Unity Spending a Month with My Sister [v.2024.05] [Yakumo milk]

3.60 star(s) 23 Votes

kumarin

Well-Known Member
Feb 19, 2022
1,537
2,090
where do we put them?
There is two option to uncensored.
1. download v.0.3 and paste to 妹と過ごす1ヵ月間_Data\ folder. U may be backup original files.
This method is may be not working on next game update(may be 07ver?). 'cause asset file may changed. But He may be works too.
2. download plugin 's imouto_with_month_resource_with_modded_images.zip and extract to game folder(where .exe exists)
This method needs install BepInEx. But U may had BepInEx already. 'cause MTL plugin run on BepInEx. And Working on Next game update.(If texture is changed, show as censored)

1 is hardcoded method. 2 is soft(?) method. Don't use two methods together.
 

bwebrwkerw

Active Member
Sep 23, 2017
627
1,699
Stating game, U can see cheats info. If plugin is not loaded, The cheats info is not appears.
Press F4 on title, sound and move to gallery. It's mean cheats is working.
Press ALT-F11 and enter fera scene, dump will be started. When ended, check ModImages\Dump\Fera folder. Is there "anime2_223e2d80348058c5f1cff6547080ef67.png" ?
If exists, plugin is working ok and anime2's hash is 223e2d80348058c5f1cff6547080ef67. plugin will find "anime2_223e2d80348058c5f1cff6547080ef67.png" file on scene loaded. not dumping mode.

ok let's do this test!
i gonna use a fresh [Yakumo milk] Spending a month with my sister v2022.06_KumarinSpecial
delete everything inside modimages done
Press F4 done
Press ALT-F11 done
here is the result
Snap1.jpg
"anime2_223e2d80348058c5f1cff6547080ef67.png" is MISSING LOL!!!!!!!
 

kumarin

Well-Known Member
Feb 19, 2022
1,537
2,090
Stating game, U can see cheats info. If plugin is not loaded, The cheats info is not appears.
Press F4 on title, sound and move to gallery. It's mean cheats is working.
Press ALT-F11 and enter fera scene, dump will be started. When ended, check ModImages\Dump\Fera folder. Is there "anime2_223e2d80348058c5f1cff6547080ef67.png" ?
If exists, plugin is working ok and anime2's hash is 223e2d80348058c5f1cff6547080ef67. plugin will find "anime2_223e2d80348058c5f1cff6547080ef67.png" file on scene loaded. not dumping mode.

ok let's do this test!
i gonna use a fresh [Yakumo milk] Spending a month with my sister v2022.06_KumarinSpecial
delete everything inside modimages done
Press F4 done
Press ALT-F11 done
here is the result
View attachment 1854818
"anime2_223e2d80348058c5f1cff6547080ef67.png" is MISSING LOL!!!!!!!
It's a strange. I tried 04, 05 versions...
They dump "anime2_223e2d80348058c5f1cff6547080ef67.png" file...
Is there issue of unity's Hash128 method...?
May I change to use MD5 method ?
 

kumarin

Well-Known Member
Feb 19, 2022
1,537
2,090
Stating game, U can see cheats info. If plugin is not loaded, The cheats info is not appears.
Press F4 on title, sound and move to gallery. It's mean cheats is working.
Press ALT-F11 and enter fera scene, dump will be started. When ended, check ModImages\Dump\Fera folder. Is there "anime2_223e2d80348058c5f1cff6547080ef67.png" ?
If exists, plugin is working ok and anime2's hash is 223e2d80348058c5f1cff6547080ef67. plugin will find "anime2_223e2d80348058c5f1cff6547080ef67.png" file on scene loaded. not dumping mode.

