This review is written by someone who hasn't played the 'new' version.
This game is short, but it packs so much story into what it gives you. The dev, Atemsiel, uses every part of the buffalo to give you an enchanting experience with a promise that leaves you wanting more.
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I have some minor niggles, these are not huge complaints. But I feel I should list them all the same.
At the very end of the first version of this game, it is revealed that
Atemsiel has stated that the game will only be focusing on the "core harem" and that we shouldn't get too attached to other satellite characters. But Chekhov's Gun clearly states, "If the author introduces a gun in the first act, then eventually the VN player should get to fuck that gun." And I would very much like to get a hold of that boomstick we just saw, and test out her hair trigger so to speak.
Uhh...anyway.
The other thing I wanted to talk about was how we learn about the story of this game. This game gives you three different routes. One is "Romance" (pink) where your character is a nice, kind man who helps the girls and presumably rolls in ze hay with them. The other is "Sub"(blue) where your character is still nice and romantic but now introduces some bondage and kink. The final route is "Slave"(red), where your character essentially becomes a bad guy and treats the girls to pure kink. When I read about this system I was determined to do a full Slave Route playthrough, and set out to do exactly that.
But I eventually discovered that for one of the girls, if you go Slave route with her, you lock her out of a major story element for her, completely bypassing a minigame unique to her and essentially closing the door on her story. Atemsiel has mentioned that the game is designed to encourage you to do different playthroughs under all the different routes, that there is content that you won't see if you go with one choice. For example I only learned from discord that one of the girls has a sister, because I didn't end up spending time with her to learn about her story.
But I
like story! especially if I'm playing a visual novel where text is doing so much of the heavy lifting to get us from image to image. I don't want to close a girl's path and refuse to do her minigames. And maybe that's to encourage me to do a different playthrough, but this now means that my interests and my..."interests" are in conflict with each other.
I know that this is tricky, that my interests might not match another player's. But I would love, as a Slave Route player, to learn more about the girls under my control. If this story was a beach, I want very much to see the intricate sand castles my subjects have built, their goals and dreams, their anxieties and worries. I would even love to help them sculpt it carefully the way Romance and Sub players do. Because that would make it all the better to eventually kick that sand castle and crush it into yet another dune while the girl watches on.
But, again, that's just me.
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Those are the end of my complaints, I really enjoy what this game has shown us. There's lots of humor, the story is riveting, and the main character has actual chemistry with the other characters, everything he does feels natural. Also, seeing that this is a BDSM-focused game with lots of punishments, the animations for those punishments are really fucking good. Whenever the main character gives a spanking, he uses his entire body and there's follow through whenever he spanks. It looks fantastic.
So yeah, I eagerly look forward to where this game goes from here.