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Others - Completed - Sorceress End [v1.0] [Darkred333]

  1. 1.00 star(s)

    mc247

    Ok so bestiality is 100% not for me. But that aside the way this game is designed is terrible. The gameplay loop works like this: you play minesweeper, you have some amount of lives, when you lose them all you get a game over sex scene. The game then boots you to the startup screen, and you have to start over from the first level. This includes going thru the 2 tutorial levels. What the the hell. The pixel art might be fine for those that like it, but idk, just don't waste you time here.
  2. 2.00 star(s)

    Skullivan

    How Long To Beat: 1+ hours
    It's a minesweeper roguelite, so a game session can be as short as 5 minutes.

    Great Pixel Art, Broken Game

    This game has great pixel art, great pixel animation, a nice color palette, but it can't cover up the fundemental design flaw.

    This is a minesweeper roguelike that rewards you with lewd content. That sounds great, and I absolutely support the creators in starting from scratch.

    In Minesweeper, you have an area of tiles. Hidden under some of the tiles are 'mines', which will end your game. Safe tiles remain blank. Numbered tiles indicate how many mines are in the proximity. Your goal is to mark the mine with a flag through deduction and uncover all of the tiles for a score.

    This game puts a character icon on the Minesweeper board. The icon is completely unnecessary. It obscures the number it uncovers. So you now have to move the icon to a different tile. You can't move it to an uncovered tile, you can only move it to one that might be unsafe. Then you can see the number on your last move, but not your current move. It's a simple design change that, yes, makes this game unique, but also fundamentally breaks how Minesweeper works. I don't think this change increases difficulty as much as it increases frustration and more risk. Minesweeper is relatively niche. Wouldn't this weird change alienate fans of traditional Minesweeper?

    The tutorial also doesn't explain the complete mechanics of the game, making a lot of trial and error on the player.

    There is barely any lewd content in this game, and what I saw centered around bestiality, which absolutely isn't my kink. Felt like a bummer after I played the game for 15 minutes.

    Not Recommended.
    Likes: mc247
  3. 5.00 star(s)

    Innocent Chloe

    You really have to love minesweeper to enjoy this game and you have to be in it for the gameplay and not the h-content of which there is very little in this game

    First off, while the h-content in the game is top tier quality pixel animations there are sadly only 5 animations in the game, one for each enemy in the game. You get them by losing your last HP to that enemy. There definitely could have and should have been more enemies and more animations in this game. Such as losing to traps and just in general more enemies or more animations for the existing enemies. There also needed to have been progression reward animations. So h-scenes you get by completing each level

    Now h-content aside my rating is purely because I love minesweeper I've spent hours and hours in it as a teenager and was super addicted to it. So seeing this new take on minesweeper was quite the treat. The minesweeping gameplay in the game is absolutely great. I did wish you could see the number you are standing on though I think that is a bit of a design flaw but beyond that the mechanics added make for a really refreshing take on classic minesweep gameplay
  4. 2.00 star(s)

    hagibi1012

    I played 3 runs, but lost interest after they introduced goblin traps.

    As far as I could tell, the goblin trap is just a mine that does not count towards the mine counter on the tile. You can pay 24mana to remove them for 4 maps, but there is at least 5 maps before the next instance where you can buy the trap removal effect.

    I might have been doing something wrong, but every game I played would go:
    1. Spiderweb maps --> 0 damage
    2. Slime maps --> 0-1 damage (usually from 50/50s)
    3. Goblin trap maps --> immediate game over on map 1 from full health

    Damage is disabled during the forced tutorial before every run, but it is still not unlikely to get hit by the singular monster tile due to the abundance of 50/50s.

    After the last minesweeper porn game I played, I could fairly consistently beat normal minesweeper on hard. This game seems like pure RNG though.
  5. 3.00 star(s)

    Ho229

    Fun for about 3 runs which can last an hour each, 2 of those eating shit learning how to play minesweeper. I never played it seriously so it was enjoyable to learn that. Because of its real time trap mechanics, 0 tiles must be manually cleared which adds to a lot of tedium when replaying. This is not a good thing when paired with Losing gets you H scenes. It does unlock in the gallery as an animation but no dialogue for context. I almost got the game beat but because I lost right at the end I don't really feel like getting back to where I had been. The pixel animations are not enough to enjoy it as anything more than a mildly lewd minesweeper game, instead of a sexy Hgame.
  6. 1.00 star(s)

    bittetpeter

    I'd rather masturbate to an emoji on a reset button of a regular Minesweeper than play this game again

