What a pleasant surprise, this game. This was a bottom-of-the-barrel find for me. Between the anime style and the stock RPGM thumbnail, I wasn't expecting much. But something about the description caught my attention. "to brainwash and corrupt Aura from the inside"? Maybe this would be a little more than a wannabe rapey H-RPG. And indeed, SKA offers one of the most comprehensive intentional corruption plots I've seen, and that's not the only thing it brings to the table.
tl;dr of the premise: Aura goes to school and interacts with friends during the daytime, and is a heroine in the fantasy world of Roya at night. Her ex-friend Alicia interacts with Aura in the real world, lives in Aura's head as a demonic entity while Aura is in Roya, and has access to Aura's subconscious. Due to a curse placed on Aura, various acts increase her Corruption, which Alicia can direct on changing various things - Aura's interests, her disposition towards the people around her, and more. You play as Aura in Roya, as Alicia in Aura's subconscious, and then you watch the events in Aura's life in the real world.
The two protagonists are... interesting, in a good way. Aura is, at first and at least for the first few hours of the game, kind of a Mary Sue. Studious, geeky and despite that, supremely confident and able to stand up to the school bullies to protect others. She's the perfect starting point for a slow and thorough corruption. Her former best friend Alicia is a cross between a school bully and a Disney villain, evil laugh and all. She mocks Aura's innocence, naivety, chastity and faith in people, gleefully tearing them down, bit by bit. There aren't many scenes with Alicia where she doesn't end up getting herself wound up in an inner monologue about how she's going to ruin Aura, and I can't help but smirk along at her excitement. It's refreshing to have a villain who is into the corruption per se rather than just being an opportunistic lecher.
The gameplay is surprisingly polished and fun. It's not a big deviation from classic RPGM gameplay. You fight mobs, you learn spells and skills, you spend gold on armor and weapon upgrades. It all feels "tight", there's not much fat here. Every consumable is useful, even the lowly apples are important for recovering health between fights. Every ability has its uses. Mobs don't respawn, so there is no grinding, though I found myself backtracking through dungeons a lot because ending the day to restore HP and MP often feels worth it (though it also increases Aura's Corruption a bit, which you may not necessarily want too much of). At the same time, it doesn't feel too restrictive, there is some player agency here in what quests/training/purchases to prioritize and how to spend the day. The boss battles are tough but usually fair. Sometimes they're excessive, especially the optional ones which you can find before you're really ready to take them on. It all entices the player to have Aura evoke her overpowered form by removing her collar, which also increases her Corruption quite a bit. I love this mechanic, as it gives the player a major tool in managing Corruption progress, and allows them to essentially skip fights they don't want.
The corruption aspect is what drew me to the game in the first place. Right now it's both exciting and frustrating. This is already shaping up to be one of the most comprehensive corruption arcs seen in a game. While some games would be happy to slap a "lust curse" on the heroine so that she has to have sex early and frequently, this one has her personality systematically dismantled at the hands of a giggling evil genius. Geeky interests give way to more girly ones, friendships are strained, morals are compromised. It's a very slow burn, there's hardly any sexual content in the game right now. What there is almost feels shoehorned just to have something in the early game, the usual "I'll give you a discount if you let me see your panties" trope. Acts like this increase Aura's Lewdness and Lewd Knowledge, which are separate from Corruption, being stats rather than a resource. Honestly, I'm not a fan of how these are rationed and gated behind scenes you may not want for Aura's corruption arc. Compared to Corruption, Lewdness feels more rigid, which I'm not a fan of.
My frustration with the corruption system comes from its relative linearity right now, with much content just not being available. Also, there is a strong sense of a lot of the content being gated by events, not just the stat requirements you are given. You see all these rooms in Aura's headspace, with all these things you can spend corruption on, yet right now it's somewhat of an illusion of freedom. There's a reason why you may, e.g. need exactly -63 relationship with Alicia to make a certain change, it's because that's how far the events can get you. You can't even touch Aura's relationship with her BF or Richard yet. I dearly hope for less linearity when the game is closer to completion. With enough work, this could be the most intricate and replayable corruption-focused game for those of us who aren't in it just for the sexual content.
What I'd like to see in future updates:
- More real-world scenes and scene permutations based on player choices regarding Aura's corruption, of course.
- Less linearity in Aura's corruption in general; not much content that is gated behind story events or other corruption aspects, except where it wouldn't make any sense otherwise.
- Once directly sexual corruption options are available, it should be in different types, e.g. exhibitionism, masochism, sadism, oral, etc. And again, independent from one another as much as possible.
- The tone of the game is usually rather saccharine, especially Aura's positive interactions. I hope this is something intended to be subverted as the corruption progresses. More negative interactions, more selfishness, superficiality, and of course some good, dark NTR.
- This may sound strange, but I hope sexual content with Alicia is going to be optional/avoidable. More Charlotte would be nice, though.
- Eventually, a scene guide/recollection room that persists across playthroughs, including all the real-world scenes.
- Repeatable (maybe escalating) sources of Lewdness so the player can avoid scenes they don't want.
- Art for the sex scenes, of course. I know 2dcg is coming, though I'd also welcome sprite sex and more sound effects.
- An option for instantly-appearing text rather than crawling.
- An item or ability that teleports back to the shrine, to minimize backtracking.
Update as of August 2021:
The central characters have received new commissioned illustrations and the H-scenes are slowly being illustrated as well, with the priority being voted-on on Patreon. Most of the maps have been redone with more appealing tilesets, so this is one of the nicest-looking RPGM games I've seen.
H-scenes now have a "pink version", achieved by tanking Aura's willpower temporarily, which garner more Corruption, Lewdness and secondary lewd stats. Should help with avoiding scenes you might not want while still getting those stats.
Instant-text is now an option, much appreciated.
A relatively linear progression of mental changes is planned for 1.0, and there are more plot-critical interactions within these mental change scenes than I thought, which will make non-linearity tricky, though it is apparently something the dev wants to do after 1.0.
Directly sexual mental changes are not available yet, meaning the H-scenes remain, for the most part, reluctance-based on Aura's part. As of right now, the game is around 20% of the way to 1.0 and Aura's corruption reflects that, so it is still a game that will mostly be appreciated by fans of mind-control and slow corruption.