This game is ridiculously good, I'm so impressed. Probably my favorite thing about it is that the way the game is designed and balanced naturally pushes the corruption and lewd events - ye olde gameplay/story integration. This is something I've really wanted from similar games but I could generally just avoid anything 'bad' if I'm roleplaying the character, which makes any lewd or corrupt actions more my choice than something the character would reasonably do. With this game, I started a new run on Story difficulty b/c I do want to see the pure route before I get too far on the corruption route, but even there I'm accumulating a fair amount of Corruption (even though it doesn't matter, and I do have enough Blessed Water that I could significantly reduce it - but Alicia could be spending some of it if I let her!). On Normal, I was going through the corruption events very naturally, and even if I manage to get through that playthrough without triggering many or any lewd events, I don't doubt that if I crank up the difficulty, the constraints on money and willpower will effectively force my hand.
That's not the only thing I like about it, though. The writing is excellent, the gameplay has depth, and it's just fun to play. I haven't seen that much of the art yet; I think the art for Alicia and Roya!Aura is particularly good, but I think the pose for Earth!Aura is a bit odd. It's more demure than her character is written to be. I could see that being something that changes with the corruption, as I've already seen her clothes and hairstyle change, but she already starts out with a ton of self-confidence (which is great) and is going around kicking people's asses (or their nuts), so...
I haven't finished a full playthrough yet, but I did want to share a couple of small criticisms, especially since I know there's a (the?) dev reading this. Nothing that would prevent me from giving this a 5/5 once I'm done (although honestly this deserves like a 7/5 lol), but since they're on my mind, in rough order of importance:
- The load menu should be accessible in combat, even if only via keyboard shortcut. I understand disabling save, but I frequently get into combat and immediately (or quickly) want to load my save, and instead I have to either close the game or play through the combat.
- I would expect that on harder difficulties, save-scumming to get the back attack, or just avoid enemies entirely, will be really important (it feels that way on Normal), and really annoying for certain enemies that move really erratically. I think it would be nice if all the enemies either clearly could or could not be stealthed past/back-attacked. IMO the erratically moving enemies are just frustrating to interact with, to the extent that it matters. I like the design where some enemies have their backs to walls in ways that indicate your inability to stealth past/back-attack them as applicable. I think the twitchy aspects of trying to thread your way through enemies is less compelling than the thinky version. And there's enough challenge in the game that I think it's okay if stealthing and back-attacking is pretty easy when it's available, with added challenge coming in via exploration elements.
- The wind mechanic in the avian area is not fun, I don't mind having it be a combat element but the effect on the map is just annoying. Kind of an extension of the previous point.
- I know there's no reason for Aura to tell Rose about Roya, or for Rose to have any insight into what's going on with Aura and Alicia as the corruption progresses. Still, I'd like to see Rose have more of a chance to fight back. If nothing else, it feels a bit arbitrary that the lack of non-corruption events after a certain point means that Rose relationship points don't accumulate passively over time. Seems like Alicia should have to overcome that more than she does, at least insofar as it's established early in the game that relatively innocuous interactions build their relationship. Granted, I haven't seen the entirety of this storyline play out yet (haven't gotten into the second room in the mind palace, but am close to unlocking switching Rose & Alicia in going home).
- I get why you can't see Aura's shoes, but as much focus as there is on shoes... maybe you should be able to see her shoes.
- There are some situations where it's not clear to me whether something will end the day or not. I'm not sure if I'm just missing a subtle wording difference or I'm dense or what, but there are cases where you can learn something without it ending the day, and cases where it ends the day but isn't a promise, and I can't always tell them apart except via trial & error.