As a game this is maybe too simple.
Actions are all worth the same score (PP gain is based on a combination of awareness and hearts,) PP gain interval seems randomized to prevent any kind of score optimization (like gaining a heart right before a tick and ending the run or disabling a hand,) undressing girls has no scoring bonus but stops PP-gaining interactions while performing, there are variable body part allocations but all actions have the exact same PP, orgasm, and awareness gains...
Certainly some weird design choices. I honestly didn't expect this in the 1.0, it just seems lazy as fuck.
I think people expected more based on the early versions of the game which is inflating the score heavily.
It's really silly that the optimal strategy is to simply use as many actions as possible without affecting the awareness gauge, never undressing anyone, and basically play the game while you do something else. I cannot emphasize how little strategy is in this game, the only 2 upgrades you ever need are +time and -awareness. Nothing else matters. I'm not even trying to optimize the fun out of this, you get to do way, way more dirty shit if you progress quickly. Why grind slow when you can use the best strat then go back to awareness level 1 schoolgirls and have your way with them?
It's also worth noting that your interaction with girls regresses as you get farther, which is the opposite of how this kind of stuff should work. The story should have been animal girls are sluttier so you can start using mouth and ass moves, and then elves are even easier allowing you to use dick stuff, then once the skill tree starts getting more filled out, you work your way backwards till you end up fucking normal school girls again.