Mod Ren'Py Space Journey - Gameplay Mod for SJx2.00.010c & d - Version 2.0b

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OhWee

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Chrisdarock19
Try the attached prerelease 2, I tested it with your Nimhe facial save, seems to work.


Y'all

Attached is prerelease 2. This is mainly bugfixes, plus two new sounds for the engine room (torp loading, subunint install)

Bug reports are always appreciated!
:cool:
 
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OhWee

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I have this problem when creating a bot...
Just in time! The attached .7z should address your issue! Thanks for the heads up! Let me know if the changes solve your issue!

---

Y'all

Attached is Version 2.0a Prerelase 3 of this mod for SJx 2.00.010c

It's mainly a couple of bugfixes, and an attempt to add a 'tons left of Bio Activators, Bio Weapons and Plasmoid Sphers for Krogneath' blurb to the quest hints for the associated message.

I also tweaked the 'Mode 2' Arcade Manager screen, incorporating a couple of suggestions from Incarnax , like so...

arcade_mode2screen_revised_OhWeeMod.jpg

I'll give y'all a couple more days to betatest this. Once we've adequately tested my changes, I'll update the OP with an 'official' non-Prerelease version of this mod for SJx 2.00.010c!

Feedback is always appreciated, looking forward to hearing your reports!
:cool:
 
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konstant61

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May 3, 2017
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Just in time! The attached .7z should address your issue! Thanks for the heads up! Let me know if the changes solve your issue!

---

Y'all

Attached is Version 2.0a Prerelase 3 of this mod for SJx 2.00.010c

It's mainly a couple of bugfixes, and an attempt to add a 'tons left of Bio Activators, Bio Weapons and Plasmoid Sphers for Krogneath' blurb to the quest hints for the associated message.

I also tweaked the 'Mode 2' Arcade Manager screen, incorporating a couple of suggestions from Incarnax , like so...

View attachment 4476311

I'll give y'all a couple more days to betatest this. Once we've adequately tested my changes, I'll update the OP with an 'official' non-Prerelease version of this mod for SJx 2.00.010c!

Feedback is always appreciated, looking forward to hearing your reports!
:cool:
Sorry, where is the attached file?
 
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OhWee

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@konstan61

I added it after noticing that I hadn't attached it to the post above after posting the message.

Also, if you still have the issue, I realized that the 'default' value might not get updated, so I may need to update my _label_afterload thingie again. Let me know!
 
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OhWee

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no changes... ((((
Ahhh, I'm updating basersort, not basesort.

Place the .rpy file in the attached .zip inside your /game folder, replacing the OhWeeMod_init_labelafterload file with the one in the attached .zip (i.e. don't just drag the .zip into the /game folder).

If that doesn't work... I have another idea to get you back into business for now...
 

OhWee

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now everything is normal...))))
I very much appreciate your patience! Good to know that you're back in business!
:cool:

I swapped in the associated change into the Prerelease 3 .7z (again) in the post a few posts above now, so that other people won't have this issue. You should be good to go though!
 

Chrisdarock19

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Oct 15, 2018
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Just had a similar error to the last one above, using the your latest prerelease3, except it is - ValueError: 'SBPCubeLikesANA' is not in list
 

OhWee

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Just had a similar error to the last one above, using the your latest prerelease3, except it is - ValueError: 'SBPCubeLikesANA' is not in list
Hmmm, so I used both basesort and basersort somewhere, only really need one, need to look into that later...

Fix is attached, place file inside of the .7z into the /game folder, overwrite/replace the file.
 
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5.00 star(s) 1 Vote