- Apr 28, 2017
- 176
- 39
Also, there is something wrong with your calculations in the "Suggested" options as well. If the income is calculated purely on the bot`s value, how come a 3.9m bot is now earning more than a 8.2m value one?
@OhWee
I don't understand what's going on, there are no icons, either in the original game or in the translated one... oh well, let's keep playing...
P.S. when I start the game from the beginning, this setting is there...
I just loaded a save from version 2c, in the new version 2d, before this new feature was added to the mod, checked the captains screen and the heart was there straight away!. Not sure what is happening with konstant61 game.Did you install the icons that I provided in my testfix into the images/05_gui folder? And also the new 710_computer_captain.rpy file?
https://attachments.f95zone.to/2025/01/4528024_OhWeeMod_testfix.7z
This is working as intended. Short form, the 8.2m bot rolled badly (80%) while the 3.9m bot rolled above average (above 100%).Also, there is something wrong with your calculations in the "Suggested" options as well. If the income is calculated purely on the bot`s value, how come a 3.9m bot is earning more than a 8.2m value one?
to have a better chance for beginner players with low value bots to earn some money there is an adjustment done at the low range and also at the very top range.This is working as intended. Short form, the 8.2m bot rolled badly (80%) while the 3.9m bot rolled above average (above 100%).
Baseline earnings value for the 8.2m bot would be (before variety and 2x adjustments) $7,296, roughly 83% on the random roll.
Baseline earnings value for the 3.9m bot would be (again, before variety and 2x adjustments) $5,962, roughly 107% on the random roll.
So the 8.2 million bot just had a bad day, while the other bot had a pretty good day.
What has me scratching my head is what happened in vanilla SJx here (just loaded my current save into SJx 200d 'vanilla'...
View attachment 4502234
Note that Galbarella is worth around9x as much as Yumeni there at the top, yet Yumeni was the top earner in the nightly earnings message (which seems wrong, see below). Lessee if I can dig into the nightly tallies using the console for the 'earned today' numbers...
Yumeni: 854.876 Cr ---- Value 80.5k Cr
Galbarella: 925,539 Cr --- Value 690k Cr
Titania: 939,174 Cr --- Value 98.2k Cr
Adora 946,818 Cr --- Value 184k Cr
Not a full sample, but you can see that the nightly earnings ranges in vanilla SJx are actually fairly close to each other using the above examples.
That's yv0751's much more complicated earnings calculator (which I posted a fair number of posts back now) at work. So it was ALREADY possible for much lower value bots to exceed higher value bot earnings, or at least get very close...
Back on topic though, yeah lower value bots sometimes earning more than higher value ones is 'expected behavior', in 'vanilla' as well as well as the "OhWeeMod' version.
Yes, I am aware that this is intended behavior. Essentially we are each using different math approaches to try to accomplish the same thing, i.e. a 'curve' that makes low value bots 'less useless' in the arcade' and also prevents very high valued bots from dominating in nightly income.to have a better chance for beginner players with low value bots to earn some money there is an adjustment done at the low range and also at the very top range.
It is still ensured, however, that any bot with a value higher than another other bot also has a higher earning.
There is a small random factor every day in the arcade I think and also when you auction off your bot.
So the 8.2 million bot just had a bad day, while the other bot had a pretty good day.
Back on topic though, yeah lower value bots sometimes earning more than higher value ones is 'expected behavior', in 'vanilla' as well as well as the "OhWeeMod' version.
While i am aware that my opinion might not carry much weight for you, i would strongly suggest that you do exactly that. Can`t you make the "default" button use dev`s formula and the "suggested" button use your formula? Or if you can`t do this, then maybe you can make the bot value altering part as a second, independent mod, that we could download separately and add it or not?My other option would be to 'flip between formulas' i.e. the yv0751 formula vs my 'squareroot' formula.
I believe your main issue was how much income you were drawing in before from the arcade vs. what happens in my mod. You mentioned NOT wanting to sell a bunch of bots, instead focusing on making the 'best' bots to work in your arcade to rake in the cash while you focus on other areas of the game. Am I correct in this?While i am aware that my opinion might not carry much weight for you, i would strongly suggest that you do exactly that. Can`t you make the "default" button use dev`s formula and the "suggested" button use your formula? If you can`t do this, then maybe you can make the bot value altering part as a second, independent mod, that we could download separately and add it or not?
