RandomPasser-by
Newbie
- Jan 8, 2024
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Did you run the game after copying BepInEx into the game folder? It should create the necessary folders after running the game.
Did you run the game after copying BepInEx into the game folder? It should create the necessary folders after running the game.
I still can't seem to recreate.Sure, here it is:
Every other function of the Cheat Mod works, only this one doesn't.Code:[Message: BepInEx] BepInEx 5.4.23.4 - SpiritValley (09.10.2025 13:12:27) [Info : BepInEx] Running under Unity v2022.3.62.7762112 [Info : BepInEx] CLR runtime version: 4.0.30319.42000 [Info : BepInEx] Supports SRE: True [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.4] [Info : BepInEx] 1 patcher plugin loaded [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader] [Message: BepInEx] Preloader finished [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info : BepInEx] 2 plugins to load [Info : BepInEx] Loading [SpiritValleyCheatMod 2.0.0] [Info :SpiritValleyCheatMod] Plugin SVMod is loaded! [Info : BepInEx] Loading [Configuration Manager 18.4.1] [Message: BepInEx] Chainloader startup complete
[Logging.Console]
## Enables showing a console for log output.
# Setting type: Boolean
# Default value: false
Enabled = true
Thank you, it's appreciated.bilbobollocks Many thanks. I usually feel too lazy to mod games myself.
You only need to replace Assembly-CSharp if you had the old version.Having this exact same issue, and am thinking it might be to do with the "Assembly-CSharp.dll" getting replaced, since just installing BepInEx doesnt cause any issues
[Info : Console] Add all override
[Error :Configuration Manager] Failed to draw setting Gimme Gimme ALL MONSTERS - System.ArgumentException: An item with the same key has already been added. Key: Belle
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <1071a2cb0cb3433aae80a793c277a048>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <1071a2cb0cb3433aae80a793c277a048>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x0009e] in <ea489521390f48908a7ce45cb17a6848>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <ea489521390f48908a7ce45cb17a6848>:0
at SVMod.SpawnRarePatch.AddAllMonstersWithRare (System.Int32 level) [0x00022] in <2a5d64338041416c8155476e31a028bc>:0
at SVMod.Cfg.MonsterSmashUI (BepInEx.Configuration.ConfigEntryBase entry) [0x00035] in <2a5d64338041416c8155476e31a028bc>:0
at ConfigurationManager.SettingFieldDrawer.DrawSettingValue (ConfigurationManager.SettingEntryBase setting) [0x00008] in D:\SVN\BepInEx.ConfigurationManager\ConfigurationManager.Shared\SettingFieldDrawer.cs:53
at ConfigurationManager.ConfigurationManager.DrawSingleSetting (ConfigurationManager.SettingEntryBase setting) [0x00012] in D:\SVN\BepInEx.ConfigurationManager\ConfigurationManager.Shared\ConfigurationManager.cs:632
Thank you for posting the log, I'll take a look.Giving spirits doesn't seem to do anything, the error in bepinex shows as
"System.ArgumentException: An item with the same key has already been added. Key: Belle"
Here's the full log as well,
Code:[Info : Console] Add all override [Error :Configuration Manager] Failed to draw setting Gimme Gimme ALL MONSTERS - System.ArgumentException: An item with the same key has already been added. Key: Belle at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <1071a2cb0cb3433aae80a793c277a048>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <1071a2cb0cb3433aae80a793c277a048>:0 at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x0009e] in <ea489521390f48908a7ce45cb17a6848>:0 at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <ea489521390f48908a7ce45cb17a6848>:0 at SVMod.SpawnRarePatch.AddAllMonstersWithRare (System.Int32 level) [0x00022] in <2a5d64338041416c8155476e31a028bc>:0 at SVMod.Cfg.MonsterSmashUI (BepInEx.Configuration.ConfigEntryBase entry) [0x00035] in <2a5d64338041416c8155476e31a028bc>:0 at ConfigurationManager.SettingFieldDrawer.DrawSettingValue (ConfigurationManager.SettingEntryBase setting) [0x00008] in D:\SVN\BepInEx.ConfigurationManager\ConfigurationManager.Shared\SettingFieldDrawer.cs:53 at ConfigurationManager.ConfigurationManager.DrawSingleSetting (ConfigurationManager.SettingEntryBase setting) [0x00012] in D:\SVN\BepInEx.ConfigurationManager\ConfigurationManager.Shared\ConfigurationManager.cs:632
Seems like a steam issue. Is your version legit? If it isn't, is it cracked?I'm getting this error while trying to use the cheat
[Warning: Unity Log] Internal state on steam Exception: context=GetStat(count_coins_collected), instance=SteamManager (SteamManager), isInitialized=True, isStatsRequested=True, isStatsReceived=True, isStatsMergeRequested=True, isStatsMerged=False, isGameManagerReady=True, countSteamBrokeDownCalls=1
[Error : Unity Log] Exception: Steam broke down. Accessing stats returned False. Check log
Stack trace:
UnityEngine.Debug:LogException(Exception)
SteamManager:HandleSteamBrokeDown(String)
SteamManager:MergeStatsAndAchievements()
SteamManager:Update()
any helps?