- Apr 3, 2022
- 66
- 21
O nice, thanks :3The next version is releasing on October 1st. There's a few new H-scenes with female Aether and a new level.
O nice, thanks :3The next version is releasing on October 1st. There's a few new H-scenes with female Aether and a new level.
For all of those a bit confused about the Save files, relishmentinator is correct. At the moment the save system is done through PlayerPrefs. This means it does not use Save files. You might see a Save file in your directory, but this was used for early versions. There were some issues with the old save system, so I switched off of it, and use Player Prefs for now.the save data is actually in the windows registry at Computer\HKEY_CURRENT_USER\Software\RegulusNSFW\StarbreedDemo
the relevant hexadecimal values (base 10 in parentheses) for unlocking all v0.9/v0.9.x content should be these (i clipped off the "_###" stuff):
assertion = 64 (100) [aether's assertion]
resolve = 64 (100) [aether's resolve]
charAff0 = C8 (200) [aether's affinity]
charAff1 = 31 (49) [lana's affinity, remaining scenes not yet in game]
charAff2 = 64 (100) [pix's affinity]
charAff3 = 64 (100) [siren's affinity]
charAff4 = 31 (49) [tanya's affinity, remaining scenes not yet in game]
charAff5 = 31 (49) [nika's affinity, remaining scenes not yet in game]
charAff6 = 31 (49) [rooster's affinity, remaining scenes not yet in game]
credits = 2710 (10000) [shop credits, if that's not enough to buy everything just increase the hexadecimal value]
(the names and their corresponding levels below are most likely subject to change as levels get added)
levelScore0 = 6E (110) [catiya1 high score]
levelScore1 = AA (170) [pix1 high score]
levelScore2 = 96 (150) [pix2 high score]
levelScore3 = 96 (150) [siren1 high score]
levelScore4 = F0 (240) [siren2 high score]
levelScore5 = AA (170) [rooster1 high score]
levelScore6 = C8 (200) [lana1 high score]
levelScore7 = 96 (150) [tanya1 high score]
levelScore8 = A0 (160) [nika1 high score]
make sure you edit these values when the game is closed!
i think you'll have to beat each character's first level once to unlock them on the main menu/the hscene gallery and have the edited high scores and level trophies register, i didn't want to the unlock flags for these down because i'm sure it has to do with all the flag or level values and fucking around with those ones specifically might break the game
i'm sure that once the game is released on steam and wherever else that the save will be in an actual file and not the registry, because that's the case for the dev's previous game spunkstock (the save data is in the registry *and* in an actual .dat file), but this is just how it is for now
This was pretty much the "Fem MC" build. It's a bit front-loaded, but it's the last of the planned female MC exclusive scenes. I would like to have a male equivalent in the future as well, (by that I mean a male Hscene that can make credits) though it may not be tied directly to the brothel.I don't mind the gender-bending aspect of the MC in this game, but it's annoying to me that the brothel feature is just for the female version. If you have so much stuff that's exclusive to the FeMC, you basically turn the whole affair, ludonarratively, into a forcefem/sissification game
yeah the way this game is going is disappointing. its all over the place.I don't mind the gender-bending aspect of the MC in this game, but it's annoying to me that the brothel feature is just for the female version. If you have so much stuff that's exclusive to the FeMC, you basically turn the whole affair, ludonarratively, into a forcefem/sissification game
Now I wouldn't go that far, I'm very excited for the full releaseyeah the way this game is going is disappointing. its all over the place.
It is looking incredibly impressive. From the amount of polish overall to the animation quality. This has the feeling of being a genuine a passion project.Now I wouldn't go that far, I'm very excited for the full release
Not really. Coming from a guy that has 100% all planets in Star Fox 64 (including Expert Mode on an N64 emulator), this feels...modern. More fine control over your ship at the cost of being less snappy. That, and the controls being tied to your mouse reflect that. The game is a bit jank with hit detection, true, but it's kinda hard to compare a game that's near 30 years old to a modern, original passion project.Is this really how Star Fox used to control?
