Good example that engine restrictions mean nothing when creator has complex deep gameplay in mind.
Spent like 2 entire days in game, and it was really fun.
Enemy AI and combat rules need some work on. Right now you can move unlimited number of hexes while having last unused shot, and enemies not using their shots during movement phase at all. So you can basically move into blind zone and hit "end turn", leaving AI with no way to get to you in those 2 turns they have left, making you virtually unkillable. On the other hand if you try to "play fair" they can fry your ship in 2 attack phases (or damage so many subunits it will take 2-3 days to rebuy them).
And yeah, stations need more submodules restock, right now it's really grindy.
Spent like 2 entire days in game, and it was really fun.
Enemy AI and combat rules need some work on. Right now you can move unlimited number of hexes while having last unused shot, and enemies not using their shots during movement phase at all. So you can basically move into blind zone and hit "end turn", leaving AI with no way to get to you in those 2 turns they have left, making you virtually unkillable. On the other hand if you try to "play fair" they can fry your ship in 2 attack phases (or damage so many subunits it will take 2-3 days to rebuy them).
And yeah, stations need more submodules restock, right now it's really grindy.