Cheat Mod Unity Spirit Valley: Cheat Mod [2.0.0] [Bilbo_Bollocks]

bilbobollocks

Newbie
Feb 17, 2024
61
102
129
Sure, here it is:

Code:
[Message:   BepInEx] BepInEx 5.4.23.4 - SpiritValley (09.10.2025 13:12:27)
[Info   :   BepInEx] Running under Unity v2022.3.62.7762112
[Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
[Info   :   BepInEx] Supports SRE: True
[Info   :   BepInEx] System platform: Bits64, Windows
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.4]
[Info   :   BepInEx] 1 patcher plugin loaded
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Message:   BepInEx] Chainloader started
[Info   :   BepInEx] 2 plugins to load
[Info   :   BepInEx] Loading [SpiritValleyCheatMod 2.0.0]
[Info   :SpiritValleyCheatMod] Plugin SVMod is loaded!
[Info   :   BepInEx] Loading [Configuration Manager 18.4.1]
[Message:   BepInEx] Chainloader startup complete
Every other function of the Cheat Mod works, only this one doesn't.
I still can't seem to recreate.
Try the following steps:
1. In BepinEx/Config open up BepinEx.cfg and look for this:

Code:
[Logging.Console]

## Enables showing a console for log output.
# Setting type: Boolean
# Default value: false
Enabled = true
Set enabled to true if its not already.


2. Try using the dll I've attached to this post. It should overwrite the one in Plugins. It has some additional logging.

3. Go into the game, load your save, then click the button. Exit and post that output log and a screenshot of the console window that should now be opening with the game.

bilbobollocks Many thanks. I usually feel too lazy to mod games myself.
Thank you, it's appreciated.
 

ItsJustKorbin

New Member
Jun 18, 2020
3
0
120
Having this exact same issue, and am thinking it might be to do with the "Assembly-CSharp.dll" getting replaced, since just installing BepInEx doesnt cause any issues
 

Dodou

New Member
Jan 4, 2022
11
1
169
Giving spirits doesn't seem to do anything, the error in bepinex shows as
"System.ArgumentException: An item with the same key has already been added. Key: Belle"

Here's the full log as well,

Code:
[Info   :   Console] Add all override
[Error  :Configuration Manager] Failed to draw setting Gimme Gimme ALL MONSTERS - System.ArgumentException: An item with the same key has already been added. Key: Belle
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <1071a2cb0cb3433aae80a793c277a048>:0
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <1071a2cb0cb3433aae80a793c277a048>:0
  at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x0009e] in <ea489521390f48908a7ce45cb17a6848>:0
  at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <ea489521390f48908a7ce45cb17a6848>:0
  at SVMod.SpawnRarePatch.AddAllMonstersWithRare (System.Int32 level) [0x00022] in <2a5d64338041416c8155476e31a028bc>:0
  at SVMod.Cfg.MonsterSmashUI (BepInEx.Configuration.ConfigEntryBase entry) [0x00035] in <2a5d64338041416c8155476e31a028bc>:0
  at ConfigurationManager.SettingFieldDrawer.DrawSettingValue (ConfigurationManager.SettingEntryBase setting) [0x00008] in D:\SVN\BepInEx.ConfigurationManager\ConfigurationManager.Shared\SettingFieldDrawer.cs:53
  at ConfigurationManager.ConfigurationManager.DrawSingleSetting (ConfigurationManager.SettingEntryBase setting) [0x00012] in D:\SVN\BepInEx.ConfigurationManager\ConfigurationManager.Shared\ConfigurationManager.cs:632
 

bilbobollocks

Newbie
Feb 17, 2024
61
102
129
Giving spirits doesn't seem to do anything, the error in bepinex shows as
"System.ArgumentException: An item with the same key has already been added. Key: Belle"

Here's the full log as well,

Code:
[Info   :   Console] Add all override
[Error  :Configuration Manager] Failed to draw setting Gimme Gimme ALL MONSTERS - System.ArgumentException: An item with the same key has already been added. Key: Belle
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <1071a2cb0cb3433aae80a793c277a048>:0
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <1071a2cb0cb3433aae80a793c277a048>:0
  at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x0009e] in <ea489521390f48908a7ce45cb17a6848>:0
  at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <ea489521390f48908a7ce45cb17a6848>:0
  at SVMod.SpawnRarePatch.AddAllMonstersWithRare (System.Int32 level) [0x00022] in <2a5d64338041416c8155476e31a028bc>:0
  at SVMod.Cfg.MonsterSmashUI (BepInEx.Configuration.ConfigEntryBase entry) [0x00035] in <2a5d64338041416c8155476e31a028bc>:0
  at ConfigurationManager.SettingFieldDrawer.DrawSettingValue (ConfigurationManager.SettingEntryBase setting) [0x00008] in D:\SVN\BepInEx.ConfigurationManager\ConfigurationManager.Shared\SettingFieldDrawer.cs:53
  at ConfigurationManager.ConfigurationManager.DrawSingleSetting (ConfigurationManager.SettingEntryBase setting) [0x00012] in D:\SVN\BepInEx.ConfigurationManager\ConfigurationManager.Shared\ConfigurationManager.cs:632
Thank you for posting the log, I'll take a look.
 

Hanchannel

New Member
Feb 8, 2025
1
0
10
I'm getting this error while trying to use the cheat

[Warning: Unity Log] Internal state on steam Exception: context=GetStat(count_coins_collected), instance=SteamManager (SteamManager), isInitialized=True, isStatsRequested=True, isStatsReceived=True, isStatsMergeRequested=True, isStatsMerged=False, isGameManagerReady=True, countSteamBrokeDownCalls=1
[Error : Unity Log] Exception: Steam broke down. Accessing stats returned False. Check log
Stack trace:
UnityEngine.Debug:LogException(Exception)
SteamManager:HandleSteamBrokeDown(String)
SteamManager:MergeStatsAndAchievements()
SteamManager:Update()


any helps?
 

bilbobollocks

Newbie
Feb 17, 2024
61
102
129
I'm getting this error while trying to use the cheat

[Warning: Unity Log] Internal state on steam Exception: context=GetStat(count_coins_collected), instance=SteamManager (SteamManager), isInitialized=True, isStatsRequested=True, isStatsReceived=True, isStatsMergeRequested=True, isStatsMerged=False, isGameManagerReady=True, countSteamBrokeDownCalls=1
[Error : Unity Log] Exception: Steam broke down. Accessing stats returned False. Check log
Stack trace:
UnityEngine.Debug:LogException(Exception)
SteamManager:HandleSteamBrokeDown(String)
SteamManager:MergeStatsAndAchievements()
SteamManager:Update()


any helps?
Seems like a steam issue. Is your version legit? If it isn't, is it cracked?