4.00 star(s) 10 Votes

Reapergod36

Well-Known Member
Jun 23, 2017
1,231
1,222
365
Man, I love this type of game, and the art is great, but that jump is really causing me some grief. Needing a full jump to traverse 90% of the platforms in the game would be fine, but the jump is fairly slow, and slows down even more towards the zenith of your jump, making nearly every single time you need to jump take longer than it needs to, and you don't even get that much height out of even a full jump (at least not early on), making it overall feel pretty unsatisfying to move around, which is a shame since the on ground movement feels great.

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Anyway, the game is good, and I shall be watching your career with great interest. Best of luck in all your current and future endeavors, dev(s).
The jump is a problem for me in that I hate having to do it when I'm just traversing areas trying to get to the next stage. Where I'm past the point of killing enemies over and over and just am trying to figure-out where to go next. I don't want to hold jump for every jump to get to where I want to go. It just makes for repetition irritation.
 

Fluffy_Kaeloky

Newbie
Game Developer
Sep 1, 2020
60
151
153
Thanks ! I'm glad you like the game !

For the jump, you're not the first person to tell us that. We've tried tweaking the jump already in this version by adding a minimum jump height and making it slightly faster, but we might still have missed the mark :unsure:

I'll take a note about your observation about keeping the player at the zenith of the jump. At that point in development, we're a bit reticent to change the player's jump too much and risk affecting a lot of level design, but I feel it might be worth it if we can get an equivalent jump height.

It's not that we don't want to change it too, it's just that I'm really confused as to what people find wrong with it.
I'm not calling you crazy by the way, we have received similar comments, we're just having a hard time figuring out *why*. Your comment has been the most constructive so far about the jump mechanics that I would need to implement. I'll give it a shot (y)

On a sidenote, you aren't supposed to be dodging the shrimp as it bounces.
When it starts being immune to rockets by charging his roll, I wonder what else you could try to hit him with, maybe something you've just acquired? ;)

I see, well, it's hard to please everyone when making a game. I'll have to live with the fact that you didn't like it, but it's okay, we'll still do our best :)
Regarding the erotic content, it's hard to have the mediums everywhere, especially near the start of the game, as they are designed to be dangerous compared to smaller enemies. We'll do our best as our range of enemies increase though.
 

Fluffy_Kaeloky

Newbie
Game Developer
Sep 1, 2020
60
151
153
Hey, where do I drop this file? I want to see if any of these animations are worth giving the game another shot.
If you are on windows, you can copy the file to %appdata%/LocalLow/StickyKeys/StarSpawn/

It should appear as the second profile (counting from 0).
 
4.00 star(s) 10 Votes