ok let's do this test!
i gonna use a fresh [Yakumo milk] Spending a month with my sister v2022.06_KumarinSpecial
delete everything inside modimages done
Press F4 done
Press ALT-F11 done
here is the result
View attachment 1854818
"anime2_223e2d80348058c5f1cff6547080ef67.png" is MISSING LOL!!!!!!!
Question.
When dumping..
1654538477683.png
Can you see the count increasing on the screen?
If can see, dumping on threading. Not see? not using threading.
using therading and not using, there is little bit difference.
  • Hash128.Compute to value
  • Hash128.Compute(bytes).ToString()
Those result is different? I will check it.
And I will change to use MD5. It;s may be no problem. I will upload corresponding files too.
You may be works again..(books or somethings..)
 

str8up

Engaged Member
Jun 4, 2020
3,358
1,521
There is two option to uncensored.
1. download v.0.3 and paste to 妹と過ごす1ヵ月間_Data\ folder. U may be backup original files.
This method is may be not working on next game update(may be 07ver?). 'cause asset file may changed. But He may be works too.
2. download plugin 's imouto_with_month_resource_with_modded_images.zip and extract to game folder(where .exe exists)
This method needs install BepInEx. But U may had BepInEx already. 'cause MTL plugin run on BepInEx. And Working on Next game update.(If texture is changed, show as censored)

1 is hardcoded method. 2 is soft(?) method. Don't use two methods together.
i just moved the files where ya said and seems fine thanks man appreciated it too :)
 

str8up

Engaged Member
Jun 4, 2020
3,358
1,521
There is two option to uncensored.
1. download v.0.3 and paste to 妹と過ごす1ヵ月間_Data\ folder. U may be backup original files.
This method is may be not working on next game update(may be 07ver?). 'cause asset file may changed. But He may be works too.
2. download plugin 's imouto_with_month_resource_with_modded_images.zip and extract to game folder(where .exe exists)
This method needs install BepInEx. But U may had BepInEx already. 'cause MTL plugin run on BepInEx. And Working on Next game update.(If texture is changed, show as censored)

1 is hardcoded method. 2 is soft(?) method. Don't use two methods together.
what does the month one do?forgot to ask before im sorry haha
 

bwebrwkerw

Active Member
Sep 23, 2017
627
1,699
Stating game, U can see cheats info. If plugin is not loaded, The cheats info is not appears.
Press F4 on title, sound and move to gallery. It's mean cheats is working.
Press ALT-F11 and enter fera scene, dump will be started. When ended, check ModImages\Dump\Fera folder. Is there "anime2_223e2d80348058c5f1cff6547080ef67.png" ?
If exists, plugin is working ok and anime2's hash is 223e2d80348058c5f1cff6547080ef67. plugin will find "anime2_223e2d80348058c5f1cff6547080ef67.png" file on scene loaded. not dumping mode.

ok let's do this test!
i gonna use a fresh [Yakumo milk] Spending a month with my sister v2022.06_KumarinSpecial
delete everything inside modimages done
Press F4 done
Press ALT-F11 done
here is the result
View attachment 1854818
"anime2_223e2d80348058c5f1cff6547080ef67.png" is MISSING LOL!!!!!!!
It's a strange. I tried 04, 05 versions...
They dump "anime2_223e2d80348058c5f1cff6547080ef67.png" file...
Is there issue of unity's Hash128 method...?
May I change to use MD5 method ?
i just want to test the result from UnityTexture_Replacer_v1.0.0.1
just for comparison maybe you will found some clue....using same system same gamefiles
[Yakumo milk] Spending a month with my sister v2022.06_KumarinSpecial\BepInEx\plugins\ModImages\Dump\Fera
109 files total
Snap1.jpg
check this out lol!
 

bwebrwkerw

Active Member
Sep 23, 2017
627
1,699
although i have the english translation mod wondering if theres a way to make it translate A LOT faster?
sucks waiting for each and every word and sentences to translate keep forgetting to ask about that
autotranslator 5.x is the faster ever created......just play and wait until he translate everything....
the more you play the better you will play the next time......

the only way faster is:
someone dump all the text inside the _AutoGeneratedTranslations and you just play it......
any volunteers?
 
