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Fluffy_Kaeloky

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Sep 1, 2020
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Ohhh noted, I've yet to finish finding all the mcguffins.

As a consequence, though, because of that warning on the itch(dot)io page, and because the game is still on active development, what would happen if, say, a brand new area was added with new content and upgrades to get was added to the game but I still had an old save right next/inside the gallery room, would it cause some disconnect between my save and the game trying to read the room #/number of upgrades/progress and cause a conflict? Leading me to basically start the whole game over again? Or is there a future-proofed solution for this? Mostly wondering cuz I've already spent a good hour or 2 getting to where I am in terms of progress, but I fear it'll be rendered m00t the moment a new build comes out.

Granted, my scenario does hypothesize a large-enough update for it to guarantee a conflict, but I'm not sure it won't happen with a smaller scale one, you catch?
Saves imported fine from the previous version to the current one worked fine (bar content filters defaulting to off). Though if you save in the dev room you'll move along with it to the end of the new content so you'd have to escape the new rooms backwards, without all the gear you'd be expected to have, to get back to normal progression.
This, pretty much. The way I wrote the save system, references shouldn't break unless we delete and recreate the save station.
Although as such you will move with the end room if we change the door connections, possibly ending up in a new area without the necessary upgrades.

I should add a version number in the save files to potentially allow you to reset the save station to the gunship. The only issue is that we might break other things as well. We had people encountering the first boss the other way around as the game didn't think they beat it after getting to Brazza after loading an old save.

As such I prefer to just mention that losing an old save is technically not supported, although the game *should* happily load it, as long as a critical reference hasn't exploded. It just might not make sense in a game design sense.

Alternatively, if you have a bit of time to lose and some tech knowhow, the save files are plain JSON files. If you run the content through a JSON beautifier online, it becomes very easy to read and edit. The biggest issue is knowing the which IDs correspond to what. There's no checks for user changes. I can help a bit as well should you need some help restoring a save file to a playable state if it ends up in an invalid state.
 
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Axis3123

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Apr 1, 2020
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Ohhh gotcha, that makes more sense. I figured the player would just brute force a save so long as the coordinates still show a valid room, but I figured it would get messy if an older room got a total revamp, or landing on an area where you could end up getting soft-locked or weaker than expected. Noted!
 
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Jun 28, 2019
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water/geometry/character collision rant

Unsure if its a known bug or not and if the devs are here; there is a pool of acid near the acid armor upgrade that is near impossible to get out of. I suggest any players not to explore it and or be warey of it. (maybe you can get out of it, I didn't attempt it long enough to try to.) If it is possible, I feel like it shouldn't be that hard to get out of it, to make you reload your checkpoint... or i'm just bad. It's not like I have a double jump at this point or any other form of height gain.

I've definitely been in pools of water that are hard to get out of but this one specifically feels REALLY hard to get out of.
Water Physics moment. Cords are -15, -22 of said room.

offtopic nitpick: not of a fan of some of the map tiles on the explorable map just being un-highlightable. like im in a room and theres this one square out of bounds that is impossible to get to, but theres definitely not secret there.

Good game.

edit: oh god another room in the same area with more inescapable acid... maybe i am bad or lacking progression... -10, -21 aka the skull mouth room thing ; i feel like im holding the jump button as long as i can before i lose air time.
edit2: the wetsuit that i just found solves my problems huh... that was technically accessible before hand, got it... excuse my whole ramble then.


1767519307367.png 1767519703399.png


edit 3: OKAY I GOT IT BUT LIKE (i couldn't even use charged punch to get slightly more air time to get on the ledge)
flailing in the water.gif
 
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Fluffy_Kaeloky

Newbie
Game Developer
Sep 1, 2020
69
159
204
water/geometry/character collision rant

Unsure if its a known bug or not and if the devs are here; there is a pool of acid near the acid armor upgrade that is near impossible to get out of. I suggest any players not to explore it and or be warey of it. (maybe you can get out of it, I didn't attempt it long enough to try to.) If it is possible, I feel like it shouldn't be that hard to get out of it, to make you reload your checkpoint... or i'm just bad. It's not like I have a double jump at this point or any other form of height gain.

I've definitely been in pools of water that are hard to get out of but this one specifically feels REALLY hard to get out of.
Water Physics moment. Cords are -15, -22 of said room.

offtopic nitpick: not of a fan of some of the map tiles on the explorable map just being un-highlightable. like im in a room and theres this one square out of bounds that is impossible to get to, but theres definitely not secret there.

Good game.

edit: oh god another room in the same area with more inescapable acid... maybe i am bad or lacking progression... -10, -21 aka the skull mouth room thing ; i feel like im holding the jump button as long as i can before i lose air time.
edit2: the wetsuit that i just found solves my problems huh... that was technically accessible before hand, got it... excuse my whole ramble then.


View attachment 5595129 View attachment 5595145


edit 3: OKAY I GOT IT BUT LIKE (i couldn't even use charged punch to get slightly more air time to get on the ledge)
View attachment 5595320

Hehe, indeed, you were missing the WetSuit to increase velocity underwater. For your edit3, you didn't have the wetsuit, right ? It is intended that you don't quite have the jump height to get it without the wetsuit ^^

On an evil note, if it made you rage a bit, that was also intended :p
 
Jun 28, 2019
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Hehe, indeed, you were missing the WetSuit to increase velocity underwater. For your edit3, you didn't have the wetsuit, right ? It is intended that you don't quite have the jump height to get it without the wetsuit ^^

On an evil note, if it made you rage a bit, that was also intended :p
edit 3 i did have it soooooooooooooooooooooooooooooo idk what to tell you the wetsuit turns you purple in water.
 
Jun 28, 2019
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still like the game, not mad just confused on things, can't tell if things are jank or features. I was half expecting a reply at some point saying "did you get the double jump?" and i'd be like ya that makes sense that thats a upgrade.

I look forward to seeing more.
 
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4.10 star(s) 11 Votes