last I looked up you couldn't use Control rig and export poses from Daz at the same time, has that changed?
3) MetaHuman shader or PBR shader for skin? MetaHuman eyes?
4) I really like the Normal Detail maps, where is it from?
 
Jul 24, 2017
37
32
Very nice renders dude,
I have a few questions if you don't mind.
1) Is the long wavy side-parted hair Groom? If yes, did it come from Daz?
2) Did you pose the characters yourself? I see you use Control rig. Last I looked up you couldn't use Control rig and export poses from Daz at the same time, has that changed?
3) MetaHuman shader or PBR shader for skin? MetaHuman eyes?
4) I really like the Normal Detail maps, where is it from?
1-Yes i made myself
2-I pose myself, i dont use skeleton from daz i remake a custom rig
3- i make a material from scratch
4-Baked from Blender
 
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Jul 24, 2017
37
32
1-Yes i made myself
2-I pose myself, i dont use skeleton from daz i remake a custom rig
3- i make a material from scratch
4-Baked from Blender
Some tips:
-DazToUnreal is the worst buggy shit ever exist , never use that crap
-U cant use the normal UE4 if u want cool results u need a DQ SKinning custom branch
-U need to be prepared to do a lot of manual work on the model
-Work on unreal/cryengine/ unity is not a time saver if u want some decent result
 
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