Pretty amazing game, especially compared to the trash that washes up on f95, which is why I'm still giving it 5 stars instead of a more deserved 4... but I digress. Honestly, it's faster to just list what's bad about the game, which isn't much.
It unfortunately requires much more grinding than one might expect, partially at least due to the nature of how the game developed (ie, mining mini-game came first, uncomplicated grind that is basically dropped by second half of the game). Plus, the space combat part can be weirdly unbalanced (one required mission is so hard, dev literally had to release a strategy guide to beat it to allow story advance). Lastly (a more personal gripe), the chat options clearly cycle through a limited number of options without sometimes dropping options as stats change, so you'll still be hearing about the fat guy taking a space walk sans space suit even by the end of the game... but there are still a lot of chat options, since like half are connected to specific repeatable scenes; the options per scene still cycle, which gets quite tedious once you read a few and they repeat.
But beyond those few issues, the rest of the game is 10/10, maybe even 11/10, even if some of the art is arguably recycled from dev's previous game! Am definitely a fan of this interpretation of a management game, so perhaps I'm biased about some of the UI design for cargo management. Also interesting how the game didn't just devolve into a brothel game.
It unfortunately requires much more grinding than one might expect, partially at least due to the nature of how the game developed (ie, mining mini-game came first, uncomplicated grind that is basically dropped by second half of the game). Plus, the space combat part can be weirdly unbalanced (one required mission is so hard, dev literally had to release a strategy guide to beat it to allow story advance). Lastly (a more personal gripe), the chat options clearly cycle through a limited number of options without sometimes dropping options as stats change, so you'll still be hearing about the fat guy taking a space walk sans space suit even by the end of the game... but there are still a lot of chat options, since like half are connected to specific repeatable scenes; the options per scene still cycle, which gets quite tedious once you read a few and they repeat.
But beyond those few issues, the rest of the game is 10/10, maybe even 11/10, even if some of the art is arguably recycled from dev's previous game! Am definitely a fan of this interpretation of a management game, so perhaps I'm biased about some of the UI design for cargo management. Also interesting how the game didn't just devolve into a brothel game.