- Nov 15, 2017
- 564
- 447
aura-dev Here are some issues I have ran into over the last few versions.(I should probably actually start writing these down when I encounter them)
Killing the alchemist in the refugee camp doesn't increment the compendium kill counter.
I play with instant text on, so this might just be dropped inputs, but it seems like some text plays twice. Similarly, I ran into several instances with the text box being a single 'b'
In my high lewdness/vice playthrough Desmond's sprite stayed on the map instead of walking back into Aura's sprite after suggesting you should keep the hermit's artifact.
The toll bridge bandit leader doesn't seem to reward a victory point.
After clearing the hermit's quest, Desmond's Yes/No prompt to return to the guild has the no option on top.
Killing the alchemist in the refugee camp doesn't increment the compendium kill counter.
I play with instant text on, so this might just be dropped inputs, but it seems like some text plays twice. Similarly, I ran into several instances with the text box being a single 'b'
In my high lewdness/vice playthrough Desmond's sprite stayed on the map instead of walking back into Aura's sprite after suggesting you should keep the hermit's artifact.
The toll bridge bandit leader doesn't seem to reward a victory point.
After clearing the hermit's quest, Desmond's Yes/No prompt to return to the guild has the no option on top.