Pretentious Goblin

Devoted Member
Nov 3, 2017
8,246
6,969
I didn't see any tag mentionning it so here I ask, is there actually any sex scene?
With Aura? A reluctant handjob and reluctant slime "bonding" is the farthest she goes. Another character has a threesome. None of these have a CG yet, they're text-based, though eventually they'll all get art. There are others, though the common themes are groping, submission and drugging.
 
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iranomaya

Newbie
May 8, 2017
35
10
Wow, the Mammon fight is tough. I can beat those guys twice easily enough, but the RNG always gets me by the third time. Still not going to remove the collar, though (it would be nice if the scene after the first resurrection acknowledged I still haven't, by the way). But I am coming back with Weapon Oil.
 

stansalino

Member
Jul 18, 2017
497
279
With Aura? A reluctant handjob and reluctant slime mating is the farthest she goes. Another character has a threesome. None of these have a CG yet, they're text-based, though eventually they'll all get art. There are others, though the common themes are groping, submission and drugging.
The slime scene is just text based? That’s disappointing, is there a timeline for when cgs will actually be released for these?
 

aura-dev

Active Member
Game Developer
Mar 1, 2021
825
1,845
The slime scene is just text based? That’s disappointing, is there a timeline for when cgs will actually be released for these?
Currently commissioning H-CGs every second month (and non-H stuff the other months). Which scene gets illustrated is voted on by patrons. Currently in the lead is anything that features boobz groping, so the latest commission is Maid Job 2.
 
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aura-dev

Active Member
Game Developer
Mar 1, 2021
825
1,845
This is probably my favorite game from this site and I've played plenty ^^'. I have a few questions:

1) Is there a way to bring the Adventure guild companions to lv. 3 before the Festival?

2) I'm not sure about Corruption and Willpower. In the beginning it's suggested that keeping a high corruption banked makes Aura more susceptible to bad choices in Roya, but in this chapter this is mostly untrue.
While the corruption choices in the game seem generally very well made (should I spend several hundreds of credit or should I lose a bit of dignity? should I spend several days in powering up or should I cash in the reward for a particularly diffuclt quest by removing the collar?), the Willpower stuff was really un-intuitive for me. I could easily go for most of the current game not knowing what the "Cursed" status was. I finished it without knowing what "pink" scenes are (and read about them in the forums). In general I don't know why someone should use the Sweet Memories drug (which seems to be the main outlet for lowering Willpower to meaningful levels) and do 'dangerous' stuff in the same day, especially considering the Cursed status cripples you.

While for most lewd scenes in the game you can reason in-game along the lines of: "I really need to get that costly upgrade, it won't hurt telling the merchant he's right about this" or "I could really use a stronger Slime to help me in that fight, whoring a bit is bearable", Sweet Memories feels mostly like: "I really want to see what happens in this scene if I have low enough willpower", which breaks the immersion.

Aside from this matter the game is absolutely fantastic, well thought, well written, with excellent design ideas, nice balance, great corruption. Love it.


3) I found the paper with the explanation for Blackjack but couldn't understand what it actually meant and how to break the game. ::
Thanks!

1) You can bring John and Charlotte to level 3 before the Festival. Paul doesn't have a side quest with Aura because of certain doubts he harbors towards Aura.

2) I think the most realistic way to trigger pink scenes and incorporate sweet memories is to role play a very overeager and self-destructive Aura. Invest into Vitality Potions, Energy Potions, Mana Stones, etc. and try to stretch how far you can get in a single day as far as possible. Due to lack of skills and stats you will be forced to use those potions quite often and also have a lack of funds at the end of the day. It may be a very specific way to roleplay but to be honest.

I have seen quite some other proposals to rework the willpower system but wasn't too happy with them as in a certain way, pre-major curses such as Eyes Of Greed, it should be hard for Aura to get into pink scenes, since the game is just in the beginning stages at that point.

3) :p
 

stansalino

Member
Jul 18, 2017
497
279
Currently commissioning H-CGs every second month (and non-H stuff the other months). Which scene gets illustrated is voted on by patrons. Currently in the lead is anything that features boobz groping, so the latest commission is Maid Job 2.
Thanks, what are the scenes that can currently get voted on by patrons. I’m interested in becoming one if there are some good ones that can be voted on.
 

aura-dev

Active Member
Game Developer
Mar 1, 2021
825
1,845
Thanks, what are the scenes that can currently get voted on by patrons. I’m interested in becoming one if there are some good ones that can be voted on.
Breast Groping By John, Bonding With Slime, Giving Demon Worshipper Handjob, Listening on Liliana Having Sex, Maid Job 1, Maid Job 2.