    All cells have to be opened manually, even the ones with zeroes
    You can't see the last opened cell
    Upgrades do not matter besides the one that shows you more cells on start
    Players are forced to play tutorial stages without difficulty and penalties every time just to waste time before the game actually starts

    But most importantly: there is no safe place to start, you can die on the first turn if you enter the level with 1 hp
  7. 4.00 star(s)

    Nautilidae

    darkred u better read this:
    Fantastic art.
    Good baseline gameplay, but incredibly frustrating and needs to be more accessible for non-minesweeper chads. Even on EASY I was basically only getting past floor 8 about 30% of the time. It was even difficult to use CE to get to specific parts of the game...

    If the "can't see tile i'm on" mechanic stays, game needs to be far less punishing. It's not enough that a random tile is revealed, especially not if it's like a 1 in 9 chance to lose anyway.
    Other than that, just expand upon enemies and mechanics, maybe make some H-scenes that aren't just defeat.

    Also, take the sorceress character design and run with it. It's good.
  8. 1.00 star(s)

    Skylark97

    I don't know how but they managed to make minesweeper RNG based at times. yeah congrats the starting reveled tiled has 2 monsters around it. Roll to see if you lose health or not.

    Godawful changes to a simple game.

    If the dev just made so you can move to already reveled tiles that would be great. Because without that you could be next to a monster and not know because you cannot see the number.
  9. 3.00 star(s)

    JoeTermin

    This is actually an almost perfect game, but the very few things it misses completely ruin the experience, to the point that I do not recommend to play in its current state. But keep an eye on it and hopefully the dev will fix the issues.

    The major issue is that this is actually a rogue-like, if you lose, you restart at the beginning and have to redo a TON of levels before being able to see any scene.

    Just make it restart the level when you lose and now it's a 5/5. Simple as that.

    I don't understand why so many devs get it wrong: for games like this to work, where you get the scenes by losing, the game must be HARD (so that you lose) but it must not be PUNISHING (you can recover from a defeat). This game does the opposite, it is not particularly difficult (so you get bored quickly), but it is EXTREMELY PUNISHING.

    On the plus side: the scenes are few, but very good. The minesweeper concept works well for an H-game, the dialogues are well-written, the gameplay is rather creative, and the animation you see depends on how you lose.

    A shame really.
  10. 1.00 star(s)

    Fidzius

    Bad Minesweeper, bad H-scenes.
    So if the game fails at both, it's awful.

    Minesweeper but less vision and more obstructions that instead of making it a fun type of challenging, make it annoying

    H-scenes are on defeat only, so to add each one to the gallery You'd have to keep playing until you encounter all of the enemies RANDOMLY, making it a lose-for-h type of game. Even the scenes, outside of gallery view, close after playing.
  11. 4.00 star(s)

    ScrollPast

    Great pixel art and refreshing gameplay concept in the h-game sphere.

    There's a big misconception a LOT of players have, you don't unlock scenes through defeat. You can view the scenes by defeat, but you actually unlock gallery scenes by reaching higher floors. The only difference is that the defeat scenes have dialogue and gallery scenes don't.

    Not being able to skip the tutorial is really frustrating, you should never force a player to redo the tutorial, especially in a rogue-like. This is the biggest factor keeping this game in the 4/5 range for me. Also, unlike minesweeper, you can still click an "enemy" / mine even if you flagged it. So be careful to not misclick.

    One of the main ways this differs from minesweeper is that the tile you click isn't immediately revealed, it's covered by your character until you click an unrevealed tile. If you try to play this exactly like minesweeper without being open-minded to adapt this intended game mechanic (as confirmed by dev), it will be very frustrating. To overcome this frustration, here are my tips; save squares next to 0s because if you don't click them right away, you can click them when it's important to reveal the tile your character is covering, also try to pick diagonals next to 0s. And very importantly pick up the clairvoyance perk a lot early game, because if you don't your first couple clicks will always be just RNG. It's easily the best perk in the game.

    Some twists like the cobwebs are just sorta anti-fun because they just remove important info, but twists like the slimes and traps are a really creative way to add new challenges, so I won't spoil that.

