Hello fellow degens!
I've been working on my game for over a year now - at first mostly on my own, for the past few months in a team of 4. During this time I think I've encountered all the turbulence that developers experience along the way, we've met all of them, but I know there's still one very important one ahead.
In a month's time we plan to release the first episode of our game - a sandbox/free roam game, with a decently done interface, impeccable renders and a remarkable storyline. We have more than 3,000 renders, a lot of animations, more than 40k script words. I think this is a really solid portion as a first release.
The last element I haven't dealt with yet is the marketing of the game. And this is where my questions and doubts arise. I've been lurking the forums for a while now, and I know that quite a few well-made games face the problem of poor marketing, so that quite a few people don't get into a game at all, causing them to be abandoned.
I am wondering about the possibilities of promoting and adversizing the game - free, requiring time and paid. I would appreciate any tips. Also, If you would be willing to support us in all this and be the 5th person in the team, we would also be happy to consider this option.
I've been working on my game for over a year now - at first mostly on my own, for the past few months in a team of 4. During this time I think I've encountered all the turbulence that developers experience along the way, we've met all of them, but I know there's still one very important one ahead.
In a month's time we plan to release the first episode of our game - a sandbox/free roam game, with a decently done interface, impeccable renders and a remarkable storyline. We have more than 3,000 renders, a lot of animations, more than 40k script words. I think this is a really solid portion as a first release.
The last element I haven't dealt with yet is the marketing of the game. And this is where my questions and doubts arise. I've been lurking the forums for a while now, and I know that quite a few well-made games face the problem of poor marketing, so that quite a few people don't get into a game at all, causing them to be abandoned.
I am wondering about the possibilities of promoting and adversizing the game - free, requiring time and paid. I would appreciate any tips. Also, If you would be willing to support us in all this and be the 5th person in the team, we would also be happy to consider this option.