Unity - Spirit Valley [v1.2.0 EA] [Otterside Games]

  1. 4.00 star(s)

    Bobblob

    It is cute and has great potential. I kinda hope not only the spirits will be fuckable because some of the human npc are very nice. It's a pokemon clone and I like it. Only problem with the game, furries
  2. 4.00 star(s)

    cunning_linguist

    [Demo version review]
    The plot is basically Stardew Valley, but psyche! it's a pokemon clone. The sprite art and animations are gorgeous, and I hope to see more chances to interact with the spirits outside of the first time you catch them. With a lot of pokemon style H games, the amount of scenes you get tends to be disappointing considering the potential but at the same time with a lot of mons to work with the load can get out of control.

    While this game does have a solid foundation, I do have quite a number of nitpicks with the systems. First is the fact that the game tries to be a 1 button game, with the confirm button being both your run and talk/interact button. But because you need to use the Esc key to access the menu anyway, it kinda defeats the purpose. Just assign a cancel/menu key like every other game so I don't have to reach across my keyboard all the time. Also the running should be an optional toggle since there's really no reason to have to walk in these types of games anyway.

    The other major nitpick I have is with the stamina system. Unlike Pokemon PP, your spirits have a Stamina stat with each move using a different amount of stamina. You technically have unlimited stamina since your spirits can take a turn to rest and recover stamina, but in practice the amount of fighting you're able to do feels much more limiting compared to the PP system. It also disproportionately punishes the player as you have to fight through a gauntlet of wild mons as well as teams of enemy mons. While stalling out the enemy's stamina is technically a viable strategy, it's needlessly time consuming and you'll really feel the pain when you get hit with debuffs that increase your stamina usage. If this system were to be kept I'd like if stamina costs were cut down by a lot or give some stamina recovery after each battle.
  3. 5.00 star(s)

    Juicy94

    FINALLY, I have been waiting for a tamer game that looks like the creator cares about more than being a pokemon clone. I am very impressed with this game. The concept is fun and the animations look really promising!!!! Not sure if there is a gallery in the demo (maybe I missed it) but overall, I am very excited to follow this game.
  4. 5.00 star(s)

    defnotalt

    [Reviewed Demo version]

    Ok, seems like a pretty solid start! Rather short demo, but shows quite a bit of promise.

    Amazing art style and neat animations, the spirit designs are pretty interesting/funny too.
  5. 5.00 star(s)

    bravoski

    Version for this review is the demo

    Pretty damn thick demo, haven't even made it all the way to the end yet
    Art is nice, sex animation for each spirit captured plus battle effects, SFX, music, the whole deal is pretty nice

    40 spirits(mons) to capture already, most of the systems are explained pretty well, could do with a weaknesses and strengths explanation

    only real grips, game froze when i tried to change the resolution and the running speed is so slow, even with always run checked it needs to probably be doubled but short of that, oustanding first release

    Edit1: Alright I was right near the end of the demo, still plenty of content for a first release and discovered you can actually see weaknesses and strengths in the battle, you just scroll up and select the enemy