Alright, I finished the game after almost a week of playing, and I have to say at the start, I felt an enormous urge to play and progress. It really hooked me, so to speak. But I had a huge, when I say huge, I mean absolutely massive difficulty adapting to the game, from the standard missions to the daily tasks on the ship, which, by the way, are extremely repetitive. I know that later you can have someone else handle them, but even then, only up to a certain limit… Anyway… personally money wasn’t much of an issue for me, but it would be nice if the game made the best way to earn money more explicit, and oh boy... the combat mechanics.
Speaking of which, I believe the power scaling is quite unbalanced. Normally, you start weak and gradually get stronger to the point where earlier enemies become completely irrelevant. But not here—if you try to take on two Krell ships with just the maxed-out gun and no torpedoes, you're dead! Even with the best shield, you either die or lose HP and ship parts, That was pretty frustrating because it forced me to keep going back constantly to avoid battles… which could have been avoided if it worked the way I suggested.
Another downside is some of the missions. Even with the hints, sometimes it’s practically impossible to figure out where to go or what to do to complete them, which gets frustrating. I understand that this game, unlike others, wants to make you work for it, but come on—better-designed hints can work wonders.
Another thing that bothered me was the dialogues and cutscenes in the sex scenes they feel so empty and emotionless. Tease is practically nonexistent in this game... It's like you're fighting for something, but the reward doesn't feel fully satisfying. Besides improving those scenes, I’d also suggest enhancing the standard dialogues after reaching certain levels. The way the crew members perceive the captain remains practically static until the end it doesn’t feel like all the training actually changed them internally, you know?
So, simple things like changing their facial expressions and poses on the ship, the way they refer to the captain with more respect and desire… Small details like that would add a lot to the experience.
But for me, the worst part of the game is how it hides the mechanics for progressing with the girls. I played almost to completion without even getting a hand job from T’ris!! because there was simply no clear indication of what to do in the missions! That was surreal when I checked the walkthrough how to do...
So, in summary, the game is very good and well-made—the models and everything else but it falls short in these aspects I mentioned.
I also felt that the game sped up too much after leaving the first system. It seems like the developer had bigger plans for each sector but chose to rush the game's ending instead such a shame.
Speaking of which, I believe the power scaling is quite unbalanced. Normally, you start weak and gradually get stronger to the point where earlier enemies become completely irrelevant. But not here—if you try to take on two Krell ships with just the maxed-out gun and no torpedoes, you're dead! Even with the best shield, you either die or lose HP and ship parts, That was pretty frustrating because it forced me to keep going back constantly to avoid battles… which could have been avoided if it worked the way I suggested.
Another downside is some of the missions. Even with the hints, sometimes it’s practically impossible to figure out where to go or what to do to complete them, which gets frustrating. I understand that this game, unlike others, wants to make you work for it, but come on—better-designed hints can work wonders.
Another thing that bothered me was the dialogues and cutscenes in the sex scenes they feel so empty and emotionless. Tease is practically nonexistent in this game... It's like you're fighting for something, but the reward doesn't feel fully satisfying. Besides improving those scenes, I’d also suggest enhancing the standard dialogues after reaching certain levels. The way the crew members perceive the captain remains practically static until the end it doesn’t feel like all the training actually changed them internally, you know?
So, simple things like changing their facial expressions and poses on the ship, the way they refer to the captain with more respect and desire… Small details like that would add a lot to the experience.
But for me, the worst part of the game is how it hides the mechanics for progressing with the girls. I played almost to completion without even getting a hand job from T’ris!! because there was simply no clear indication of what to do in the missions! That was surreal when I checked the walkthrough how to do...
So, in summary, the game is very good and well-made—the models and everything else but it falls short in these aspects I mentioned.
I also felt that the game sped up too much after leaving the first system. It seems like the developer had bigger plans for each sector but chose to rush the game's ending instead such a shame.