Sir. Nobody
New Member
- Sep 13, 2024
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This may not be scientific, and I could be wrong, but what I did is to just kill him as fast as you can. Take some potshots, get some risk in, get as little health taken as possible, and he should go down. Also try to hit him with the power punch combo whenever you're in range since it'll cut a chunk of his health. Still risky and close range so be careful.What do I do to avoid the worm boss's final laser? I'm stuck.
You're on a time limit (indicated by the boss bar's edge, it also causes the phases to change). Kill him before it runs out.What do I do to avoid the worm boss's final laser? I'm stuck.
My guesses are 1): you didn't actually close it or 2): it crashed and hanged on the background but wasn't finished "closing" per se. You have to force it through task manager. If you are worried for a virus, always scan out the .zip file/executables through Avast or Malwarebytes. Shouldn't be any around anyways, but me being paranoid, I understand it.I don't know enough about IT stuff, but when I closed the game, some task of it was still running a few hours later, so I could not delete it. For me, that's suspicious, but maybe someone with more IT knowledge can interpret it better.
Hi ! We're still working on it, preparing the second private release.any updates on this game?
Hi ! We're still working on it, preparing the second private release.
Development slowed down a bit since the first release, as the pace we had at that point was not sustainable, but we're inching along nearly every night
We have been distracted as of late with adding mechanics with flooded areas, oxygen, aquatic enemies, slows, and of course, upgrades to mitigate all of that. We have already finished right now multiple small enemies, one finished new medium interactable enemy, with another one in the works, and I'm personally working right now on the second boss.
We might make an in-between release with our work on flooded areas, since it was not on the roadmap and was really just us being featherbrained and distracted.
The only feature I have yet to begin that I'd like to have for the second release is the map.
I would also like each enemy to be interactable.ngl if u would like to or have the time to... making each enemy interactable would make this game a lot more fun to play...
So basically, you won't give the builds, but you won't stop others from sharing the builds. I get that right?Hi !
So, with the release of our first experimental build available to our subscribers, I wanted to define a bit more what our stance is on Piracy, as it is, after all, the main goal of this website.
For us, Piracy is inevitable. And it's not something we want to fight against. We'd much rather embrace it. As such, the game has no DRM or protection other than 'Please don't share private releases, ok thanks bye.'
The only protection comes to our code in the sense that it was compiled with IL2CPP to avoid easy decompilation of IL code. This isn't really in the goal of protecting the game, but more about protecting our own code from being ripped (Also, hey, I'm pretty self-concious of my code, I don't want everyone to see how bad it can be) . Again, there is no DRM, no checks to hack
Save files aren't protected, and are simple json text files.
So, about the private releases:
We don't really mind having them shared here. We perfectly understand that not everyone can afford or even wants to pay for the game. All we ask is that if you do end up liking our work, you consider supporting us.
Just one note: We won't share the releases here ourselves, as I think it wouldn't be fair to our supporters. You are absolutely free to share it if you obtain a copy of the private release however.
I'm also more than happy to interact with the community here, even about private release content.
Thanks for reading me !
Exactly. If you do get your hands on a private build (regardless of the way), I won't admonish anyone for sharing it, or try to control it with DRM.So basically, you won't give the builds, but you won't stop others from sharing the builds. I get that right?
I'd say that's a sensible way of putting things. Placing anti-cheat measures/DRM in single player games, albeit contrived for the consumer, makes sense as a developer. It can and will take a toll in income as to the people that (legally) obtain the game since it protects your assets compared to having people both pay you and share their own builds that they bought to other people that potentially didn't. Still losing money that way but you don't inconvenience those that bought it. Going a step further, incentivizing those people that actively want to keep the development of the game going with early access/behind the scenes/progress reports/etc can go a long way and to give a reason for supporting devs. It would be awkward to have a dev share the private, early access build to everyone and have everyone else who supports you look back to their money wasted lol. I've yet to see that happen (if any with positive results).Exactly. If you do get your hands on a private build (regardless of the way), I won't admonish anyone for sharing it, or try to control it with DRM.
All I ask is, if you think the product is worth it and have some disposable income, to consider supporting us. Every little bit helps with the development
As to why I won't share it, it's just a matter of principle towards supporters. I don't really want to have supporters paying for access and me just sharing the build behind them. However, I don't control what you do, and trying to control it would be a waste of time and pointless. (Besides, even though the copy was acquired by questionable means, any feedback and interaction is welcome)
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On another note, we already identified a few non critical issues with EX-1.01 and we'll deploy a EX-1.01h1 most likely next Monday, once we got a maximum amount of reports and fixes
So far, nothing gamebreaking, thankfully. Mostly level design issues, a room that got a few tiles corrupted, and a few acid baths that transformed into death traps if you fall in them due to the changes we made to liquids. ^^
I would gladly support your project and many others. But because I live in Russia this option does not work. But thank you for your project.Hi !
So, with the release of our first experimental build available to our subscribers, I wanted to define a bit more what our stance is on Piracy, as it is, after all, the main goal of this website.
For us, Piracy is inevitable. And it's not something we want to fight against. We'd much rather embrace it. As such, the game has no DRM or protection other than 'Please don't share private releases, ok thanks bye.'
The only protection comes to our code in the sense that it was compiled with IL2CPP to avoid easy decompilation of IL code. This isn't really in the goal of protecting the game, but more about protecting our own code from being ripped (Also, hey, I'm pretty self-concious of my code, I don't want everyone to see how bad it can be) . Again, there is no DRM, no checks to hack
Save files aren't protected, and are simple json text files.
So, about the private releases:
We don't really mind having them shared here. We perfectly understand that not everyone can afford or even wants to pay for the game. All we ask is that if you do end up liking our work, you consider supporting us.
Just one note: We won't share the releases here ourselves, as I think it wouldn't be fair to our supporters. You are absolutely free to share it if you obtain a copy of the private release however.
I'm also more than happy to interact with the community here, even about private release content.
Thanks for reading me !
Really ? I had no idea Russia wouldn't allow that. If you want, don't hesitate to join our discord and ping me, surely I can find another way for you want to have access to the ex build without going through SubscribeStar.I would gladly support your project and many others. But because I live in Russia this option does not work. But thank you for your project.