Well the corruption, not the H, is the real focus of the game, though we should be seeing Aura's IRL get spicier as the game goes on. There is no hard time limit in any mode, you can do whatever until you run out of mental changes, max out Corruption and thereby get a Soul Break. Which is not possible in Story Mode, so effectively it has no time limit at all.Kind of extensive just to get one or two good lewd scenes. But I have high hopes for this. Next month I'll sub so we can have more H-CG scenes. Also if story mode could've more days to mess around and explore that would be great.
Thanks for your time aura-dev. Yeah, looks like the replaceAll's only there. Used replace with a global flag instead and works like a charm now.I think there's a couple of replaceAll's in the plugins so I don't think that's something that can be quickly fixed.
EDIT: Searching reveals its only there so maybe the call could be replaced.
If you're playing version 0.20.0, get the newer version. You can just copy your save folder and continue.when i deffeted the first ennemy the aura not can enter in citty for the first entrance(same 2 guards), i found this bug
The same place you turned it on, just click on it again.Nephlune's Duelists Win against old man Olaf
Hi, how do I turn off Shadowcloak? I looked in different areas, hoping I overlooked someplace where I can turn it off.
Thank you for your help!
- In theory I should be incrementing the reading progress for every completed book when the max reading progress is increased. Could you name the concrete books where this seems to be not happening?A few bug reports:
- If you already have completed books before "Useless Knowledge" is added to Aura's skills, the progress check is messed up because the current progress is over the base maximum (this only really wastes time and adds progress indefinitely instead of showing up the message, but worth mentioning?)
- Negative womb of lust penalties will crash the game (because the value cannot be properly displayed). This isn't normally supposed to happen since it gives -5 willpower per day every day after initially acquired, so I've been trying to reproduce this one.
- Getting sent to the clear area at unexpected times (when there are still many things to do); happens for example in Mountainreach (after meeting Belphegor and unlocking the incomplete Legs of Sloth curse)and after defeating Sathanas's army in Draknor Fortress.You don't have permission to view the spoiler content. Log in or register now.
Sorry if these are already fixed.
That mode effectively already exists in the story mode. If you play in story mode the max corruption end doesn't happen.This has probably been discussed before, but it'd be nice not to game-over from maxed corruption if there's no way to spend it. I know nothing about RPGMaker but could there be a way to flag so that you get the game-over only if there available mind modifications? Alternatively, could Alicia intervene in some way, perhaps as a purchasable upgrade: e.g., "tell me if you're thinking suicidal thoughts"? Or finally, replace the game-over with some sort of alternative penalty, like (temporary? permanent?) stat loss? Anyway, not a huge issue, but some ideas came to me, thought I'd dump them here.
None of these really work (design-wise, implementation would be trivial) because it just incentivices to do all mental changes and then use SK on everything and then ignore the corruption stat as a whole. If that is the desired outcome, then it's better to just play in Story Mode.This has probably been discussed before, but it'd be nice not to game-over from maxed corruption if there's no way to spend it. I know nothing about RPGMaker but could there be a way to flag so that you get the game-over only if there available mind modifications? Alternatively, could Alicia intervene in some way, perhaps as a purchasable upgrade: e.g., "tell me if you're thinking suicidal thoughts"? Or finally, replace the game-over with some sort of alternative penalty, like (temporary? permanent?) stat loss? Anyway, not a huge issue, but some ideas came to me, thought I'd dump them here.
Ok thank you, was able to get it sorted - it had enhanced by the name.The same place you turned it on, just click on it again.
You'll also need to turn off any auto-spells, such as Tailwind.
Except that removes all incentive to be careful with SK use and lewd events, which -- at least in my opinion -- adds a ton to the game.That mode effectively already exists in the story mode. If you play in story mode the max corruption end doesn't happen.
You're partially right. I assumed anyone wanting to play the way you described would be on Story Mode already, and so corruption game-overs existed just to make pure playthroughs challenging. So yeah, ignore my first suggestion (corruption death only if you've skipped mental changes), as this would allow someone to spam SK simply by keeping up with every mental change.just incentivices to do all mental changes and then use SK on everything and then ignore the corruption stat as a whole.
No corruption gain at all removes all time pressure and means you can always heal up for the next day by ending the day for free, effectively removing all aspects for resource management. This is something that I dislike about games faking urgency but actually you can take all the time in the world. Or you can grind infinite money and health from the workshop, etc.If you dropped the nightly corruption gain, you could keep the corruption game-over to prevent people from spamming SK and lewd events. Or maybe have nightly corruption gain happen only on nights when people skip available mental changes (which would keep pure playthroughs challenging).
Thanks again for the quick reply!- In theory I should be incrementing the reading progress for every completed book when the max reading progress is increased. Could you name the concrete books where this seems to be not happening?
- Never heard of the womf of lust penalties going into the negative. Would be very interested if you can figure out a way to reproduce this.
- The clear area always gets triggered at the end of content for each of the 3 main quests which is intended. May be a questionable choice from my side but definitely intended behavior.