Sounds like an interesting project! Looking forward to seeing some concept renders of what the gameplay may look like!
Seems like you've got a lot on your plate, with the coding, artwork, writing and everything in between, but if I understood correctly, you had a bit of a whoopsie with the project files. I'd recommend you start using some sort of version control system like git so there's less of a change of doing irreparable damage to the project files.
I finally rebuilt it all to at least what it was before (it's better now than then, I think). I basically have a demo ready for the battle system now, I just want to add a couple more levels to the demo and make a sandbox mode so people can have some fun messing around. So far I think it is very fun, but I'm going to want a lot of feedback and stuff from people.
My Gameplay Vision:
Objective - Free the galaxy from the supreme empress.
Overworld - on the overworld it plays out kind of like a board game, the closest thing i can think of is that galactic conquest mode in SWB2. You start as basically a pirate and you attack ships and factories to get money. There will be planets to buy recruits from, enemy bases...etc. Some
Space Battle - What happens when you enter a conflict (basically the only thing the current demo will contain). You send in your ships to battle with the enemy, whoever has ships left standing wins. If you lose, your big battleship takes damage.
Battleship menu screen - Where you manage your army, look at your stats, breed new soldiers...etc
Saloon/Shop - where you hire recruits, buy upgrades and items.
I want the game to be pretty simple and fun while also giving the user quite a bit of freedom on how they play the game. I also want choices that change which units you are able to breed so that each playthrough can be uniquely different. I'm thinking about making it a roguelike game, but making it fun comes above everything else. If I can't make a fun game I have no business making games.