- May 7, 2017
- 234
- 102
Unfortunately there's nothing past blowjob for WW. Same goes for Superwoman.
Yeah the intention was to get the Audrey and WW stuff but he was having problems with WW (it seems) so he put some Superwoman and Batgirl/Supergirl stuff in there.didnt he say he was going to hold the release for later so he could add the content of another update together? with how late the release was this time, i though we would be getting more stuff, not less.
I bet the problems are two and they are in front of WW.Yeah the intention was to get the Audrey and WW stuff but he was having problems with WW (it seems) so he put some Superwoman and Batgirl/Supergirl stuff in there.
She appears kind of rarely at the hire room of the legion base so it could be that she just hasn't turned up for you yet but you could also try the yaught event again and speak with her there if you haven't already. She may also turn up at Glamour Slam but that may just be once you've hired her and assigned her there, Its been a while since I've dealt with her content but I hope this helps.I cannot find Poison Ivy at Legion Hideout, how can i hire her?
By the way, I got her out of prison and saw her scene with batgirl in Bordello.
Please help.
Were you able to play on Mac with the file?14 hour download, smh
Didn't attempt it hahaWere you able to play on Mac with the file?
Just use the cheat system to add her as recruited. While the cheat system kind of breaks sequences if you pull girls early, if you're just waiting on RNG to put them in the hideout, cheating just cuts the bullshit.I cannot find Poison Ivy at Legion Hideout, how can i hire her?
By the way, I got her out of prison and saw her scene with batgirl in Bordello.
Please help.
that's been bugging me to like if they were doing animations like they tried to in earlier builds sure but all of the new content is just like importing a .psd file. there's no movement or anything so its not animating it besides the roulette animation from the early buildsSo I've looked back at some of the comments, saw that the development cycle got kinda fucked but couldn't find the answer to this: Is there a reason this game is still being developed on unity instead of RENPY? Like this game really doesn't have so many functions that it couldn't run on RENPY or a VN system based on other games that are on this site.
No fullscreen animations, but you miss the details. When scrolling from top to bottom (let someone stroll on the street for example) there are two layers. The background moves slower than the foreground (paralax scrolling). Also during the scenes the characters move in from the side, get highlighted when talking.that's been bugging me to like if they were doing animations like they tried to in earlier builds sure but all of the new content is just like importing a .psd file. there's no movement or anything so its not animating it besides the roulette animation from the early builds
k but like, that's it? just scrolling up n down? that's barely an animation might as well just make scale to the window why even bother coding that in its not sexy, doesn't add anything to it and you can't control it either its a pointless featureNo fullscreen animations, but you miss the details. When scrolling from top to bottom (let someone stroll on the street for example) there are two layers. The background moves slower than the foreground. Also during the scenes the characters move in from the side, get highlighted when talking.
"Animation" does not mean "movie" or "changing pictures". Mostly animation is done by moving stuff around.
I don't know how much of this is possible in RENPY (for the highlights you might have to use two different layered images), but seeing how many problems the devs have already just to switch one pic for another and with storyline plots (script error in line ... variable xyz not found), it might be a wise decision to actually use a system that precompiles code, even if I really don't like the interface navigation in this game.
No. Renpy Games scroll up and down too.k but like, that's it? just scrolling up n down? that's barely an animation might as well just make scale to the window why even bother coding that in its not sexy, doesn't add anything to it and you can't control it either its a pointless feature
i get that and i'm not saying unity's a bad engine i'm just repeating what Zeph3r said, for the content that they're making going through the effort of using unity which it doesn't look like they know how to use right is kinda pointless if they don't even know how to make it work right? i'm no damn coder i'm just callin it as it is. like a carpenter trying to run a ski lift or somethinNo. Renpy Games scroll up and down too.
This one uses paralax scrolling. It adds depth and was used many times in old sidescroll shooters. There were games that used over 10 layers to fake a depth effect.
If these things are possible in Renpy ... why not. I would not touch a script engine however, if no one forced me to. I prefer high level program languages like C# and Java.
It's a lot of work to rebuild the game on a different engine just for the sake of it. There is nothing wrong with Unity in the first place, it's a good dev kit used successfully for many games. I quote you here: "It's not sexy, doesn't add anything to it "
Trust me, operating a ski lift is a lot easier than what carpenters do (fun fact: I develop software for carpenters and there is a LOT to consider).i get that and i'm not saying unity's a bad engine i'm just repeating what Zeph3r said, for the content that they're making going through the effort of using unity which it doesn't look like they know how to use right is kinda pointless if they don't even know how to make it work right? i'm no damn coder i'm just callin it as it is. like a carpenter trying to run a ski lift or somethin
Witcher123's reply is pretty similar to what I would've said. Also wanna preface this saying I'm not a coder but have done some background research into coding languages behind both. If I am incorrect on anything please call me out.No. Renpy Games scroll up and down too.
This one uses paralax scrolling. It adds depth and was used many times in old sidescroll shooters. There were games that used over 10 layers to fake a depth effect.
If these things are possible in Renpy ... why not. I would not touch a script engine however, if no one forced me to. I prefer high level program languages like C# and Java.
It's a lot of work to rebuild the game on a different engine just for the sake of it. There is nothing wrong with Unity in the first place, it's a good dev kit used successfully for many games. I quote you here: "It's not sexy, doesn't add anything to it "