- Jun 17, 2017
- 5,964
- 30,246
OK, this tweak I'm not sure about...
So I wanted to have a 'dropdown menu' appear when you clicked on the subunit boxes, which showed the items that were eligible to be put in that box, so that you wouldn't have to move your mouse much, and still be able to see the systems management screen in the 'background'.
So this is working, but...
The problem is how I get here. Essentially, I'm taking a screenshot that is going into the 'bytes' storage, and the screenshot is shown behind the dropdown that you see in the middle.
My concern is that there seems to be a bit of a loading time hit, and I'm not sure if the screenshot in the bytes storage is getting overwritten each time.
The reason I went with the screenshot route is that if I just invoke the maintenance screen with 'use', yeah a whole bunch of errors pop up.
Otherwise, this seems to be working OK. The idea is that the 'overlay' dropdown has the upper left corner centered in the box that you are wanting to add/remove/swap out the associated subunit. The 'clear the box first' routine is no longer necessary, you just simply choose between the 2 or 3 options, with 'NONE' removing the part from the box without replacing it with another part.
Edit: Yeah, the save game sizes are jumping by orders of magnitude with this change. So very much not ideal, I'll play around with this some more I guess...
I want to play around with this a bit more, and then share this as an 'optional' patch probably. In the meantime, feedback is appeciated!
So I wanted to have a 'dropdown menu' appear when you clicked on the subunit boxes, which showed the items that were eligible to be put in that box, so that you wouldn't have to move your mouse much, and still be able to see the systems management screen in the 'background'.
So this is working, but...
The problem is how I get here. Essentially, I'm taking a screenshot that is going into the 'bytes' storage, and the screenshot is shown behind the dropdown that you see in the middle.
My concern is that there seems to be a bit of a loading time hit, and I'm not sure if the screenshot in the bytes storage is getting overwritten each time.
The reason I went with the screenshot route is that if I just invoke the maintenance screen with 'use', yeah a whole bunch of errors pop up.
Otherwise, this seems to be working OK. The idea is that the 'overlay' dropdown has the upper left corner centered in the box that you are wanting to add/remove/swap out the associated subunit. The 'clear the box first' routine is no longer necessary, you just simply choose between the 2 or 3 options, with 'NONE' removing the part from the box without replacing it with another part.
Edit: Yeah, the save game sizes are jumping by orders of magnitude with this change. So very much not ideal, I'll play around with this some more I guess...
I want to play around with this a bit more, and then share this as an 'optional' patch probably. In the meantime, feedback is appeciated!
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