  • Haha
Reactions: str8up

kumarin

Well-Known Member
Feb 19, 2022
1,537
2,090
i just want to test the result from UnityTexture_Replacer_v1.0.0.1
just for comparison maybe you will found some clue....using same system same gamefiles
[Yakumo milk] Spending a month with my sister v2022.06_KumarinSpecial\BepInEx\plugins\ModImages\Dump\Fera
109 files total
View attachment 1854957
check this out lol!
Texture replacer and imouti plug's calculation is different.
I change to use MD5 on imouto plugin.
So, It must same hash with texture replacer.
I dumped result is
anime2_3c529b5b9343981e2c2466a6873805c4
Different from you...
Test with attached file. It's using MD5.
 
Last edited:

bwebrwkerw

Active Member
Sep 23, 2017
627
1,699
Texture replacer and imouti plug's calculation is different.
I change to use MD5 on imouto plugin.
So, It must same hash with texture replacer.
I dumped result is
anime2_3c529b5b9343981e2c2466a6873805c4
Different from you...
Test with attached file. It's using MD5.
still fail......lol
i dumped this number
anime2_aca49a558e8eafc789d93294052f02b2
Snap1.jpg
 

bwebrwkerw

Active Member
Sep 23, 2017
627
1,699
Texture replacer and imouti plug's calculation is different.
I change to use MD5 on imouto plugin.
So, It must same hash with texture replacer.
I dumped result is
anime2_3c529b5b9343981e2c2466a6873805c4
Different from you...
Test with attached file. It's using MD5.
yeah yeah i know that!!!! but can you dump your result of anime2 using Texture replacer
so we can use this instead.....who cares at all?????

can we just use this also?????
i found another brillant idea to test!!!!
can you make a modified BepInEx.cfg from

\BepInEx\config

with all the log LEVELS ENABLED? so i can give you all the process than is running inside my bepinex????
screenshot top right, there is anime2_3c529b5b9343981e2c2466a6873805c4.png
It's same with me.
anime2_aca49a558e8eafc789d93294052f02b2 is from asset changed ver?
correct your numbers does not work here!!!!!
 

kumarin

Well-Known Member
Feb 19, 2022
1,537
2,090
yeah yeah i know that!!!! but can you dump your result of anime2 using Texture replacer
so we can use this instead.....who cares at all?????

can we just use this also?????
i found another brillant idea to test!!!!
can you make a modified BepInEx.cfg from

\BepInEx\config

with all the log LEVELS ENABLED? so i can give you all the process than is running inside my bepinex????

correct your numbers does not work here!!!!!
I was uploaded log @ https://f95zone.to/threads/spending-a-month-with-my-sister-v-2022-05-yakumo-milk.113025/post-8284471 (Debug is missed)
But log is not helpful. 'cause I and U uses same files. even bepinex.

Your result,
anime2_3c529b5b9343981e2c2466a6873805c4.png
It's right hash of MD5. It would be KEY.
And anime2_aca49a558e8eafc789d93294052f02b2 is from changed asset files?

You're misunderstanding about KEY. and working flow.
Changed asset file's HASH is USELESS. Don't use. It doesn't matter.
Important is original file's HASH.

You said 1.0.5ver;s result is out as anime2_6617d49337c5b4d66d98e4ad1f0aa230.png ?
It's from changed asset file's HASH. Not original file's. And Don't use "anime2_6617d49337c5b4d66d98e4ad1f0aa230" key anywhere.

Maybe come from 05ver's works. It was used as modded file. again says. "Modded filename is useless. Not use anywhere".

