How Long To Beat: 1+ hours
It's a minesweeper roguelite, so a game session can be as short as 5 minutes.
Great Pixel Art, Broken Game
This game has great pixel art, great pixel animation, a nice color palette, but it can't cover up the fundemental design flaw.
This is a minesweeper roguelike that rewards you with lewd content. That sounds great, and I absolutely support the creators in starting from scratch.
In Minesweeper, you have an area of tiles. Hidden under some of the tiles are 'mines', which will end your game. Safe tiles remain blank. Numbered tiles indicate how many mines are in the proximity. Your goal is to mark the mine with a flag through deduction and uncover all of the tiles for a score.
This game puts a character icon on the Minesweeper board. The icon is completely unnecessary. It obscures the number it uncovers. So you now have to move the icon to a different tile. You can't move it to an uncovered tile, you can only move it to one that might be unsafe. Then you can see the number on your last move, but not your current move. It's a simple design change that, yes, makes this game unique, but also fundamentally breaks how Minesweeper works. I don't think this change increases difficulty as much as it increases frustration and more risk. Minesweeper is relatively niche. Wouldn't this weird change alienate fans of traditional Minesweeper?
The tutorial also doesn't explain the complete mechanics of the game, making a lot of trial and error on the player.
There is barely any lewd content in this game, and what I saw centered around bestiality, which absolutely isn't my kink. Felt like a bummer after I played the game for 15 minutes.
Not Recommended.