No wonder it died so long ago!
Anyone have a full save? The art is nice but it is not worth playing this
Uncertain to what percentage of the game's completion. And also Yo da yo!For anyone following the dev do you guys know in what stage the game currently is ? As in what percent is the game done and how much longer it will take for the game to be complete ? I really liked the dev's previous game and i was planning to play this one once it full releases.
I think there's at least 6 more updates left. 4 of the 6 girls still need second levels, and it looks like the finale will also be 2 levels. Updates come out every 2 months, so probably a year until the game's finished.For anyone following the dev do you guys know in what stage the game currently is ? As in what percent is the game done and how much longer it will take for the game to be complete ? I really liked the dev's previous game and i was planning to play this one once it full releases.
Mind if I ask about the jank hit detection? Do you find this to be the case with the player's projectiles, and their abilities to hit enemies, your collision with obstacles/enemies, or something else? Can you think of any examples I can take a look at by chance?Not really. Coming from a guy that has 100% all planets in Star Fox 64 (including Expert Mode on an N64 emulator), this feels...modern. More fine control over your ship at the cost of being less snappy. That, and the controls being tied to your mouse reflect that. The game is a bit jank with hit detection, true, but it's kinda hard to compare a game that's near 30 years old to a modern, original passion project.
And no, Star Fox Zero doesn't count.
2 problems I've noticed is the roll animation is a little short and makes it hard to dodge as the roll finishes a little too quickly and the larger problem is the classic fire rate. If you spam click the mouse too quickly it lowers your fire rate as the clicks interrupt the animation and then you have to register another click to fire again. You have to slow down your click tempo in an unintuitive way to get the most from your rate of fire. I should mention I'm playing on a 13700k and amd rx7900xt so I have a high frame rate and these may not show up on lower frame rates.Mind if I ask about the jank hit detection? Do you find this to be the case with the player's projectiles, and their abilities to hit enemies, your collision with obstacles/enemies, or something else? Can you think of any examples I can take a look at by chance?
If anyone else has input on the matter, please feel free to contribute.
Hmm, I should have been more specific. Oops ^^;Mind if I ask about the jank hit detection? Do you find this to be the case with the player's projectiles, and their abilities to hit enemies, your collision with obstacles/enemies, or something else? Can you think of any examples I can take a look at by chance?
If anyone else has input on the matter, please feel free to contribute.
The roll aspect, that I can attest. From my experience, I ended up not using the roll at all lmao. It's quick, sure, but there's a noticeable cooldown period to nerf its spammability like in SF64. Not saying it's a bad thing, it can be worked around, but it is noticeable nonetheless. Again, not a game breaker, but at that point I just completely forgot to roll for enemy projectiles and opted to avoid instead. Not even those pesky purple enemies were a hassle since you'll end up shooting them out in the open, rendering the roll at a minimum use.2 problems I've noticed is the roll animation is a little short and makes it hard to dodge as the roll finishes a little too quickly and the larger problem is the classic fire rate. If you spam click the mouse too quickly it lowers your fire rate as the clicks interrupt the animation and then you have to register another click to fire again. You have to slow down your click tempo in an unintuitive way to get the most from your rate of fire. I should mention I'm playing on a 13700k and amd rx7900xt so I have a high frame rate and these may not show up on lower frame rates.
The first sentence made me think you will say that MaleMC also needs to have a brothel feature. Also, aren't most sex scenes still tied to male mc?I don't mind the gender-bending aspect of the MC in this game, but it's annoying to me that the brothel feature is just for the female version. If you have so much stuff that's exclusive to the FeMC, you basically turn the whole affair, ludonarratively, into a forcefem/sissification game
I wish MMC got the same stylistic makeover FMC got, brothel included. My femboy fields run fallow.The first sentence made me think you will say that MaleMC also needs to have a brothel feature... Also, aren't most sex scenes still tied to male mc?
NGL makeover sounds nice.I wish MMC got the same stylistic makeover FMC got, brothel included. My femboy fields run fallow.