Not sure if we'll get 'fully nude' options in 1.1, but that's coming eventually.I wish this was a mod to keep the mood always happy. So they can be truly be happy nude.
I'm kind of waiting for the full game before I really play it again. I'm pissed at Tris sex scene we had to wait that long to get the worst sex scene in the game lol. Hopefully you can find the unhappiness modifiers an disable them. It's annoying trying to satisfy your crew when they should be trying to suck up to you.Not sure if we'll get 'fully nude' options in 1.1, but that's coming eventually.
As the girls get more comfortable with the outfits, this becomes less of a problem. The main thing is to keep a decent supply of candles and booze on hand to smooth things over during the morning assignments as needed...
I probably could find the 'unhappiness modifiers' and come up with a 'sluttier' mod setting or something, which could tie in with difficulty, but I'm more interested in where the vanilla game is going atm. I'm looking forward to advanced pet training with Tris, and also sending the other gals to pet training! Dunno when that is planned in 'vanilla' SJ...
Hmmm, the interface mod for 1.10 isn't designed for 1.00b, and saves from 1.00b won't work with 1.10, but that's a 'regular' SJ thing. I just tried loading a couple of 1.00b saves in 1.10 and I either saw a popup window that sent me to start or a traceback error. Are you trying to load a 1.00b save?I played with your 1.10 mod, works fine. only thing i was missing is the opportunity to ask nimhe for other type bottshells.
tried the latest mod but can't load a previous save.
Oh i see, the down load above is not compatible with sj 1.10.Hmmm, the interface mod for 1.10 isn't designed for 1.00b, and saves from 1.00b won't work with 1.10, but that's a 'regular' SJ thing. I just tried loading a couple of 1.00b saves in 1.10 and I either saw a popup window that sent me to start or a traceback error. Are you trying to load a 1.00b save?
I'm pretty sure that if I wanted to, I could come up with a workaround for that, but that'd be a lot of work - extracting all of the 1.10 changes in the code then re-coding them to work with previous saves - and I don't have that kind of energy.
Also, the files referenced in the traceback I didn't touch in my interface mod, so I have no idea what's going on there if you were using a 1.10 save...
The gameplay mod I'll probably tackle in a few days when I'm ready to mess with coding again.
One thing that I'm probably going to 'change' is abandon the 'bio/energy/nano pods take up 0.1t, in favor of some other approach. In 1.10 I'm noticing that bio and nano materials track last for a bit, but of course you still burn through energy pods like there's no tomorrow if you are not auto-training. So I may tackle energy consumption rates instead, adjusting pod prices accordingly to 'simulate' a pod actually containing 10 'doses' or 'sub-pods'. That will play nicer with the cargo calculations...
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Adding in the 'give Nimhe options when building bot shells' thing I could probably add in pretty easily though, lessee...
(several hours later...)
Well, I had to tweak more files than I estimated for this one, but attached is the 'Nimhe craft custom shells' mod code.
YOU WILL NEED to install my Interface Tweaks mod V 1.10b first if it isn't installed already (as it touches one of those files) and then install this mod on top of the interface mod (i.e. drag the /game folder into your Space Journey 11 folder, merging /game with /game, it'll ask you to overwrite files...).
I found a cleaner way to modify the Nimhe daily job choice buttons, so that 'Craft New Shell' and 'Get Bot Crates' is displayed without having to swap out those job keys (I just overwrote the job names for those keys with labelafterload.rpy without changing out the keys).
No other gameplay is affected by this, this simply gives you two new options:
1) Give Nimhe new shells to study (talk to her during the day)
2) Choose which shells Nimhe will build, if Nimhe has finished studying a new shell type (i.e. next day). Choose 'Craft New Shell' in the daily job options and a popup window will appear when you close the 'daily assignments' screen.
I'll add this to my full gameplay mod for SJ 1.10 when I'm ready to tackle that, but in the meantime, enjoy!
Feedback is always appreciated!
Like where do you guys find all the shells, i only found the tan oneOK, playing around with some gameplay mod stuff, specifically this screen...
View attachment 3129762
Essentially, as Nimhe builds more shells of a given type (in my gameplay mod), the Gen of the shell goes up by a Gen for every three shells that she builds. I wanted to add this to the buttons so that players would see which shell would be built, and voila!
I've also added a grid so that the buttons don't overflow if more than 4 buttons are displayed (or 5 buttons if smaller buttons). Finally, I cropped one of Nimhe's .pngs as the other .png was a bit too small for my tastes...
So yeah, slowly plugging away at the gameplay mod stuff!
With the mysteries of the Ren'py console!Like where do you guys find all the shells, i only found the tan one
Just choose limited experience on startup, that will bypass everythingQuick update.
I've had a catastrophic computer failure on Uber Laptop. OS drive has failed, and other systems aren't an option atm until I resolve the issue. I DID buy a new HP laptop, but haven't been able to finish setup on that on (doesn't understand my internet connection method/don't want a MS account anyways, but can't BypassNRO). Blah blah..
So short form, I'm in computer hell, and won't be updating this mod anytime soon. Most of my stuff is installed on other drives (in anticipation of an eventual OS drive failure at some point) so it should be safe. Typing this on a fairly ancient baby laptop (Wndows 8.1/circa 2013) with an almost full drive and dead battery and intermittent chiclet keyboard so better than nothing in the meantime.
I'll keep y'all posted, but in the meantime yeah no new mod updates anytime soon.
Fuck!