I wouldn't cancel your plans for a 3080, seeing as the 40 series might not be far off. You'll likely be seeing a rush of 30 series cards hit the market for those rich kids/miners who don't need them after getting the latest and greatest. At the end of the day, you have to understand that a 30 series card is three generations newer than a 1080ti. A 3080, for many programs, will be leagues better (speaking from experience here as I've jumped from a 1660 Super to a 2070 Super to a 3080. All of which have had clear performance improvement over each other). This is stuff aimed at weaker/lower-end hardware, but it's not labeled as such - nor are the trade-offs for speed gained.
The Daz denoiser is probably the worst of what's out there. You're better off using the Intel and/or Nvidia AI denoisers (or both with the DnD fork) and just outright ignoring it in Daz. You'd probably be better off setting your samples to around 500 and using a denoiser afterwards. For contrast, I usually set my samples to 7800 or so on 1440p renders (most are usually done at 2500-5000, depending on the complexity of the render) with max time at zero, the finish times usually vary anywhere from twenty minutes. The more characters/props in the scene, the longer it'll take. Same goes for the weight (and/or textures used within it. Stonemason, for example, has some great environments/scenes but you'll need a fairly beefy system to work with them consistently) of the scene itself. Then there's lighting, reflections, and so forth.
At the end of the day, it's basically choosing quality vs quantity/time vs efficiency. I prefer the quality, but then I'm also able to render faster than most. What someone else chooses to do is certainly up to them.