Maid Job 2 is first place in the poll, so I commissioned that one yesterday.
Second is I think Breast Groping By John, followed by third Giving Demon Worshipper Handjob.

But the artist isn't super fast, so I wouldn't expect more than illustrations for two scenes this month.
 
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stansalino

Member
Jul 18, 2017
497
279
Breast Groping By John, Bonding With Slime, Giving Demon Worshipper Handjob, Listening on Liliana Having Sex, Maid Job 1, Maid Job 2.

Maid Job 2 is first place in the poll, so I commissioned that one yesterday.
Second is I think Breast Groping By John, followed by third Giving Demon Worshipper Handjob.

But the artist isn't super fast, so I wouldn't expect more than illustrations for two scenes this month.
Thanks. What would the slime scene entail?
 

Idontplay

Well-Known Member
Oct 30, 2017
1,209
1,669
aura-dev Can I suggest you to put an auto-save (if it is possible) in those long battle you often include in the game, in order to avoid to replay the entire sequence before the battle?
Anyway this update seems very satisfying.
 

aura-dev

Active Member
Game Developer
Mar 1, 2021
825
1,845
aura-dev Can I suggest you to put an auto-save (if it is possible) in those long battle you often include in the game, in order to avoid to replay the entire sequence before the battle?
Anyway this update seems very satisfying.
I would like to but sadly vanilla RPGM sucks at auto-saving during events. When reloading, events will be repositioned at their initial position which can then break cutscenes.
I can evaluate integrating a plugin in the future to deal with it, or make my own for that, in the future.
 

bimboform

Newbie
Feb 13, 2020
75
71
That moment you realise your Isekai is a Shounen.

Well that was a bit of a roller-coaster. Overall the ending of the Festival was good. Most of it was amazing, but one big frustrating chunk really brings down the average.

Bugs:
- During the phase one battles I got a “TypeError Cannot read property ‘subject’ of null” when starting a battle one time.
- One of the (many) times the slime got summoned it didn’t become viable until it took an action, although it could still be targeted.
- When the festival ended (after Richard left) got ‘ERROR: Tried to close objective ID 6 of quest with ID 20, but no such objective is registered.’
- Not sure if it is a bug but on several occasions I lost a battle in the first phase but things continued as if I had won. No obvious pattern.
- During the second phase the mutated hydrangea’s pink mist skill reduces Aura’s willpower, despite her not being involved in the fight.
- Perika did not decrease when Aura uses purification during the cutscene.

Non bug but annoying: what does the ‘numb’ status effect actually do?

Start with the bad news, the first phase battles are a nightmare and I fucking hate them.
- I acknowledge that it might have been my build to a degree. MATK and DEF is sub optimal for fighting Mammon. (Although I suspect an ATK focused build would be just as sub optimal for dealing with Arwin.) More critically I did the maid scenes so was at Curse I even starting from max willpower. That said…
- The RNG sucks. The slime always gets at least one spell off (unless you removed the collar) which will one-shot Paul or Charlotte at any health and John at anything but max. There is nothing you can do to prevent this. Mammon will sometimes open the battle by throwing his damage spell at Charlotte, which will one-shot her as often as not. There is nothing you can do to prevent this.
- Semi-related to RNG is Mammon going super saiyan. If he happens to have his buffs up when damaged enough to Enhance the damage spike can easily kill Aura without any time to heal. Similar if Aura is debuffed and he does one of his big attacks. On one occasion he went Enhance while he was buffed and Aura debuffed and did 161 damage with a basic attack.
- (A side note here but this very much highlights the problem of not being able to see enemy health. If you could gauge how close Mammon was to his limit break you could play around his buffs. Without that information it becomes just random chance.)
- Mammon is high health, high MDEF, low DEF and does not appear to be vulnerable to anything but Light. The merchant eventually gets flight, bombs every other turn and periodic full heals.

I assume there must be a Smart way to beat the first phase of this boss gauntlet. Some trick or strategy to winning without sacrificing critical amounts of stats. But for the life of me I cannot find it.

With that out of the way… everything else was amazing.

