Reapergod36
Well-Known Member
- Jun 23, 2017
- 1,231
- 1,222
- 365
Hey, where do I drop this file? I want to see if any of these animations are worth giving the game another shot.Unlocked gallery. Not a bad game, animations are really something
Hey, where do I drop this file? I want to see if any of these animations are worth giving the game another shot.Unlocked gallery. Not a bad game, animations are really something
The jump is a problem for me in that I hate having to do it when I'm just traversing areas trying to get to the next stage. Where I'm past the point of killing enemies over and over and just am trying to figure-out where to go next. I don't want to hold jump for every jump to get to where I want to go. It just makes for repetition irritation.Man, I love this type of game, and the art is great, but that jump is really causing me some grief. Needing a full jump to traverse 90% of the platforms in the game would be fine, but the jump is fairly slow, and slows down even more towards the zenith of your jump, making nearly every single time you need to jump take longer than it needs to, and you don't even get that much height out of even a full jump (at least not early on), making it overall feel pretty unsatisfying to move around, which is a shame since the on ground movement feels great.
You don't have permission to view the spoiler content. Log in or register now.
Anyway, the game is good, and I shall be watching your career with great interest. Best of luck in all your current and future endeavors, dev(s).
Thanks ! I'm glad you like the game !- snip -
I see, well, it's hard to please everyone when making a game. I'll have to live with the fact that you didn't like it, but it's okay, we'll still do our best- snip -
If you are on windows, you can copy the file to %appdata%/LocalLow/StickyKeys/StarSpawn/Hey, where do I drop this file? I want to see if any of these animations are worth giving the game another shot.
well, it's okay, thanks anyway, i indid kinda have problems with DX but mostly DX 12. idk how it fix, bcause mostly game works, and i alredy try most metodsHmm, the last Player.log seems to be fine, without crash. For the previous one though, it looks like something internal to Unity crashed. Seems like a fault involving ntdll.dll, which is, as far as I know, Nvidia related.
Ensure that you have up to date drivers. If that fails, you may try to launch the game in Vulkan rather than DX11 using the launch argument '-force-vulkan'. We tested Vulkan on Linux and it works perfectly. Should also work on Windows.
Other than that, I'm at a loss, sorry :<
Glad to hear that something in my inane ramblings made sense. XDThanks ! I'm glad you like the game !
For the jump, you're not the first person to tell us that. We've tried tweaking the jump already in this version by adding a minimum jump height and making it slightly faster, but we might still have missed the mark
I'll take a note about your observation about keeping the player at the zenith of the jump. At that point in development, we're a bit reticent to change the player's jump too much and risk affecting a lot of level design, but I feel it might be worth it if we can get an equivalent jump height.
It's not that we don't want to change it too, it's just that I'm really confused as to what people find wrong with it.
I'm not calling you crazy by the way, we have received similar comments, we're just having a hard time figuring out *why*. Your comment has been the most constructive so far about the jump mechanics that I would need to implement. I'll give it a shot![]()
Honestly, that's fair, and I never would have thought of that. Feel kinda dumb now, but I was spamming the hell out of rockets trying to get a stagger to use the punch, then assuming that the roll was an invulnerable "dodge the attacks" phase since that's very common with bosses/minibosses in Metroid style games. I suppose that one is my bad, I just assumed the punch wouldn't work in that phase either.On a sidenote, you aren't supposed to be dodging the shrimp as it bounces.
When it starts being immune to rockets by charging his roll, I wonder what else you could try to hit him with, maybe something you've just acquired?![]()
What does it look like?Oh, and before I forget again
You don't have permission to view the spoiler content. Log in or register now.