I was explained 2 way to make result files.
1. Original & asset files exists.
2. Original & modded files exists.

mothod 1 & 2 need original files dumps. So Not touched asset and just dump. Those filenames are would be KEY.
methos 1. change original asset with modded asset. and dump. It's for make "MOD" files.
after method 2 is same. method 2 is don't need dump.
And do comapre with ORG and MOD.
This time "MOD" filenames is useless. Dosn't matter. You said reuilt is "anime2_6617d49337c5b4d66d98e4ad1f0aa230.png".
It's modded file's hash.
Compare and renaming modded file to original. This is end of work.

Example this time. with test version.
Your resuilt is
anime2_3c529b5b9343981e2c2466a6873805c4.png from original
anime2_aca49a558e8eafc789d93294052f02b2.png from modded asset.

put anime2_3c529b5b9343981e2c2466a6873805c4.png to "ORG" folder.
put anime2_aca49a558e8eafc789d93294052f02b2.png to "MOD" folder.
start compare with tool.
result will be
anime2_3c529b5b9343981e2c2466a6873805c4.png
anime2_3c529b5b9343981e2c2466a6873805c4.png (2??.??) anime2_aca49a558e8eafc789d93294052f02b2.png
now.
anime2_3c529b5b9343981e2c2466a6873805c4.png (2??.??) anime2_aca49a558e8eafc789d93294052f02b2.png rename to anime2_3c529b5b9343981e2c2466a6873805c4.png
we will use anime2_3c529b5b9343981e2c2466a6873805c4.png file only. anime2_aca49a558e8eafc789d93294052f02b2 name is useless. It doesn't matter.

put anime2_3c529b5b9343981e2c2466a6873805c4.png to ModImages folder.
And you must recover asset file to original. Why? We don't use modded asset files. Don't touch original files.
If you still use modded asset file, KEY would be anime2_aca49a558e8eafc789d93294052f02b2.
But why using plugin? It's for not touch original.
Game would be updated. asset file would changed. But if texture was not changed, KEY is not changed. Don't need edit or replace asset files.
 

bwebrwkerw

Active Member
Sep 23, 2017
627
1,699
I was uploaded log @ https://f95zone.to/threads/spending-a-month-with-my-sister-v-2022-05-yakumo-milk.113025/post-8284471 (Debug is missed)
But log is not helpful. 'cause I and U uses same files. even bepinex.

Your result,
anime2_3c529b5b9343981e2c2466a6873805c4.png
It's right hash of MD5. It would be KEY.
And anime2_aca49a558e8eafc789d93294052f02b2 is from changed asset files?

You're misunderstanding about KEY. and working flow.
Changed asset file's HASH is USELESS. Don't use. It doesn't matter.
Important is original file's HASH.

You said 1.0.5ver;s result is out as anime2_6617d49337c5b4d66d98e4ad1f0aa230.png ?
It's from changed asset file's HASH. Not original file's. And Don't use "anime2_6617d49337c5b4d66d98e4ad1f0aa230" key anywhere.

Maybe come from 05ver's works. It was used as modded file. again says. "Modded filename is useless. Not use anywhere".

I was explained 2 way to make result files.
1. Original & asset files exists.
2. Original & modded files exists.

mothod 1 & 2 need original files dumps. So Not touched asset and just dump. Those filenames are would be KEY.
methos 1. change original asset with modded asset. and dump. It's for make "MOD" files.
after method 2 is same. method 2 is don't need dump.
And do comapre with ORG and MOD.
This time "MOD" filenames is useless. Dosn't matter. You said reuilt is "anime2_6617d49337c5b4d66d98e4ad1f0aa230.png".
It's modded file's hash.
Compare and renaming modded file to original. This is end of work.