The second phase is pure gold. Both thematically and mechanically.
It has been a minor theme that for all her personal genius and drive, alone Aura will fall. Only with friends beside her is she is invincible as she believes. This has been shown before, but never explicitly stated. The soldiers during the intro. Rose’s friendship being what prevents deeper mental changes. Paul snapping Aura out of the maid brainwashing. Here we see that brought forwards and highlighted.
Mechanically it is even better. During the first phase your allies are not entirely worthless but clearly not pulling their weight. Backed by Star Shine they are very much competitive again. More subtle but no less enjoyable is the fact that Aura’s fellow adventurers aren’t more powerful than Arwin’s monsters. In a direct, straightforward fight they would probably lose. However three non-sapient monsters and a merchant don’t have much skill and even basic tactical thinking makes the fight easy. Fight smart and victory is yours.

Thinking towards the future Star Shine is a great way of keeping other characters relevant while still allowing Aura to grow into the mantle of a Legendary Hero. It would rather undermine things if junior adventurers could level grind their way up to being demon king slaying powerhouses at the same speed as the Legendary Hero.
Also I look forwards to chapter two giving the opportunity to see powerful enemies get beaten to death by a lowly slime while Aura sits back and relaxes.

The final phase I can only describe as catharsis. The demon general is clearly powerful and clearly a threat. However with the Star Knightess running at full power you have everything you need to take him apart. After all that both Aura and the payer have been through it is exceedingly satisfying to indulge in some Righteous Face Punching.

The twist with Richard works well enough. I’m not particularly fond of the whole ‘no the villain wins anyway’ bait and switch tropes. But I will admit that it gives a good justification for why everyone on Roya isn’t suddenly going to be helping out now that Aura is known as the summoned hero. Also it is refreshing to have both the hero and villain insisting that this is clearly their victory. Having the protagonist be boastful, arrogant and hyper competitive helps to remind the player that the antagonist is also talking out his arse when claiming that everything is going his way.

I suspect that the Bad End for Aura isn’t going to be a Good End for Alicia. Richard is clearly toying with her. The only question is whether she will realise and try to betray him or just be thrown aside.

Somehow the fact that the Thugs were explicitly nameless bit parts makes their heroic sacrifice all the more meaningful. The soldiers at the start weren’t around long enough to get names. But these two are people Aura could have known but didn’t see as worth her time. Yet they still gave their lives for her victory. The fact that a lewd RPGM game can inspire such emotion is a testament to the writing skill that has gone into it.
 
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ss6

Member
Nov 9, 2018
485
426
That moment you realise your Isekai is a Shounen.

Well that was a bit of a roller-coaster. Overall the ending of the Festival was good. Most of it was amazing, but one big frustrating chunk really brings down the average.

Bugs:
- During the phase one battles I got a “TypeError Cannot read property ‘subject’ of null” when starting a battle one time.
- One of the (many) times the slime got summoned it didn’t become viable until it took an action, although it could still be targeted.
- When the festival ended (after Richard left) got ‘ERROR: Tried to close objective ID 6 of quest with ID 20, but no such objective is registered.’
- Not sure if it is a bug but on several occasions I lost a battle in the first phase but things continued as if I had won. No obvious pattern.
- During the second phase the mutated hydrangea’s pink mist skill reduces Aura’s willpower, despite her not being involved in the fight.
- Perika did not decrease when Aura uses purification during the cutscene.

Non bug but annoying: what does the ‘numb’ status effect actually do?

Start with the bad news, the first phase battles are a nightmare and I fucking hate them.
- I acknowledge that it might have been my build to a degree. MATK and DEF is sub optimal for fighting Mammon. (Although I suspect an ATK focused build would be just as sub optimal for dealing with Arwin.) More critically I did the maid scenes so was at Curse I even starting from max willpower. That said…
- The RNG sucks. The slime always gets at least one spell off (unless you removed the collar) which will one-shot Paul or Charlotte at any health and John at anything but max. There is nothing you can do to prevent this. Mammon will sometimes open the battle by throwing his damage spell at Charlotte, which will one-shot her as often as not. There is nothing you can do to prevent this.
- Semi-related to RNG is Mammon going super saiyan. If he happens to have his buffs up when damaged enough to Enhance the damage spike can easily kill Aura without any time to heal. Similar if Aura is debuffed and he does one of his big attacks. On one occasion he went Enhance while he was buffed and Aura debuffed and did 161 damage with a basic attack.
- (A side note here but this very much highlights the problem of not being able to see enemy health. If your could gauge how close Mammon was to his limit break you could play around his buffs. Without that information it becomes just random chance.)
- Mammon is high health, high MDEF, low DEF and does not appear to be vulnerable to anything but Light. The merchant eventually gets flight, bombs every other turn and periodic full heals.

