I was uploaded log @
https://f95zone.to/threads/spending-a-month-with-my-sister-v-2022-05-yakumo-milk.113025/post-8284471 (Debug is missed)
But log is not helpful. 'cause I and U uses same files. even bepinex.
Your result,
anime2_3c529b5b9343981e2c2466a6873805c4.png
It's right hash of MD5. It would be KEY.
And anime2_aca49a558e8eafc789d93294052f02b2 is from changed asset files?
You're misunderstanding about KEY. and working flow.
Changed asset file's HASH is USELESS. Don't use. It doesn't matter.
Important is original file's HASH.
You said 1.0.5ver;s result is out as anime2_6617d49337c5b4d66d98e4ad1f0aa230.png ?
It's from changed asset file's HASH. Not original file's. And Don't use "anime2_6617d49337c5b4d66d98e4ad1f0aa230" key anywhere.
Maybe come from 05ver's works. It was used as modded file. again says. "Modded filename is useless. Not use anywhere".
I was explained 2 way to make result files.
1. Original & asset files exists.
2. Original & modded files exists.
mothod 1 & 2 need original files dumps. So Not touched asset and just dump. Those filenames are would be KEY.
methos 1. change original asset with modded asset. and dump. It's for make "MOD" files.
after method 2 is same. method 2 is don't need dump.
And do comapre with ORG and MOD.
This time "MOD" filenames is useless. Dosn't matter. You said reuilt is "anime2_6617d49337c5b4d66d98e4ad1f0aa230.png".
It's modded file's hash.
Compare and renaming modded file to original. This is end of work.
Example this time. with test version.
Your resuilt is
anime2_3c529b5b9343981e2c2466a6873805c4.png from original
anime2_aca49a558e8eafc789d93294052f02b2.png from modded asset.
put
anime2_3c529b5b9343981e2c2466a6873805c4.png to "ORG" folder.
put
anime2_aca49a558e8eafc789d93294052f02b2.png to "MOD" folder.
start compare with tool.
result will be
anime2_3c529b5b9343981e2c2466a6873805c4.png
anime2_3c529b5b9343981e2c2466a6873805c4.png (2??.??) anime2_aca49a558e8eafc789d93294052f02b2.png
now.
anime2_3c529b5b9343981e2c2466a6873805c4.png (2??.??) anime2_aca49a558e8eafc789d93294052f02b2.png rename to
anime2_3c529b5b9343981e2c2466a6873805c4.png
we will use
anime2_3c529b5b9343981e2c2466a6873805c4.png file only.
anime2_aca49a558e8eafc789d93294052f02b2 name is useless. It doesn't matter.
put
anime2_3c529b5b9343981e2c2466a6873805c4.png to ModImages folder.
And you
must recover asset file to original. Why? We don't use modded asset files. Don't touch original files.
If you still use modded asset file, KEY would be
anime2_aca49a558e8eafc789d93294052f02b2.
But why using plugin? It's for not touch original.
Game would be updated. asset file would changed. But if texture was not changed, KEY is not changed. Don't need edit or replace asset files.