Thanks ! I'm glad you like the game !
For the jump, you're not the first person to tell us that. We've tried tweaking the jump already in this version by adding a minimum jump height and making it slightly faster, but we might still have missed the mark
I'll take a note about your observation about keeping the player at the zenith of the jump. At that point in development, we're a bit reticent to change the player's jump too much and risk affecting a lot of level design, but I feel it might be worth it if we can get an equivalent jump height.
It's not that we don't want to change it too, it's just that I'm really confused as to what people find wrong with it.
I'm not calling you crazy by the way, we have received similar comments, we're just having a hard time figuring out *why*. Your comment has been the most constructive so far about the jump mechanics that I would need to implement. I'll give it a shot
On a sidenote, you aren't supposed to be dodging the shrimp as it bounces.
When it starts being immune to rockets by charging his roll, I wonder what else you could try to hit him with, maybe something you've just acquired?
I see, well, it's hard to please everyone when making a game. I'll have to live with the fact that you didn't like it, but it's okay, we'll still do our best

Regarding the erotic content, it's hard to have the mediums everywhere, especially near the start of the game, as they are designed to be dangerous compared to smaller enemies. We'll do our best as our range of enemies increase though.