Scenes taking place in Aura's, Richard's and Alicia's daily life, as opposed to their fantasy personas in Roya.What are real world scenes?
I can try including a ‘cheat sheet’ for regular mobs. But the Bestiary gives you all the raw info. Plus the ‘best way’ of dealing with an enemy depends heavily on what skills and stats you have.I think what I need from a walkthrough is a cheat sheet on how to beat each enemy, and best approach for a group. This feels very much like 'puzzle combat' and I just haven't figured out much.
Well both Earth Mage and the f’ing lightning fragment have a perfect counter… on the Patreon build. (0.16.2 I think?) Rock Body gives you RES to Earth and Lightning, making both enemies vastly easier.I realized lightning is great against humans generally for example, but the Earth Mage is completely confusing me and I have no idea how to tackle Fragments, which one should I take out first? How? Stuff like that.
It's at the bottom of the changelog.Anyone know the current approximate balance of scenes to CG's? Played some of the first versions and wanna come back but also not if a lot of CG's are still missing
Nope, check back in summer... of 2024, when the ETA for 1.0 is.Just checking in....
Is there an ending to the game yet?
lol... ok... was fun playing the game.. But without atleast one ending.. I'm just setting my self up for disappointment and most likely will end up being forced to start a new game at a point. I've got so many other games to play instead while I wait.Nope, check back in summer... of 2024, when the ETA for 1.0 is.
You didn't miss anything, there is just very little content yet to prepare you.I've got an issue with both this release and the 0.16 prerelease.
i chose story mode, and up until now all was good.
But in this new release, I am unable to survive in the cursed fortress (latest main mission apart from the undergrounds of port town) even though it seems like it's not a jump in missions at all?
hahahahaI think at this rate it may see completion before the end of this year.
I can't seem to reproduce this. Could you share a save?Somehow, bless item skill got broken between previous patch and the newest. No items show up when used.
Someone posted a save in the previous page. If it has the Clear Gem in the inventory (key items), you can access the galleries.Anyone got all the events unlocked? want to see them, then grind the rest myself. a little self spoil.
I really want to like this game. I love the artwork, and the story. But the FUCKING GRIND man.. it's absolutely killing my drive to play it. Not so much the "slow burn" of corruption either.. it's the fucking SLOG FEST that is the combat and questing. Just endlessly running around going through bullshit fights.. where the AI is apparently GOD TIER, even on Story difficulty. Fucking ridiculous for an H-game to be stuck on Dark Souls difficulty. I'm stuck on the fucking slime summoner battle, and if I could throw a rotten tomato at you, I would. Fucking hell man.. I'm just trying to corrupt some cute innocent girl.. Now I'm too angry to even jerk off.You didn't miss anything, there is just very little content yet to prepare you.
The process I use and has been proven quite good in the long run is to
Currently, I am setting up all three main quests so it will be some time until I can focus on side content.
- Introduce some initial tools/skills (done the last couple of months e.g. Eastern Forest of Runes, Nephlune, rescued refugee rewards, bar job, etc.)
- Design main content challenge / puzzle based on available tools/skills (done in last release for fortress of wrath)
- Design side content to make it easier to obtain the initial tools or provide new ways to beat the main content (done some work on this last week in the latest prerelease, was priorly still busy creating side content to make the pre-Festival part a bit easier for example Artist Job.)
- Repeat
The disadvantage is that some new content may seem really difficult.
But on the other hand I don't need to rebalance and rework old content all the time and can get to the right difficulty by adding content.
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