- Jun 10, 2017
- 11,018
- 16,315
[...] it's not serious [...]
There's some here, but spread among threads and generally focused on a single element. There's none that would be global enough to be seen as effectively useful for everyone.See, here I was attempting to get good input (I hadn't read it, bad me - I simply saw your trusted name). How about pointing OP to something about a Game Design Document and its importance.
Why internal thoughts aren't the best approach, and how to avoid them.
Or more generic, how to write a story: short version - more in depth version.
There's also a must have read: how to write a dialog.
On a more technical side: How to code your game so the story will react to the player choices (one day the lazy author of this guide will write it better).
Somewhere, probably between 2018/2019, there's also a marvelous "how to make mini games that will not make players immediately ran away". It still get a like time to time, but I systematically forgot to bookmark it when it happen.
And there's many others, but like I implied above, they need to be found, because mostly wrote as answer to a question regarding a particular point of the game development/design process.