Example this time. with test version.
Your resuilt is
anime2_3c529b5b9343981e2c2466a6873805c4.png from original
anime2_aca49a558e8eafc789d93294052f02b2.png from modded asset.

put anime2_3c529b5b9343981e2c2466a6873805c4.png to "ORG" folder.
put anime2_aca49a558e8eafc789d93294052f02b2.png to "MOD" folder.
start compare with tool.
result will be
anime2_3c529b5b9343981e2c2466a6873805c4.png
anime2_3c529b5b9343981e2c2466a6873805c4.png (2??.??) anime2_aca49a558e8eafc789d93294052f02b2.png
now.
anime2_3c529b5b9343981e2c2466a6873805c4.png (2??.??) anime2_aca49a558e8eafc789d93294052f02b2.png rename to anime2_3c529b5b9343981e2c2466a6873805c4.png
we will use anime2_3c529b5b9343981e2c2466a6873805c4.png file only. anime2_aca49a558e8eafc789d93294052f02b2 name is useless. It doesn't matter.

put anime2_3c529b5b9343981e2c2466a6873805c4.png to ModImages folder.
And you must recover asset file to original. Why? We don't use modded asset files. Don't touch original files.
If you still use modded asset file, KEY would be anime2_aca49a558e8eafc789d93294052f02b2.
But why using plugin? It's for not touch original.
Game would be updated. asset file would changed. But if texture was not changed, KEY is not changed. Don't need edit or replace asset files.
this is useless wall of text JUST THEORY!
the only thing than does matther is the PRATICAL EFFECT!
you can write all you want you are not the one that choice the correct file wen the machine can use whatever she want!!!!!

so i can give you a new way to see log on bepinex..i just have remenber where it was.....

Snap2.jpg
check all the level logs.......
where do you learn unity buddy..... your lack of knowledge is worrying me......

ok time to make a nice log:
still using [Yakumo milk] Spending a month with my sister v2022.06_KumarinSpecial
here is the result
Snap3.jpg
here is log
you still don't have dumped the anime2_xxxxx from Texture_Replacer_v1.0.0.1 for comparison.......
 

kumarin

Well-Known Member
Feb 19, 2022
1,537
2,090
this is useless wall of text JUST THEORY!
the only thing than does matther is the PRATICAL EFFECT!
you can write all you want you are not the one that choice the correct file wen the machine can use whatever she want!!!!!

so i can give you a new way to see log on bepinex..i just have remenber where it was.....

View attachment 1855159
check all the level logs.......
where do you learn unity buddy..... your lack of knowledge is worrying me......

ok time to make a nice log:
still using [Yakumo milk] Spending a month with my sister v2022.06_KumarinSpecial
here is the result
View attachment 1855192
here is log
you still don't have dumped the anime2_xxxxx from Texture_Replacer_v1.0.0.1 for comparison.......
anime2_3c529b5b9343981e2c2466a6873805c4.png 1.0.6 test
anime2_3c529b5b9343981e2c2466a6873805c4.png Texture Replacer 1.0.0.1
 

bwebrwkerw

Active Member
Sep 23, 2017
627
1,699
anime2_3c529b5b9343981e2c2466a6873805c4.png 1.0.6 test
anime2_3c529b5b9343981e2c2466a6873805c4.png Texture Replacer 1.0.0.1
so we stuck here...i a loop.....
can you see something interesting inside these log!?
i see they load the stuff but cannot locate any anymoaly /error/glitch/bug on it.........

so the last options we can are only 2:
1)rewrite the plugin from scratch...... i cannot write/read code don't look a me.....lol

2)"if you cannot beat it join them" so from now on you have to add clone of the
anime2_3c529b5b9343981e2c2466a6873805c4.png from original
anime2_aca49a558e8eafc789d93294052f02b2.png from modded asset.

if you add both of them nobody will notice it..
yeah i know it sucks bu what option we have left?? who care if is imperfect!?
it is working? YES
does have workaround than can compensate it's problem? YES!

so you just have to add some couple of clone files and everyone will be happy.....END OF STORY!
 

kumarin

Well-Known Member
Feb 19, 2022
1,537
2,090
so we stuck here...i a loop.....
can you see something interesting inside these log!?
i see they load the stuff but cannot locate any anymoaly /error/glitch/bug on it.........

