- Jun 3, 2021
- 19
- 31
There are quite some stereotypes in the Visual Novel industry that should be abandoned, imho.
What I mean is that almost all male MCs are fit youngsters with gigantic members. The average female is 18/25yo with a perfect body, big boobs and round ass. When we encounter a side character is almost always ugly, which means that is either a nerd or a fat guy.
Now...I have the feeling that the average playerbase of these games is made of "normal people" (most likely 90% males), with an average non-fit body and "normal" attributes, so my suggestions are:
1) To increase the sense of immersion in the stories told, characters should be more "average looking people", so that the player can identify more with the MC.
2) The females should be less "supersexy silicon Barbies" and more normal girls/women that you could actually meet in your life.
3) Side characters doesn't have to be necessarily "ugly", "nerd", "fat", "old". These sterotypes don't make the story more intriguing or immersive, so there's no point in sticking to them.
Your opinions?
What I mean is that almost all male MCs are fit youngsters with gigantic members. The average female is 18/25yo with a perfect body, big boobs and round ass. When we encounter a side character is almost always ugly, which means that is either a nerd or a fat guy.
Now...I have the feeling that the average playerbase of these games is made of "normal people" (most likely 90% males), with an average non-fit body and "normal" attributes, so my suggestions are:
1) To increase the sense of immersion in the stories told, characters should be more "average looking people", so that the player can identify more with the MC.
2) The females should be less "supersexy silicon Barbies" and more normal girls/women that you could actually meet in your life.
3) Side characters doesn't have to be necessarily "ugly", "nerd", "fat", "old". These sterotypes don't make the story more intriguing or immersive, so there's no point in sticking to them.
Your opinions?