NeonNinja90
Active Member
- Sep 20, 2017
- 593
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He has 3 games going at this pointAre we that far behind or does the dev work on numerous games with the same themes and aesthetic at the same time? Is he AI Slonique?
He has 3 games going at this pointAre we that far behind or does the dev work on numerous games with the same themes and aesthetic at the same time? Is he AI Slonique?
Nope, a guy can be completely confident and dom on the word yet sub in the bedroom.Silly question but how does femdom nts-haremish work? Wouldn't that make the game really about a female MC who get's all the guys and the game's original MC is just one of her group?
You're saying all the right things. If you stick with it, I will probably only go with the one I already downloaded.Hey everyone,
I’ve noticed some concerns about me releasing three different projects all in early (0.0.1) versions. So let me explain the method behind the madness.
My goal isn’t to throw out unfinished games and run — quite the opposite.
I’m currently building three separate short adult games, each with different stories but varying gameplay elements. These are not meant to be massive projects at first — they are prototypes. I’m treating them as an R&D (Research and Development) process.
The plan is simple:
I’m also experimenting technically:
- Collect feedback from real players on all three projects.
- Push updates regularly — every 10-15 days one game gets an update, rotating between the three.
- Use this feedback to understand what people enjoy most — storytelling, pacing, character design, visual preference, etc.
- All of this feeds into a main project: a large-scale game I plan to build once I’ve got enough feedback and data from real players.
Yes, it’s an adult game, but that doesn’t mean the development can’t be smart and structured.
- Using AI-based character generation and story writing tools, fine-tuned with visual consistency and narrative control in mind.
- Applying data analysis (yes, nerdy stuff) to understand player choices, story branches, and scene engagement.
If you're here just for finished polished content, I totally get that. But if you're curious to watch a project evolve in real time, give feedback that actually shapes the final result, and support a dev trying to do something a little different — then you're in the right place.
Thanks for sticking around. I read everything — the love, the hate, and even the memes.
If it hasn't already been mentioned, why the rush to put something out so fast? Your Landlady went from (not counting the thumb) 3 fingers (digits) on her left hand, to six fingers on her left hand, while on the phone (lying on the bed). I do enjoy your storylines in your three AVN's, but when a graphic changes and a deformity appears, it changes what would otherwise be a beautiful render.Hey everyone,
I’ve noticed some concerns about me releasing three different projects all in early (0.0.1) versions. So let me explain the method behind the madness.
My goal isn’t to throw out unfinished games and run — quite the opposite.
I’m currently building three separate short adult games, each with different stories but varying gameplay elements. These are not meant to be massive projects at first — they are prototypes. I’m treating them as an R&D (Research and Development) process.
The plan is simple:
I’m also experimenting technically:
- Collect feedback from real players on all three projects.
- Push updates regularly — every 10-15 days one game gets an update, rotating between the three.
- Use this feedback to understand what people enjoy most — storytelling, pacing, character design, visual preference, etc.
- All of this feeds into a main project: a large-scale game I plan to build once I’ve got enough feedback and data from real players.
Yes, it’s an adult game, but that doesn’t mean the development can’t be smart and structured.
- Using AI-based character generation and story writing tools, fine-tuned with visual consistency and narrative control in mind.
- Applying data analysis (yes, nerdy stuff) to understand player choices, story branches, and scene engagement.
If you're here just for finished polished content, I totally get that. But if you're curious to watch a project evolve in real time, give feedback that actually shapes the final result, and support a dev trying to do something a little different — then you're in the right place.
Thanks for sticking around. I read everything — the love, the hate, and even the memes.