OK, looking for a few brave betatesters for the latest version of my gameplay mod for SJx 1.50.15.
ATTENTION: This is considered a beta version for now...
.7z file is attached. Just merge the /game folder inside of the .7z with the /game folder of your SJx 1.50.15 game. You'll be asked to replace a bunch of files. Once this is done you should be good to go. SHOULD work with existing saves, feel free to test this.
Maybe extract a 'fresh build' of SJx 1.50.15 into a separate folder just in case for fallback purposes, at your discretion. This mod will only work with SJx 1.50.15 BTW! I do not have access to the newer beta versions atm...
Once I get a few reports back, and have the opportunity to squash any bugs y'all find, I'll update the OP and 'officially' release this mod, but in the meantime yeah this is a betatest.
Changelog/readme (cut and paste):
Or just look at my screenshots from the last couple of pages of this thread for a more visual representation of my tweaks/changes.
A few gameplay elements have been modified:
- You can now specify which shells you want Nimhe to build (if she's been given a copy of said shell beforehand of course).
- The amount of bio/nano/energy used in bot construction has been tweaked, as per earlier versions of my mod.
- Hyper-Train has 20 uses but is only 2.5x as effective, you'll see a 'x% remaining' indicator above the skill bars when active.
- Cortex upgrades now consume 1 Bio Pod's worth of material in addition to the AI Core.
I have a few more gameplay tweaks in mind (some are in the previous version of this mod) but those will have to wait for a bit. Mainly I just wanted to get this out for playtesting/use!
That's it for now. Looking forward to the playtest reports! .7z is attached!
Edit: So I came across an issue with my star system location shifts, which I made to accomodate the 'SHIP SYSTEMS' display not applying to existing saves. This won't affect your gameplay, but I figured out the code syntax that would apply the changes upon load. The current changes should apply to new games, but I should have an updated file for y'all to use shortly. As I said, not game breaking, so just keep on playtesting in the meantime. The new file should work with existing saves upon load, so you can save, quit, drag the new file into the /game folder, and restart where you left off.
The new file will also rename the jumpgate mouseover text and mission listings for jumpgates, showing the location of the gate, i.e. 'Iltari Jumpgate' instead of just 'Jumpgate'. This will help lessen confusion when you have multiple Jumpgate missions, which may or may not be in different systems...
In the meantime, carry on!