If you want a game that's a quick fap, then no. If you want your game to be told primarily through image, then also no.
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Very good post. Thanks a lot.
What I would like to add is, that as changing mentality system is quite unusual as idea is rather not well implemented at the end.
First of all, if player does not advance with Alicia minigames, nothing really happens. Just corruption raises and Aura becomes corrupted.
Second is that EVEN player start to play that minigame, there is no choice at the end of the day. For example Aura cant keep both Rose and Alicia as friends. Or keeping the university track together with fashion zines.
Also there is no visible explanation what and how game can proceed. For example a book can be removed, but it is unpredictable when replacement will come. May be there is logic, but not obvious for sure.
New Game + can only start if the end is reached. Otherwise just load or regular new game
Battle system, even designed to be more diverse is actually quite boring at the end. Some (
almost all to be readed) skills are pretty useless.
Game is designed to start with lower difficulties. Otherwise Aura should constantly remove collar..
Inventory system is really awful. No way to control what to wear and how to look for Aura. Not to mention ingredients and resources limit.
Quest system is even worse. Some quests does not start if others are not done. Other which should have some time dependency does not work as designed.
Roleplay and Character evolving are practically non existing.
And as mentioned in the quote. This game have
so much text, that many VN, KN can be jealous of.
And one last thing which pissed me off MOSTLY. Why reading of fashion zine and wearing nice skirt will lead Aura to want tokill people as it was the case with Edwin starting quest.