- Jun 16, 2020
- 13
- 3
What prompt can make the overall of image softer
I try some less contrast or soft theme
there no difference
I try some less contrast or soft theme
there no difference
(blurry:1.5)
to make it stronger. lighting makes a difference, e.g. rim lighting
, you can use certain artist styles for a strong effect, there are certain checkpoints and Lora's that have this effect. Don't use certain words like ultra detailed
, and there are several more. Install the extension with wildcards and look through them to get an impression what tokens have this effect, and which ones you should not use.thanks I ask some page I follow turn out he edit them in adobe lightroom to get that effectIf with softer you mean blurry, then blurry or bokeh, and weight like(blurry:1.5)
to make it stronger. lighting makes a difference, e.g.rim lighting
, you can use certain artist styles for a strong effect, there are certain checkpoints and Lora's that have this effect. Don't use certain words likeultra detailed
, and there are several more. Install the extension with wildcards and look through them to get an impression what tokens have this effect, and which ones you should not use.
style of Paul Barson, style of Oleg Oprisco, style of Brandon Woelfel, style of John Atkinson Grimshaw, style of Johan Hendrik Weissenbruch
Use the word "soft" .. in different descriptions such as "soft light", "soft shadow", "soft edge" also use "bokeh", "filmgrain". Try different samplers. Try "clarity" in negative, probably need to add/retract weight. "diffused light" has a softening effect. If you are ither using hiresfix or upscaling use ultrasharp for softer details. Nmkd gives more crisp edges.What prompt can make the overall of image softer
I try some less contrast or soft theme
there no difference
Did a plot of the first image. I don't have any of the loras or the vae so took them all out. Was left with this. :-Heh, that would work too
View attachment 2931451 View attachment 2931454 View attachment 2931456 View attachment 2932680 View attachment 2932678
Edit: The first three images had prompts that had a typo,a double ':' before a lora weight. No clear error and consequently none of the lora models actually loaded, so Images were good only due to the dreamshaperPixelart model in use (and prompt). When corrected the simulatneous loading of Lora's caused images to get garbled. I had to use the block weights extension to fix this. Now I get again some usable image, completely different style. Last two images are the result of this, not perfect, but I was trying to generate some corruption/sex toy 'inventory' screen.
You misunderstand me, I wasn't trying to replicate your picture but was just showing people the difference the checkpoint can make. I'll disagree with you on steps though, especially if you use a lot of loras or adetailer. I regularly get artifacts on lower steps, I find 40+ to be where those disappear.You are using a different checkpoint. The one I was using wasYou must be registered to see the links, also the seed is on CPU, you can set that in the settings. I have an AMD gpu and cpu is more platform independent. You shouldn't need the lora's because I made a mistake and none actually loaded Your images are fairly ok. To reproduce my last two images require theYou must be registered to see the linksextension, and those did use the Loras. Steps beyond 20 are fairly stable, usually. A parameter to play with, beside seed is CFG scale. Also if you have multiple checkpoints you could use that as Z axis.
Don't use too many different for each, or your matrix will end up being too big (another setting allows creating larger images, but better is to just do several queries in a row). Also the Agent scheduler is a nice extension to have.
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I run on cpu, though, so for me 40 steps is not really an option anyway. If lora's have issues with 20 I use the blocks weight extension, other tricks or drop them.if you use a lot of loras or adetailer I regularly get artifacts on lower steps, I find 40+ to be where those disappear.
I quite liked this video guide, esp the first 5-6 mins.AI army i need your help. I'm trying to get along with comfy ui, but it turns out it's hard as fuck to me for some reason.. Does anyone have a written tutorial that is detailed and explains everything or at least most of the functionality and "what does what"? In a1111 you just punch in some words and numbers and the image pops up, with the nodes and shit "i am confusion"
Edit. alright i have managed to deduce why my images look like garbage, turns out that denoise in ksampler node works a little different than denoising in a1111
You can load a png file like a .json workflow file.Alright bois, i'm getting there... Progress is slow, but 99% sure tomorrow i'll have something to share View attachment 2935471
Yup, that's what i've been doing to learn. it's much easier to see what is connected where, when you can move nodes, mess with links etc.You can load a png file like a .json workflow file.
It will load the full pipeline if it was generated in comfy. Never tried it on a Auto1111 png
I believe this is a map I made for my first D&D campaign, including secret rooms and passagesAlright bois, i'm getting there... Progress is slow, but 99% sure tomorrow i'll have something to share View attachment 2935471