so the last options we can are only 2:
1)rewrite the plugin from scratch...... i cannot write/read code don't look a me.....lol

2)"if you cannot beat it join them" so from now on you have to add clone of the
anime2_3c529b5b9343981e2c2466a6873805c4.png from original
anime2_aca49a558e8eafc789d93294052f02b2.png from modded asset.

if you add both of them nobody will notice it..
yeah i know it sucks bu what option we have left?? who care if is imperfect!?
it is working? YES
does have workaround than can compensate it's problem? YES!

so you just have to add some couple of clone files and everyone will be happy.....END OF STORY!
1654552473747.png
I said
anime2_3c529b5b9343981e2c2466a6873805c4.png from original
anime2_aca49a558e8eafc789d93294052f02b2.png from modded asset.
was see of your screenshot. I said my think. (from original / modded)
red MD5 is same as to me. You're saying blue MD5.

anime2_3c529b5b9343981e2c2466a6873805c4.png is where from ?
anime2_aca49a558e8eafc789d93294052f02b2.png is where from ?

and is MD5 different test ver with texture replacer?
 

kumarin

Well-Known Member
Feb 19, 2022
1,537
2,090
so we stuck here...i a loop.....
can you see something interesting inside these log!?
i see they load the stuff but cannot locate any anymoaly /error/glitch/bug on it.........

so the last options we can are only 2:
1)rewrite the plugin from scratch...... i cannot write/read code don't look a me.....lol

2)"if you cannot beat it join them" so from now on you have to add clone of the
anime2_3c529b5b9343981e2c2466a6873805c4.png from original
anime2_aca49a558e8eafc789d93294052f02b2.png from modded asset.

if you add both of them nobody will notice it..
yeah i know it sucks bu what option we have left?? who care if is imperfect!?
it is working? YES
does have workaround than can compensate it's problem? YES!

so you just have to add some couple of clone files and everyone will be happy.....END OF STORY!
Attached file is show Hash's info on console. No need to dump.
Version is 1.0.5. using Hash128.
Check anime2 's hash and Is file exists on ModImages folder.
If Key is anime2_6617d49337c5b4d66d98e4ad1f0aa230, It's a original hash what had calculated old ver of plugin.
prepare 2 files. It's one of solution.
  • anime2_223e2d80348058c5f1cff6547080ef67.png
  • anime2_6617d49337c5b4d66d98e4ad1f0aa230.png
 

bwebrwkerw

Active Member
Sep 23, 2017
627
1,699
View attachment 1855336
I said
anime2_3c529b5b9343981e2c2466a6873805c4.png from original
anime2_aca49a558e8eafc789d93294052f02b2.png from modded asset.
was see of your screenshot. I said my think. (from original / modded)
red MD5 is same as to me. You're saying blue MD5.

anime2_3c529b5b9343981e2c2466a6873805c4.png is where from ?
anime2_aca49a558e8eafc789d93294052f02b2.png is where from ?

and is MD5 different test ver with texture replacer?
are you still searching something you cannot even look/image/find???
haven't you given up yet?
Snap1.jpg

if you can find a way to explain why inside a non unicode win10 system someone can generate md5 hash differently from a unicode win10 user then ok

otherwise your only option is use both files 1°& 2° candidate and make everyone happy.........
forget about old rule and create a new protocol!!!!
 

bwebrwkerw

Active Member
Sep 23, 2017
627
1,699
Attached file is show Hash's info on console. No need to dump.
Version is 1.0.5. using Hash128.
Check anime2 's hash and Is file exists on ModImages folder.
If Key is anime2_6617d49337c5b4d66d98e4ad1f0aa230, It's a original hash what had calculated old ver of plugin.
prepare 2 files. It's one of solution.
  • anime2_223e2d80348058c5f1cff6547080ef67.png
  • anime2_6617d49337c5b4d66d98e4ad1f0aa230.png
let's do this:
Snap4.jpg
 
3.60 star(s) 23 Votes