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    review of version 1.0
  12. 4.00 star(s)

    kilua88

    simple, but very addictive. The game has good animations, although it is difficult to get them all with the levels, there are not many animations but the game itself is to pass the time, as in the minesweeper.
  13. 2.00 star(s)

    Dropbare

    They've taken a tried and true staple and managed to ruin it. Obnoxious minesweeper and GOR which in this case means when you lose to unlock scenes, you have to start from the very start again, each and every time.

    A rather disappointing title, especially considering this dev's previous game is great.
  14. 4.00 star(s)

    newoyujuco

    A very good puzzle game. A lot of people are complaining about "face on a plate" mechanic - but I found it interesting and challenging, it makes you think two-three steps ahead.
    Design is nice and thought through. Music and sound are nice and fitting.
    Porn content is non-existing - 4 silly animations for gameover, and you will not see them during the game, cause game itself is too easy to loose.
    I would prefer it to be more complicated, with better content, but even without that game is still quite solid
    The only minus is the lack of saving. Full play-through would take around one hour, so maybe save system should've be implemented.
  15. 2.00 star(s)

    punch123

    Not only the game is frustrating due to the lack of a save system, that could allow you to continue from when you lost but because the MC literally blocks you the view of the number where it is in.
    Apart this, i would have never tried this game because you need to lose to get the animation. Games like that i skip by default. They are all grindfest basically that try to hide their lack of content by making those content almost inaccesible. This game is almost the same, no save, have to repeat everything from start, and you need to lose to unlock the gallery. But i tried it anyway because the previous game by the same creator had awesome pixel animation, well, this one also has good pixel animation, but it ain't worth it.
    Check out the other one.

    2/5 for the animations.
  16. 3.00 star(s)

    Cursin

    The game would be much more playable if the icon of the heroine wasn't in the way of the most critical detail in a minesweeper game, the number on the tile you clicked on.
    In the original game, like in this one aswell, it helps you guess where the mines are, but unfortunately, the heroine's FACE is on the tile you click on at all times, therefore it is NOT possible half the time to predict wherenever you're going to land on a monster, to complicate this further, you CANNOT backtrack, you can't click on a safe tile and get her OUT OF THE WAY to see.
    It makes things unnecessairly frustrating, even for minesweeper.
    On a plus side, the animations are really well done, if only I could SEE ALL OF THEM, because I cannot complete the game due to problem above!
    If the dev does something about it I will update the review accordingly.
  17. 4.00 star(s)

    orcoboia2

    Nice minesweeper game with some extra mechanics. Maybe too few scenes (as of 1.0), but very well made.
    You have to lose to see the h-scenes, something i usually don't like but can accept... if you didn't have to start from scratch everytime, including the tutorial (sadly this is the case).
    Solid base for a game that can improve a lot with some updates in the future.
  18. 4.00 star(s)

    fantasmic

    v1.0
    A solid minesweeper game. If you're familiar with rougelikes and/or minesweeper I imagine you won't have too much trouble with it. Later levels can get frantic, so that may be a detriment if you prefer a more relaxed pace during your minesweeper sessions.
    The pixel animation is nice. You don't need to lose against enemies to unlock them in the gallery, but the gallery doesn't include dialogue so you'd still need to lose if you want to see them.
  19. 5.00 star(s)

    Cloud73

    [Review of v1.0 on 6/8/2022]

    A decent, challenging remix of Minesweeper. My advice -- if you find a zero, move diagonally around it to try revealing as much information as possible from as few moves as possible. A zero tells you about everything around it without you needing to waste movements into those spots, and you need free moves available in order to reveal any spots you yourself step on.

    Other than that, typical Minesweeper strategies apply. Except that as you progress, traps begin to mess with you. Cobwebs leave you without information, slimes cover previously revealed blocks, and things just get downright dirty in the last two areas.

    I almost beat the game using nothing but space revealing upgrades, but alas, the traps that start to build up make the game too frantic for me to play well at. Even more unfortunate is the lack of checkpoints -- while it's a short game, I think it could help a lot of people to at least have checkpoints at the beginning of new enemy floors. It's a bit brutal otherwise.

    A solid effort with great pixel art!
  20. 4.00 star(s)

    Deleted member 2611673

    Maybe I'm in the minority but I found the gameplay really fun and addicting! Not being able to see the number of the tile you're on is a bit annoying but clever players will adapt their strategy to compensate.