so wtf happened to this? It's already the end of the month.
Were we ghosted again part 2: electric boogaloo?
Nah, it's being worked on. Here's news from
an hour ago around the time of this post (from Patreon)...
1st Dev Update + Alpha Release Announcement
I realize not everyone is following me on discord (as I'm usually active there) and I feel bad for neglecting Patreon especially since you guys are literally the earlier supporters over here.
But to keep you guys up to speed, there will be an upcoming Alpha Release within the next few days to test out how the game runs on other devices and to squash out some bugs.
This alpha release will have cut content, and will only feature Aquamarine's routes.
(Need to build up anticipation for the game somehow, yknow?)
As for an update on recent game development's I've just implemented parallax/panoramic view in the game!
It's something I've always wanted to have in my game because it looks cool af. Initially only wanted it on the main menu but was pleasantly surprised when you can reuse the same code for the entire game. Honestly this took a chunk of dev time (since I have to individually redo how all the scenes and images were displayed) but now that that's out of the way, it's better that I got it implemented THIS early otherwise it will be hell to if the game is much bigger.
So for transparency's sake, what's left to develop before the alpha release?
-sex sound FX (this will include moaning, cumming, and slapping sounds, the basics) -extended scene to introduce an extra character.
-polishing up the ending dialogue
-finishing the "ending" surprise (this one I really want to get done the most. I refuse to release without this xD)
Otherwise that's about it, aside from bug fixes. If you look at this it genunely looks like it can be done with one seating but alas. I keep being too overconfident again and again.
Stay tuned for more updates and look forward to the alpha release and eventual full release of the first version!
Parallax in action:
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