Hello my name is Siderophilia and I have played Star Knightess Aura [v0.5] by Aura-dev.
Star Knightess Aura is a story driven RPG which pulls a lot of inspiration from the tropes of the Isekai genre. Another "slow corruption" game, it is clearly not for everyone, but shows some interesting promise for those who enjoy a story that takes its time.
The greatest thing about Star Knightess Aura is how it feels like it was written in its entirety by a 12-yearold. The dialogue is filled with errors, including classics such as "fail to substitute the name of the speaking character". Aside from this, it is also comically childish. The main character and her friends are goody-two-shoes who can do no wrong, while the antagonists are simply over-the-top evil for no apparent reason. In case you missed it, characters will drop lines like "that's the guy who made my mom commit suicide", just to make sure you know that this kid who goes to the same high school as you is indeed, for some reason, pure evil. I also love how it displays the MC's friendships by going on tangents which have nothing to do with the overall story. Do you wonder what kind of books this secondary character enjoys? No? Well I made and scripted a full scene to tell you.
By far the best part however is how the author figued out he can display intonation by changing the font size. When characters angrily taunt their opponents the dialogue just goes:
DiieeEEEEEEEEEE!
You would think all this makes for a bad experience and objectively it is bad writing, but I just keep laughing my ass off reading this and I think trying to fix it too much would just result in mediocrity. Also the way characters are written to be overly good makes the promise of corrupting Aura and NTR:ing her boyfriend with the school bully even sweeter. The main advice I would give the author would be to gather some feedback to fix the occasional erroneous character names linked to dialogue boxes which make reading really confusing and to chill with the damn RPGM smack camera shake effect. Once in a while is fine but you can't do it for every subsequent line of dialogue!
I really like the concept the author puts forward with the three stage structure of Aura entering the dream world of Roya at night, Alicia corrupting her mind based on her actions in Roya, and lastly watching Aura's changing personality taking effect during the day. The first of these stages constitutes the meat of the gameplay and is where the actual RPG mechanics are seen. RPG gameplay is a little unrefined at the time but the base is solid and the author seems intent on balancing it further. I like the way XP is handed out as a quest reward rather than for defeating enemies, as it hopefully means the game won't be too heavy on grinding. It seems the corruption system will be pretty detailed as well, with specific stats measuring attitudes towards cheating, exhibitionism, etc.
The music is pretty obnoxious at times which matches with the over-the-top atmosphere. I'd recommend turning it down a bit. I don't know if these are default tracks for MZ or if the author found them in some royalty free music bank.
The one reason I might recommend holding off on playing Star Knightess Aura for now would be the lack of art. I get it, art is expensive, and I see how it can be bad to rush into the process as a lot of projects end up with style changes due to switching artists mid-development, the way the dev's Patreon just says he'll "look into it" if the project reaches a set goal doesn't ring well. The fact of the matter is, art is a major component of games like these and if the user experience is going to improve significantly at a later date you might be better off waiting until then. Check out the game if you consider supporting the dev, but otherwise maybe just hold off for a while.
It's a tough game to score. A lot of the enjoyment I got out of it was kind of ironical, but I also think it shows a lot of promise and could be a genuinely good experience in the future. At the time however it is a bit hard to predict if it will live up to those expectations. As of now it's a 4/5 stars, but I'll make sure to follow development and be around to update the score if future releases improve on what's already there.
edit: As of v0.10.1 the developer has addressed most of the concerns that itched me, and also hired an artist through a very open process.The visual art is probably going to lag behind the developed parts of the game for quite some time, but it looks really amazing. Thus the score is updated to 5/5.