Version: RPG Maker VX ACE
I created a paperdoll system that use 50+ sprites with tones of small size to compose a single character and using 5 characters at the same time.
Sometimes it causes a little lag but not all the time, is this related to my PC performance or those are too much sprites for the engine?
I created a paperdoll system that use 50+ sprites with tones of small size to compose a single character and using 5 characters at the same time.
Sometimes it causes a little lag but not all the time, is this related to my PC performance or those are too much sprites for the engine?