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Deleted member 1931428
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Hi all. Third post on the forums, so might as well cut to the chase already
First, a little background - I have been gaming since the 90s, and doing some level design and God knows what else on my spare time since the Build engine was around. Not so much lately though because of my career in other ventures. Lately I have been interested in development again, and in a larger scale this time. Yes, there are several things to be taken into account, but the process is pretty much drafted already.
OK, enough about that. So why adult games? Why not. People need to live a little instead of getting all offended when there is a boob here and there. In addition to accepting basic human needs in a digital form, maybe people could learn something on the process through a decent story. There is a conflict in publishing adult content vs. publishing content where characters and being decapitated and killed in the most brutal ways. This also means it is more difficult to get funding for adult content when investors are protecting their public image. So fine, that is one challenge, but I personally like good a challenge in the business side of things. I may have a way to make this more "acceptable" but let us get back to that later on.
Once the business side of things are being taken care of, cue the technical aspects. I have been getting these ideas about a game which would be a step forward from VNs. Introducing actual 3D gameplay with roaming in a relatively open world and realistic/detailed NPCs that would be able to learn and react more deeply to player decisions and attributes. The idea also includes starting small, then expanding the game universe with e.g. episodic and/or other form of additional content, stories and NPCs.
For me the biggest problem right now is deciding on the game engine. As I see it, Unity offers a pretty good set of tools, including scalable license plan. There are also several developments already done with Unity. Of course there is Unreal Engine as well, but I have not played many developments on that one. So considering the scenario I described above, which one would be suitable? Taking into account the following:
-gameplay with decent system specs is a must, since I do not expect everyone to have LHC-level hardware
-some level of AI development for NPCs would be possible
-engine is scalable from the basic surroundings to future expansions without killing FPS (see first point)
Once the basics are all set, it is time for a PoC and luring in some funding. If everything goes according to plan, there is of course the need for additional talent along the way. I have a feeling I am in the right place for that one as well Pretty much taking baby steps right now, but when I start something in a larger scale it would be a day job and not just a hobby. In the meantime, I appreciate every comment on the subject. If this actually develops into something, I do not expect freebies from additional talent. There are many of us sitting in front of our computers, so might as try something other than working our asses off for someone else taking the credit and cash for it.
Thank you for reading my wall of text!
First, a little background - I have been gaming since the 90s, and doing some level design and God knows what else on my spare time since the Build engine was around. Not so much lately though because of my career in other ventures. Lately I have been interested in development again, and in a larger scale this time. Yes, there are several things to be taken into account, but the process is pretty much drafted already.
OK, enough about that. So why adult games? Why not. People need to live a little instead of getting all offended when there is a boob here and there. In addition to accepting basic human needs in a digital form, maybe people could learn something on the process through a decent story. There is a conflict in publishing adult content vs. publishing content where characters and being decapitated and killed in the most brutal ways. This also means it is more difficult to get funding for adult content when investors are protecting their public image. So fine, that is one challenge, but I personally like good a challenge in the business side of things. I may have a way to make this more "acceptable" but let us get back to that later on.
Once the business side of things are being taken care of, cue the technical aspects. I have been getting these ideas about a game which would be a step forward from VNs. Introducing actual 3D gameplay with roaming in a relatively open world and realistic/detailed NPCs that would be able to learn and react more deeply to player decisions and attributes. The idea also includes starting small, then expanding the game universe with e.g. episodic and/or other form of additional content, stories and NPCs.
For me the biggest problem right now is deciding on the game engine. As I see it, Unity offers a pretty good set of tools, including scalable license plan. There are also several developments already done with Unity. Of course there is Unreal Engine as well, but I have not played many developments on that one. So considering the scenario I described above, which one would be suitable? Taking into account the following:
-gameplay with decent system specs is a must, since I do not expect everyone to have LHC-level hardware
-some level of AI development for NPCs would be possible
-engine is scalable from the basic surroundings to future expansions without killing FPS (see first point)
Once the basics are all set, it is time for a PoC and luring in some funding. If everything goes according to plan, there is of course the need for additional talent along the way. I have a feeling I am in the right place for that one as well Pretty much taking baby steps right now, but when I start something in a larger scale it would be a day job and not just a hobby. In the meantime, I appreciate every comment on the subject. If this actually develops into something, I do not expect freebies from additional talent. There are many of us sitting in front of our computers, so might as try something other than working our asses off for someone else taking the credit and cash for it.
Thank you for reading my wall of text!