Review of 0.22
IMO this is a 4/5 game for me, but 5/5 is a more honest rating and I'm going with that for a convoluted reason explained below.
Everything good that has been said about this game is correct; it's magnificently built, has amazing attention to detail, I personally loved the ghost hunt section, and the conversational chemistry is best in class. I very much want to give the game 5/5 because it is that fucking good. It's iconic and deserves a place on any short list of great games.
So why 4/5? Because its premise is deeply flawed, at least from my perspective. The game feels like it's on a knife-edge between consensual non-consent (CNC) and outright rape/abuse; as soon as you deviate from the romance route, MC gets just ... bad. Without going into detail, BDSM should have some eroticism to it; my experience with the sub routes is that they really don't. Girls are reluctant and never, as of 0.22, really get past it; you're basically abusing your authority position to coerce them into stuff they don't want. They don't like you for it or see any value in being a sub, beyond becoming opportunistic or, in one girl's case, cold and ruthless. I actually really like this girl, but MC is too dumb to appreciate her enough to have any respect, and that's a major turnoff for me.
Stormside falls into a common trap for BDSM-oriented games: MC's power is mostly bullshit. It sort of falls into his lap by a fluke, so we're playing a chill guy who all of a sudden rationalizes being a massive asshole to people -- and his reasons are flimsy; aforementioned best girl would easily be able to see through it. In other words, sadist MC is a pathetic dimwit with delusions of importance and morality. (Romance MC is well-written and I have no issue with him; it's just not most of the focus of the game.)
Let's contrast this with a game about a dude in a post-apocalyptic desert who stalks things. That guy has actual power, and his BDSM tendencies are both dominant and caring; he doesn't need to be an asshole to be influential, because ultimately women depend on his good will for their survival. Sure, they're in just as precarious a position if not more so, but he can be a benevolent dom and not use sadism as some cheap threat; the world around them is threatening enough and you get the intimacy along with the erotic intensity of an organic dominance scenario. MC's special abilities could have been used to frame the story this way, but they're largely ignored and instead we have something that in my opinion is a lot less satisfying.
It speaks highly of the game that I've knocked a point off largely for the way MC treats Akemi, and because I was so upset about this I'm giving the point back in the actual rating. The girls are so well-written that I'm actually like "fuck you dev, write me a better MC to treat them right" and honestly, that's an achievement in itself. So yes, fuck you dev, but also god damn you can write some compelling ladies -- hats off.
I hope MC ends up with some more cohesive development that turns him into less of a tool and more of a considered human being. I have a really bad feeling about the frankly stupid closing scene in 0.22; it's a great cliffhanger but it also means MC is going to pull more dumb shit and we're along for the ride. Can MC acquire any real power that wasn't trust-funded to him? I mean he's already got it technically; the party scene gives us a glimpse of where that might go. It's a strange, disjointed thing right now that I hope will improve.
Despite my complaints, I'm eagerly looking forward to the next update. This game is unique and brilliant and I'm on board -- but will play carefully to get the style I'm looking for. (Walkthrough is superb, highly recommend.)
IMO this is a 4/5 game for me, but 5/5 is a more honest rating and I'm going with that for a convoluted reason explained below.
Everything good that has been said about this game is correct; it's magnificently built, has amazing attention to detail, I personally loved the ghost hunt section, and the conversational chemistry is best in class. I very much want to give the game 5/5 because it is that fucking good. It's iconic and deserves a place on any short list of great games.
So why 4/5? Because its premise is deeply flawed, at least from my perspective. The game feels like it's on a knife-edge between consensual non-consent (CNC) and outright rape/abuse; as soon as you deviate from the romance route, MC gets just ... bad. Without going into detail, BDSM should have some eroticism to it; my experience with the sub routes is that they really don't. Girls are reluctant and never, as of 0.22, really get past it; you're basically abusing your authority position to coerce them into stuff they don't want. They don't like you for it or see any value in being a sub, beyond becoming opportunistic or, in one girl's case, cold and ruthless. I actually really like this girl, but MC is too dumb to appreciate her enough to have any respect, and that's a major turnoff for me.
Stormside falls into a common trap for BDSM-oriented games: MC's power is mostly bullshit. It sort of falls into his lap by a fluke, so we're playing a chill guy who all of a sudden rationalizes being a massive asshole to people -- and his reasons are flimsy; aforementioned best girl would easily be able to see through it. In other words, sadist MC is a pathetic dimwit with delusions of importance and morality. (Romance MC is well-written and I have no issue with him; it's just not most of the focus of the game.)
Let's contrast this with a game about a dude in a post-apocalyptic desert who stalks things. That guy has actual power, and his BDSM tendencies are both dominant and caring; he doesn't need to be an asshole to be influential, because ultimately women depend on his good will for their survival. Sure, they're in just as precarious a position if not more so, but he can be a benevolent dom and not use sadism as some cheap threat; the world around them is threatening enough and you get the intimacy along with the erotic intensity of an organic dominance scenario. MC's special abilities could have been used to frame the story this way, but they're largely ignored and instead we have something that in my opinion is a lot less satisfying.
It speaks highly of the game that I've knocked a point off largely for the way MC treats Akemi, and because I was so upset about this I'm giving the point back in the actual rating. The girls are so well-written that I'm actually like "fuck you dev, write me a better MC to treat them right" and honestly, that's an achievement in itself. So yes, fuck you dev, but also god damn you can write some compelling ladies -- hats off.
I hope MC ends up with some more cohesive development that turns him into less of a tool and more of a considered human being. I have a really bad feeling about the frankly stupid closing scene in 0.22; it's a great cliffhanger but it also means MC is going to pull more dumb shit and we're along for the ride. Can MC acquire any real power that wasn't trust-funded to him? I mean he's already got it technically; the party scene gives us a glimpse of where that might go. It's a strange, disjointed thing right now that I hope will improve.
Despite my complaints, I'm eagerly looking forward to the next update. This game is unique and brilliant and I'm on board -- but will play carefully to get the style I'm looking for. (Walkthrough is superb, highly recommend.)