Yes, shouldn`t this be the objective of any gamer, unlocking the content, exploring the game? And i do like building bots, that`s why i already spent so much time doing this, but i don`t like doing ONLY this all day long, and especially i don`t like being FORCED to do so. All i`m saying is to give people an option, to apply the bot value part or not. Would it be so hard to make the "default" button use dev`s formula and the "suggested" button use your formula?I believe your main issue was how much income you were drawing in before from the arcade vs. what happens in my mod. You mentioned NOT wanting to sell a bunch of bots, instead focusing on making the 'best' bots to work in your arcade to rake in the cash while you focus on other areas of the game. Am I correct in this?
Yeah, i don`t have a problem with this and yes, i do like more variety, always. I was just surprised because as i said, i NEVER saw anyone else be the top earner before, in more than 100 days, even if you say that positions also swap in vanilla SJx. But maybe adjust the random range to 90-110%, to more accurately reflect their value in the incomes they generate? I dunno, seeing how a bot generates more income than another one that is more than double it`s value just doesn`t sit right with me. I just find this to be illogical. If they were of approximate same value, yeah, of course, they would have approximate same incomes and they could easily have good/bad days and switch places in top earner. But when they are an order of magnitude apart in value, i don`t understand how they can have approximate same income. It`s just not logical. Especially since their income is directly tied to their value. If their income would be dictated by their traits/personality/skills only, that would be a whole other situation.As for who earns the most each night, as I noted, isn't it more interesting if the bots are switching it up every so often? Like I said 80-120% random range for each bot, based on their adjusted total value (positions also swap in vanilla SJx). Every bot can have a bad night, it makes for more interesting 'role playing' head canon. Since we don't get to see the sexbots doing their jobs currently, it's all about the head canon...
AGAIN, 789 millon was the sale price in VANILLA SJX. Ummm...
This is GAME BREAKING imho, hence why I strive to lower high end bot values to increase the challenge.
Hey, i understand completely what you are saying, and i agree. Like i said, i have no problem reducing the bot value, i am a true gamer and i don`t like to use cheats, and selling just one superbot with this values would be like cheating. I like to work towards a goal and achieve it through work, skill and dedication, not cheating, so i understand your position perfectly. Fortunately, you already said that you have lowered the bots values without impacting their income, that`s what i actually want. I did not play anymore since i posted those 2 pics of the income with the default and suggested settings, but after this post i`ll resume playing and check for myself.I'm not trying to be argumentative here, I'm just trying to explain WHY I feel so strongly that high end bot valuations are too high.
I'll try to keep this short.Yes, shouldn`t this be the objective of any gamer, unlocking the content, exploring the game? And i do like building bots, that`s why i already spent so much time doing this, but i don`t like doing ONLY this all day long, and especially i don`t like being FORCED to do so. All i`m saying is to give people an option, to apply the bot value part or not. Would it be so hard to make the "default" button use dev`s formula and the "suggested" button use your formula?
Yeah, i don`t have a problem with this and yes, i do like more variety, always. I was just surprised because as i said, i NEVER saw anyone else be the top earner before, in more than 100 days, even if you say that positions also swap in vanilla SJx. But maybe adjust the random range to 90-110%, to more accurately reflect their value in the incomes they generate? I dunno, seeing how a bot generates more income than another one that is more than double it`s value just doesn`t sit right with me. I just find this to be illogical. If they were of approximate same value, yeah, of course, they would have approximate same incomes and they could easily have good/bad days and switch places in top earner. But when they are an order of magnitude apart in value, i don`t understand how they can have approximate same income. It`s just not logical. Especially since their income is directly tied to their value. If their income would be dictated by their traits/personality/skills only, that would be a whole other situation.
Also, an important question on this topic. Is the income calculated before or after adding the value a shell adds to a bot?
Hey, i understand completely what you are saying, and i agree. Like i said, i have no problem reducing the bot value, i am a true gamer and i don`t like to use cheats, and selling just one superbot with this values would be like cheating. I like to work towards a goal and achieve it through work, skill and dedication, not cheating, so i understand your position perfectly. Fortunately, you already said that you have lowered the bots values without impacting their income, that`s what i actually want. I did not play anymore since i posted those 2 pics of the income with the default and suggested settings, but after this post i`ll resume playing and check for myself.
But i have one more little issue: You said that having more variety in attitude/traits/personality adds income. I only partially agree with how you implemented this. Why would i ever want to send an insidious inflexible gardener or a devious aggressive doctor or a rebellious frigid politician work in a brothel? I think you should use for this income multiplier only the attitudes/traits/personalities that are actually related to working in a brothel.
Yes, that part is obvious, but i`m still unclear if a bot`s income is calculated before or after the shell`s value is added to the bot`s total value. To make my question simpler, are the shells affecting a bot`s income or not?- Shells add to the total value of the bot, and are included in the total value calculation.
Ok, that is what i was uncertain about. Thank you for your patience.Income is based soely on the total value.