Cheat Mod Unity Spirit Valley: Cheat Mod [2.0.0] [Bilbo_Bollocks]

Pduo1

New Member
Oct 3, 2021
1
0
43
In the bepinex/config folder this file can be edited: com.bepis.bepinex.configurationmanager.cfg

Code:
[General]
## The shortcut used to toggle the config manager window on and off.
## The key can be overridden by a game-specific plugin if necessary, in that case this setting is ignored.
# Setting type: KeyboardShortcut
# Default value: F1
Show config manager = F1

There should be an LogOutput.log file in your bepinex folder. Can you please post that?
[Message: BepInEx] BepInEx 5.4.23.4 - SpiritValley (10/9/2025 6:12:27 PM)
[Info : BepInEx] Running under Unity v2022.3.62.7762112
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.4]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 0 plugins to load
[Message: BepInEx] Chainloader startup complete
 

bilbobollocks

Newbie
Feb 17, 2024
53
90
63
[Message: BepInEx] BepInEx 5.4.23.4 - SpiritValley (10/9/2025 6:12:27 PM)
[Info : BepInEx] Running under Unity v2022.3.62.7762112
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.4]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 0 plugins to load
[Message: BepInEx] Chainloader startup complete
It's not loading the plugin, is 'SVMod.dll' in your 'Spirit Valley/BepInEx/Plugins' folder?
 

DevQNull

Newbie
Oct 19, 2020
44
19
98
You only need to replace it if you were using 1.4.0 and had the old patch installed - if you are using the latest 1.4.1 - you can ignore that step.
It very much needs to be pointed out much better in the instructions that the Assembly-CSharp.dll's strictly only if you have Mod v1 installed.
I had crash-on-load without any logfile with BepInEx_win_x64_5.4.23.4 until running across this tidbit.

Also, if you need a 3rd-party program for the mod, why not include a stable version in the archive file? Simple folders for Win32 & Win64 (since the game is Windon't-only) only add a touch over 1MB. If the player wants a newer version, or one for Linux (or Mac which has been Debian Linux based since OS X) then they can follow the BepInEx downloads in their dev page you linked to in the Instructions.
 

bilbobollocks

Newbie
Feb 17, 2024
53
90
63
It very much needs to be pointed out much better in the instructions that the Assembly-CSharp.dll's strictly only if you have Mod v1 installed.
I had crash-on-load without any logfile with BepInEx_win_x64_5.4.23.4 until running across this tidbit.

Also, if you need a 3rd-party program for the mod, why not include a stable version in the archive file? Simple folders for Win32 & Win64 (since the game is Windon't-only) only add a touch over 1MB. If the player wants a newer version, or one for Linux (or Mac which has been Debian Linux based since OS X) then they can follow the BepInEx downloads in their dev page you linked to in the Instructions.
Sure, I could see that, how would you explain that more clearly than below?

If you still have 1.4.0 and the old patch installed

1761253643045.png

As for BepinEx inclusion, I wanted to keep the download strictly to the modified files. BepinEx is readily available and has a lot of documentation - including the install instructions and an explanation of what it does. I point it out ahead of time so people can see what it is and decide if they want it on their system or if they need the wine version for Linux. Some people may already have it setup as they like it locally and can use that version without conflict. And finally, it also saves me from having to update the files whenever BepinEx next rolls out an update. Small thing, sure, but it's still better to separate IMO.