Hi ! We're still working on it, preparing the second private release.
Development slowed down a bit since the first release, as the pace we had at that point was not sustainable, but we're inching along nearly every night
We have been distracted as of late with adding mechanics with flooded areas, oxygen, aquatic enemies, slows, and of course, upgrades to mitigate all of that. We have already finished right now multiple small enemies, one finished new medium interactable enemy, with another one in the works, and I'm personally working right now on the second boss.
We might make an in-between release with our work on flooded areas, since it was not on the roadmap and was really just us being featherbrained and distracted.
The only feature I have yet to begin that I'd like to have for the second release is the map.