I assume there must be a Smart way to beat the first phase of this boss gauntlet. Some trick or strategy to winning without sacrificing critical amounts of stats. But for the life of me I cannot find it.

With that out of the way… everything else was amazing.

The second phase is pure gold. Both thematically and mechanically.
It has been a minor theme that for all her personal genius and drive, alone Aura will fall. Only with friends beside her is she is invincible as she believes. This has been shown before, but never explicitly stated. The soldiers during the intro. Rose’s friendship being what prevents deeper mental changes. Paul snapping Aura out of the maid brainwashing. Here we see that brought forwards and highlighted.
Mechanically it is even better. During the first phase your allies are not entirely worthless but clearly not pulling their weight. Backed by Star Shine they are very much competitive again. More subtle but no less enjoyable is the fact that Aura’s fellow adventurers aren’t more powerful than Arwin’s monsters. In a direct, straightforward fight they would probably lose. However three non-sapient monsters and a merchant don’t have much skill and even basic tactical thinking makes the fight easy. Fight smart and victory is yours.

Thinking towards the future Star Shine is a great way of keeping other characters relevant while still allowing Aura to grow into the mantle of a Legendary Hero. It would rather undermine things if junior adventurers could level grind their way up to being demon king slaying powerhouses at the same speed as the Legendary Hero.
Also I look forwards to chapter two giving the opportunity to see powerful enemies get beaten to death by a lowly slime while Aura sits back and relaxes.

The second phase I can only describe as catharsis. The demon general is clearly powerful and clearly a threat. However with the Star Knightess running at full power you have everything you need to take him apart. After all that both Aura and the payer have been through it is exceedingly satisfying to indulge in some Righteous Face Punching.

The twist with Richard works well enough. I’m not particularly fond of the whole ‘no the villain wins anyway’ bait and switch tropes. But I will admit that it gives a good justification for why everyone on Roya isn’t suddenly going to be helping out now that Aura is known as the summoned hero. Also it is refreshing to have both the hero and villain insisting that this is clearly their victory. Having the protagonist be boastful, arrogant and hyper competitive helps to remind the player that the antagonist is also talking out his arse when claiming that everything is going his way.

I suspect that the Bad End for Aura isn’t going to be a Good End for Alicia. Richard is clearly toying with her. The only question is whether she will realise and try to betray him or just be thrown aside.

Somehow the fact that the Thugs were explicitly nameless bit parts makes their heroic sacrifice all the more meaningful. The soldiers at the start weren’t around long enough to get names. But these two are people Aura could have known but didn’t see as worth her time. Yet they still gave their lives for her victory. The fact that a lewd RPGM game can inspire such emotion is a testament to the writing skill that has gone into it.
damn right walter white GIF by Breaking Bad
 
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stansalino

Member
Jul 18, 2017
497
279
The reason i keep putting this game off is because it gets updated every day
I’m just waiting for an actual vaginal sex scene before I play it. I’m not a huge fan of just getting to 2nd or third base for ages in a porn game. It has fantastic art tho so I’m hopeful it gets there.
 

Jz

Member
Dec 5, 2016
121
50
quest.png
This is my current quest list, i'm pretty stuck. Could somebody point me in the right direction of where i need to go? I have unlocked everything in the first area of the mind room.
 

Idontplay

Well-Known Member
Oct 30, 2017
1,209
1,669
I would like to but sadly vanilla RPGM sucks at auto-saving during events. When reloading, events will be repositioned at their initial position which can then break cutscenes.
I can evaluate integrating a plugin in the future to deal with it, or make my own for that, in the future.
Ah! Right we are talking about RPGM. A good engine for these kind of games, but with some great limitations.
 

aura-dev

Active Member
Game Developer
Mar 1, 2021
825
1,845
Ah! Right we are talking about RPGM. A good engine for these kind of games, but with some great limitations.
Hmm I just gave it another try and it looks like they fixed that bug where auto-saving during events caused problems.
I could add an auto-save on battle victory.

EDIT: Lol actually nevermind. It still breaks. Meh.

EDIT2: Hm... I think I got it to work.
 
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