DraculaOfLust Hey I left some feedback on your subscriberstar but I'm just gonna leave it here also for visibility
TLDR FEEDBACK V0.0.2
Things I Enjoyed
I like the plot you have a couple kinda revenge plot setups brewing as uncle/baron and the thugs exporting you and the mystery with the god/church are all interesting
I like the characters Alana/Leona, the haughty aunt, bitchy cousin, and older sister type characters all feel like unique individuals with their own personality
Narrative pacing of character development feels good.
Existing H-scenes are good
Combat is different then a normal rpgm game which is good for me because i cant stand the default turn based anymore
General Feedback
Shorten Grid for current content - Personally I would focus on reduce the time it takes to get to adventure rank D as alot of the content currently in the game (Alana/Leona) need it. It took me 7 hours to get through all the content and most of that was just grinding for money. Personally I would recommend trying treat the next release more like a demo. Cut some of the grinding and focus on 1/2 characters whose stories you can progress. That way new players can see the vision because right now its kinda evenly distributed Alana/Leona/aunt/Camila but they are all kinda opening up to the being with the protagonist so it feels like a shallow pool where i think you should expand on one of them first to give the game a better sales pitch.
Maybe workshop the name? "Stay Strong or Lose" I get that its trying to go for a Big brother style mechanic where you have to protect you woman from other men and I think it works as player motivation but maybe something like "Champion of Lust" would be a better title
Mechanics
Remove/Reduce hunger mechanic - in the current iteration dinner isn't enough to sustain you and buying from the tavern is annoying because its only open after a certain time and it just makes me spam apple which kicks me out of the menu each time I eat one
The "no sex debuff" - The seems more like a story thing than a real mechanic as once you have Camila its kinda obsoleted. However currently shes all the way at the temple in the middle of the night and a lot of Alana/Leona events require you to be at home during night or early morning which makes it inconvenient until there more options.
10 wives limit - seems arbitrary especially if there's gonna be up to potentially 32 characters (basing this entirely on there being 2 pages in the relationship tab) and they will be released and developed in a semi random order. Makes it difficult to make an informed decision on who you want. I basically had to promise to marry the first girl I met to have her jerk me off XD. But you could always remove that later so not really an issue rn.
Sleep/rest instead of a 1/6/8/12 go with a dynamic wait value kinda like the wait/sleep options in "struggle with sin"
Combat
Increase Player Attack Melee Range - you currently need to basically stand inside the slime to melee it
Remove the reflect/block from slimes or give it a windup animation
Give enemy attacks a windup animation so you can effectively block
Nerf Green Slime tankiest - Major time loss if your trying to do
E rank quest 2 legit as its literally harder to accomplish then quest 3 but block you from being able to do quest 3
Quests Reset daily after completion (seemed inconsistent)
I would opt on the side of making combat too easy vs too grindy early for broader appeal and player retention in the early game - i think you scaling the high lvl enemies magic armor/armor too fast compared to how weak the protagonist damage is. At level 8 with 14 int nearly all my damage is coming from the necklace/pendant