Playing 0.6.0
A deep and engaging story, solid world-building, great characters and visuals. Held back by a somewhat clunky resource acquisition and shipbuilding system.
Suggestions;
-Mining automation isn't clear, and the inability to mine more than one resource at once is a pain when you have several mineral hoppers to fill. We have robot run fighter craft, why can't we have robot miners?
-Ship building and deployment is almost too deep. With dozens of parameters to be tweaked and adjusted depending on what opponent you're facing. Simplifying the system to Triangle (Rock-Paper-Scissors) would make the gameplay better.
-Showing a proper build queue for the manufacturing would take some of the mystery out of when items would be ready. Also, being able to reference or see contracts when in the manufacturing tab would save on clicking.
A deep and engaging story, solid world-building, great characters and visuals. Held back by a somewhat clunky resource acquisition and shipbuilding system.
Suggestions;
-Mining automation isn't clear, and the inability to mine more than one resource at once is a pain when you have several mineral hoppers to fill. We have robot run fighter craft, why can't we have robot miners?
-Ship building and deployment is almost too deep. With dozens of parameters to be tweaked and adjusted depending on what opponent you're facing. Simplifying the system to Triangle (Rock-Paper-Scissors) would make the gameplay better.
-Showing a proper build queue for the manufacturing would take some of the mystery out of when items would be ready. Also, being able to reference or see contracts when in the manufacturing tab would save on clicking.