Kazuka13
Active Member
- Jul 24, 2017
- 559
- 414
This isn't "inspired", it's full-on tracing the art from Crimson Colosseum. Which leads me to assume that all of the art in this game is traced from somewhere else.Nah its not just those two there is a BUNCH of poses that are just straight 1 for 1. No idea if those kind of poses are baked into the games themselves or if the dev of this work just got lazy or what. Which begs the reason why bother playing this when you could just play the vastly superior Crimson Colosseum? Unless you'd just want the catgirl more.
Edit: The dev does state in the credits that this game is heavily inspired by Crimson Colosseum and two others. So it isn't fully shamelessly taken or anything.
I also retract my previous statement. The game does have something going for it. Talked about more in my review.
I believe it is intended, just like a lite bad end. Requires you to reload, making it more into an immersive/roleplay component, which is cool imo, as giving up implies the end of your story, right? Restarting the game is very painless, as well. Simply F5 -> Continue -> load save ; done within a few seconds. No clicking through a bunch of exposition detailing the numerous consequences of our heroine's loss of faith to get back to playing the game when the context makes the outcome quite clear.When captured and bring back to the forest thief hideout, clicking "Give up" just loop an endless scene, over and over, with no possible reaction. Is this a bug ? The game is not polished and that's not intended ?
Nice catch. I'd honestly be pretty pissed if the dev wasn't releasing the game for free (and also definitely a child).Hmm. Something seems oddly familiar about some of these pics.
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Thanks for explaining, I had so much games just broken/bugged that I just closed the game. But the idea don't bother me, it's quite fresh indeed, like "that's the end of the line, nothing more to do".I believe it is intended, just like a lite bad end. Requires you to reload, making it more into an immersive/roleplay component, which is cool imo, as giving up implies the end of your story, right? Restarting the game is very painless, as well. Simply F5 -> Continue -> load save ; done within a few seconds. No clicking through a bunch of exposition detailing the numerous consequences of our heroine's loss of faith to get back to playing the game when the context makes the outcome quite clear.
On that note, there are actually a lot of things like that in this game. A trope stripped down to its basic elements, yet still hitting in an effective way (for me, at least). The method has obviously got its drawbacks, and the dev wasn't completely accurate in boiling down every trope in a way that remained provocative. At the very least, though, it's interesting that the game remained relatively compelling without all of the fluff typically included in the genre. I often find games in this genre to be the other way around, even when they're larger, more expensive, productions. A bunch of droning exposition because the conception is that's what's necessary to establish the context prerequisite to becoming invested in a character, and then completely failing to create a level of interactivity/gameplay proportional to said exposition. At that point, it becomes little more than a visual novel.
It's quite fresh, bordering on novel imo. Though, I could easily see a case made for it being mere laziness, but I'd like to believe it's more along the lines of efficient/good project management due to a firm grasp on what makes an erotic game, erotic.