Great, but not excellent.
I'll be honest with you guys: this review is probably unfair. Stormside is an incredible game, and as a hentai indie VN, it's markedly better than dozens others I've played here that I've given a similar rating to. Compared to the remainder of this website, Stormside is a 5/5, and you'd be doing yourself a disservice if you don't play it. That being said, the game is so good, I'm comparing it in my mind to other stellar VNs, and not to the usual sandbox slop we get; and also, comparing it to what I believe the fully finished game will be, given the current state of development.
Just about everything in Stormside is nice. There's three markedly different routes for each main girl, the soundtrack is fine, dialogue AND writing in general is very good (minus some spelling mistakes; notedly, the dev messes up your and you're sometimes, and is particularly prone to writing "hearby" instead of "hereby"), interactive elements feel nice, the phone system is cute, et cetera.
So why am I giving it a 4? What's holding the game back from the 5 that by all means I've already made clear it deserves?
Stormside suffers from two main issues: there's too many fucking chicks, and there's too much branching. Allow me to explain.
The part of having too many fucking chicks is simple enough: Some of these girls are entirely forgettable. The main driving point of the game, despite some mystery undertones, are the girls and their own personal plots. Therefore, you'd assume that by 0.23 and after two years of development, I'd have some inkling of all the main LI's at least. That does not happen. Olivia is only relevant to the story in some points, and she's memorable mostly due to her character, which is quite different from the others. Cassie serves quite a bit early on due to being one of the only 3 characters really early into the VN, and then gets yeeted out of existence once we get to Stormside Academy proper and assume our position. Taliya just really, genuinely, does not exist. She does not have a single moment where she does anything of note in the entire VN. You can argue Cassie and Olivia have had points where their lines and dialogue affect the story, even if they're few; Taliya does not. Sasha's story also feels entirely self-contained and apart from the rest of the characters and group, and makes it feel very disjointed. This all culminates in a lack of cohesion where I'm unsure how to feel about some characters, simply do not have enough information beyond their stereotype for others, or in the case of Taliya, don't have anything related to them at all. Despite the fact not all main LI's are developed or given the time of day, we're then met with yet another barrage of side characters, who again some get some time in the sun and others don't. There's some side characters that genuinely have more characterization with less time in the story than some main LI's, and that doesn't feel quite right.
Branching. Branching is usually not an issue, but this game overdoes it a bit. I'm fine with leaving a lot of agency to the players, and I think it's wonderful; but I believe this is happening in this game in detriment of other things. Some variance is expected, yes; each main LI is meant to have three routes, after all, and I'd be fine with all three having separate scenes. That is not the case. Riley, for example, has one night where her entire Romance route can branch into - and I shit you not - SEVEN different gallery scenes. Admittedly, some of these are continuations of a previous scene, so in total, there's only really four variants of this scene; but come on, there's FOUR variants of this scene for one of THREE routes?! I spent more time replaying this single night and reading every option than I spent on entire days with all their different options previously. I'm probably not exaggerating when I say this night is like 1/3rd of the game. It's fine with the (sub, slave, romance) versions because they're meant to showcase different entry points into a new route, but even then, they can feel a bit redundant; much like Akemi having three different possible scenes at the end of the update, instead of simply just two. It feels as if the game forsakes progression for variance in the development and in the gameplay; I spend more time branching out laterally, examining stuff in width, instead of actually choosing something and playing it in depth to see how it changes something further down the line, and this quickly becomes tiring, as regardless of the scenes, the plot itself is fairly unchanged between these variances within the same route (romance/sub).
Despite how lengthily I've spoken about these two things, they're truly not that much of an issue. The characters are all quite appealing and work, the game design is fantastic, the characters are expressive, their movements and soundcues are all on point, their expressions are vivid and full of charm; the soundtrack works fine on almost every occasion even if not memorable, and the writing quickly makes you latch on and feel attached to the characters that actually do get their chance and spot to shine (such as Riley and Hikari thus far). The H-Scenes are good, and the difference between routes is markedly felt - there's even some extra mystery in the slave route, with some red pulses on screen that happen when you take actions that are far too harsh with the other girls which point to something more at play in the VN itself. All in all, Stormside is great; unfortunately, with the width issue I've previously mentioned, I'll by no means hold my breath for this to finish any time soon, sadly.